Jump to content
Sign in to follow this  
wildcardNS

sVar clarifications

Recommended Posts

Putting together a few servers for my community, have hosted probably hundreds of CoD1/2/4 servers in the past. I have questions about the ini/loadouts.

  1. What is InterpStep? It seems to be related to lag compensation, much like ticrate, but ticrate is set (presumably?) with DedServerMaxTickRate.
  2. I'd like to play around with objective rewards for the card system. I haven't been able to get this working. Is this feature in the game yet? What is the syntax to call cards here? Do I need the full class, or can I just declare attribute/value? Are the values here increments on current value, or absolute value (1 = +1, or 1 = 1 total)?
  3. Which files are read-only? Can you load new ini's or decks without restarting the instance? Can you edit sVars from the console and have those changes saved to the file, or are they only stored in memory? Does that memory reset between maps?
  4. Is there no way to see inside instances, such as with a server-side console?
  5. How do you run multiple instances? I get DLL errors when I try

 

Edited by wildcardNS

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×