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Devs post : Week 1 Update & Pushing Back Competitive Play

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Week 1 Update & Pushing Back Competitive Play - (source )

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Tomorrow we’ll be releasing our big ‘Week 1 Update’ with a host of balance changes, quality of life changes and small bug fixes that’ll increase the stability and enjoyability of the game.

There will be around 10 mins of outage time whilst we restart and deploy server + matchmaker updates. This means all players will need to update their clients to play. The update is planned to go live between 16:00 and 17:00 GMT.

We will also be delaying the launch of competitive play.
You can read more about this further down within this update.

Week 1 Update Changelog - Going Live Tomorrow

Features

  • Added ingame VOIP functionality.
  • Added function to mute individual players via the social tab after pressing ESC.
  • Added menu setting to entirely disable VOIP.

Maps

  • Collision fixes to prevent certain overpowered boost spots on competitive maps.
  • Collision fixes to prevent areas players could get out of the playable area.
  • Fixed certain spots where players could lean through walls for information.
  • Fixed certain collision volumes affecting grenade bounces

Server Browser

  • New Feature: Filter servers by server name, player count, map, mode and ping.
  • New Feature: Search for servers by name
  • New Feature: Hide locked servers.

Bug Fixes

  • Players will no longer ‘fatal error’ to desktop mid game when a player is killed on the same frame a grenade is released from another player’s hand.
  • Matchmaker Improvements - Players should see less "loading into a game then being taken back to the menu" errors.
  • Skins can now be seen in community servers.
  • The launcher now quits immediately after successful launch to save system resources.
 
Heavy Weapons Buff
 
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BAR
  • New BAR ADS sight allowing for better visibility and aim potential.
  • Damage falloff decreased - now takes 3 to 4 bullets to kill instead of 3 to 5.
  • Decreased time before BAR ammo refills when reloading to allow fast reloading of the BAR.

STG44
  • STG44 can now 1 shot headshot.
 
Pushing Back Competitive Play


We’ve been hearing the reports of regular crashes. Whilst this is expected for an Early Access game and we have fixed many of the fatal error crashes, this is not acceptable for a competitive environment.

This is why we’ve decided to delay the competitive mode launch.

The goal of this delay is to fix 50-80% of the regular crashes that occur during general play. We can’t just fix the game magically overnight - this stuff takes time, which is why we’re pushing back the launch of competitive play.

Luckily after the fixes If players do crash out - you will have the option to reconnect back into the same match. This is to reduce the annoyance of crashing out of a competitive game. However - if players just decide to rage quit a game in progress they will be banned from competitive play for a period of time.

You won’t have to wait too long - we’re still looking at getting competitive matchmaking to you guys asap - we’re just giving ourselves more time to get to the game into a state we feel is acceptable for competitive play for a Steam Early Access title! We’ll have more updates on this soon.

Blitzkrieg Battle EU Tournament Week #2

On Saturday 10th February ‘ThePlays’ will be hosting another Blitzkrieg Battle Tournament.
Make sure to sign your team up now if you want to be in with a chance of breaking into the early competitive Battalion 1944 scene without the need of matchmaking servers.

Check out this B site execute on Liberation by the week 1 tournament winners, The Ocelots!
https://clips.twitch.tv/SlipperyDarlingArugulaStinkyCheese

Full VoD:

 
Blitzkrieg Battle NA Sundays

ThePlays are looking for NA tournament organisers!
https://twitter.com/OnFireMoses/status/960637924730695680

They’re looking for some solid, reliable folks to help report matches and coordinate with the broadcast team every Sunday from 2PM Pacific. If you’re interested in helping them out - make sure to DM ThePlays official twitter account.

Thank you so much to our players for your continued support.
We look forward to reading your feedback.
The Bulkhead Interactive Development Team.

