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Dedicated servers - Mega thread

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24 minutes ago, Dark said:

well can't add that to the list :/ But if they check out the comments they might see it.

the error is this : STEAMPS3 - AsncTCPSocket destroyed

7 minutes ago, belst said:

Server logs with crashes: https://ptpb.pw/crjE.log

Archive with logs and crashdumps: https://ptpb.pw/rO_9.zip

i have the same error from you, you are hosted from ovh? or :)

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Just now, [DOGS]{UK} Useless said:

I guess that one would be.

Updating server time could cause a crash. Especially with VMs where the host tries to keep the VM time correct.

Ty! added

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@Dark What's being posted here are crash logs that contain information useful for developers to fix the bugs causing those crashes. They are of no use to someone who isn't familiar with the source code, but they are crucial for developers to understand _why_ the server crashed (instead of just getting the info _that_ it crashed).

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Screen is sometimes stuck at

READY

Waiting for 1 other players...

 

EDIT: You can play but it says so in the middle of screen, annoying.

Edited by ajvy

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Just now, ajvy said:

Screen is sometimes stuck at

READY

Waiting for 1 other players...

I have seen the same issue as well on map changes.

  • Downvote 1

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11 minutes ago, Nitrado_Andre said:

@Dark What's being posted here are crash logs that contain information useful for developers to fix the bugs causing those crashes. They are of no use to someone who isn't familiar with the source code, but they are crucial for developers to understand _why_ the server crashed (instead of just getting the info _that_ it crashed).

ok ty ;) 

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Would like to see:

Logs for everything going on in server like kills messages join/leave

A server.say <message> command

A server.message <player> <message> command

would like if i make a change ingame using server.config <config> <setting> it still be what i set it to after map change and not revert back

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Seems like the server crashes on a map. One of the mansion maps. Don't know if its V1 or V2. But we were playing and it kept freezing during loadout select on one map and the server just went out. Now we excluded the mansion maps and after all the random map rotations the server is still running 

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High ping from chilean players to servers from the same country. I don't know if others countries from SA are having the same problem.

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34 minutes ago, Spooky1611 said:

Seems like the server crashes on a map. One of the mansion maps. Don't know if its V1 or V2. But we were playing and it kept freezing during loadout select on one map and the server just went out. Now we excluded the mansion maps and after all the random map rotations the server is still running 

Try to find out which one and let me know ;) 

29 minutes ago, ToasteD said:

High ping from chilean players to servers from the same country. I don't know if others countries from SA are having the same problem.

Routing issues, not battalion's fault but server provider.

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1 minute ago, Dark said:

Routing issues, not battalion's fault but server provider.

But it's weird, usually when we host cod2/cod4 server we get 20-40ms

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3 minutes ago, ToasteD said:

But it's weird, usually when we host cod2/cod4 server we get 20-40ms

same i host cod4 servers and the ping is good, but on battalion i have +80 on the same machine and same IP...

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14 minutes ago, ToasteD said:

But it's weird, usually when we host cod2/cod4 server we get 20-40ms

 

10 minutes ago, Kevinos said:

same i host cod4 servers and the ping is good, but on battalion i have +80 on the same machine and same IP...

depends what server provider, and where servers are located.

2 minutes ago, Razor said:

ADD server filters!

SUGGESTIONS FORUM

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30 minutes ago, Dark said:

 

depends what server provider, and where servers are located.

SUGGESTIONS FORUM

this is not true, they are hosted on the same machine as my cod4. and only 25% are used ;)

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17 minutes ago, Kevinos said:

this is not true, they are hosted on the same machine as my cod4. and only 25% are used ;)

Oh it aren't mm servers ... 
In that case I've got no idea.. I only know there are some severe problems in the server files causing loads of issues.

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2 minutes ago, Dark said:

Oh it aren't mm servers ... 
In that case I've got no idea.. I only know there are some severe problems in the server files causing loads of issues.

the same is for me, every client on the same network as the server gets 2-4ms but everyone outside of our local network gets 300-400

Edited by ToasteD

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Servers seem to have a memory leak, newly started servers use around 500mb, ones running for a few hours upwards of 1.3gb

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I am seeing some memory issues as well, the CPU seems to be much better after the first update.

Is there any update on team balance for dedicated servers? getting ridiculous now

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The linux server, does not work if you have multiple IPfailover, after several tests to find the problem of the error timeout steam, I deleted all my IP except the ip master, and it works.

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Windows servers works pretty nice. no real issues. just general things like team balance and so on, but they actually run not too bad.

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The command OutlineAllowed is broken.
Before update (V10849) i set it on True and i saw nothing.
After update (V11126) even if it is on False i see the line on the player.

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