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My opinion:

I'm really glad that devs have made all those necessary changes we all asked for (server filters, fatal errors etc.) and also made some improvements on weapons balance. Even though MP44 and BAR are more deadly now, we still need tweaks on SMGs and trenchgun. I mean, the distance on which SMG can kill in just two hits is way to big:

 

High resolution picture with new iron sights for BAR:

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Seems more similar to the one we've seen in COD2.

Edited by craven.
  • Upvote 5

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Server Browser

  • New Feature: Filter servers by server name, player count, map, mode and ping.
  • New Feature: Search for servers by name
  • New Feature: Hide locked servers.

That's great. Been expecting this.

However, as long as servers still keep crashing, there is no point.

  • Downvote 1

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3 hours ago, craven. said:

My opinion:

I'm really glad that devs have made all those necessary changes we all asked for (server filters, fatal errors etc.) and also made some improvements on weapons balance. Even though MP44 and BAR are more deadly now, we still need tweaks on SMGs and trenchgun. I mean, the distance on which SMG can kill in just two hits is way to big:

 

I totally agree to 1337%

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Wait, why headshots are not killing with a single hit always?  SMGs should have advantage in firerate, not damage to heavy assault rifles.

I get that maybe pistol, smg and shotgun should not instakill very far with headshot but all other weapons should.

That video demonstrates well why SMGs are so powerful right now. 95% of the time I die instantly to someone jumping me with SMG with awfully little time to react even if I know they are coming.

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Main Client Update Live & More Fixes ( source )

 
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Today we're pushing our main client update that we announced yesterday.
AFTER 17:00 GMT PLEASE MAKE SURE YOU CLOSE YOUR GAME & LAUNCHER AND RESTART STEAM TO ENSURE YOUR UPDATE DOWNLOADS

Click Here to Read The Changelog & Fix List

If you are a server admin or server host, please make sure you download the new server files here:

WINDOWS SERVER
LINUX SERVER
 
EXTRA UPDATES & FIXES
Yesterday we were still confirming fixes when we put the update out, we wanted to be 100% sure before we told you. Here are some extra fixes we have made.

Launcher "No Regions" Bug
Along with forcing the launcher to close upon game launch. We have also fixed the "no regions" to select bug.

Kar98k accuracy issue
It was brought to our attention by the community that the Kar98k ironsight was not 100% correct. We readjusted its aim to be pixel perfect to the ironsight.

BAR accuracy ironsight
Members of the community also pointed out that the BAR's accuracy was not in line with the ironsight. Along with the ironsight improvements we announced yesterday, we have also fixed the ray point for the ironsight. Obviously, the BAR is not 100% accurate when spraying, however now: we want to see one taps aplenty.

General Collision Fixes in All Maps
Again, we've been trawling through the maps fixing as many collision issues as possible. We highly anticipate you to find more, just keep reporting them and we will fix them. Thank you to the community for their great work relating to collision issues.

Knifing Fatal Error Crash
There are quite a few Fatal Error crashes, however we've managed to get through a lot of the most common ones.

Hitbox Fixes
Previously there were hitbox issues with the faces. We have now fixed that, internally we have seen a lot more 'heddies'.
 
Known Issues
There are still crashes and there are still collision issues that we are working towards fixing.
The game will still occasionally Fatal Error when you click 'Exit to Menu'. We are aware of the issue and are working towards a fix.
 
THANK YOU FOR HELPING US FIX THESE ISSUES!
Have a great weekend and stream lots of Battalion! We're really excited to see how the weapon changes play out, the best way for us is to watch you guys playing!
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Love the update! Game runs more smooth on my rig. On future updates, can we retain current settings and key bindings? Had to lock everything back in. Keep up the good work developers!

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nerf shotgun or send this game back to beta, im sorry but such a glitch cant be allowed to be in games at this point in the dev cycle, ive never seen such madness before in any game. Starting to lose confidence when these kind of things get by testing phase somehow and are allowed to be in the game. The shotgun is a kar98, a rocketlauncher all in one yet we are worried about heavy buffs?

 

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