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Modderx1

Modding requirements

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Hi,

Now I am very interested in modding (gamemode and server utilities) for Battalion 1944 to bring back my old CoD FPS feelings. So I want to prepare myself for this and I took a look what I need for that. I have some questions about that.

So if I understand this right in Battalion 1944 everything is based on the Unreal Engine (I mean also Server scripts)?

I need to know C++ to write my own mods in UE?

With the informations from UE Wiki https://wiki.unrealengine.com/ and my UE setup I could potentially start right now without having the game itself?

Later I can host my own Battalion Server with my compiled mod?

Thank you for your answer.

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49 minutes ago, Modderx1 said:

Hi,

Now I am very interested in modding (gamemode and server utilities) for Battalion 1944 to bring back my old CoD FPS feelings. So I want to prepare myself for this and I took a look what I need for that. I have some questions about that.

So if I understand this right in Battalion 1944 everything is based on the Unreal Engine (I mean also Server scripts)?

I need to know C++ to write my own mods in UE?

With the informations from UE Wiki https://wiki.unrealengine.com/ and my UE setup I could potentially start right now without having the game itself?

Later I can host my own Battalion Server with my compiled mod?

Thank you for your answer.

I think you will be able to  host your own server. Locally or just rent one of a server company, just as it was with COD4. Anyone else can correct me here if i'm wrong ;) 

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12 hours ago, Modderx1 said:

So if I understand this right in Battalion 1944 everything is based on the Unreal Engine (I mean also Server scripts)?

and

12 hours ago, Dark said:

I think you will be able to  host your own server. Locally or just rent one of a server company, just as it was with COD4. Anyone else can correct me here if i'm wrong

latest?cb=20140122184920^_^

-------------------------------------------

for other questions about UE and coding i can't say. I m not a specialist. :$

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5 hours ago, Soldat Ryan said:

and

latest?cb=20140122184920^_^

-------------------------------------------

for other questions about UE and coding i can't say. I m not a specialist. :$

Best show ever ;) 

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19 minutes ago, Modderx1 said:

Something like a zombie mod is my idea

You will be my absolute hero if its the same as Zombie mod v3 from CoD UO. 

  • Upvote 1

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11 minutes ago, Modderx1 said:

Never played UO, only CoD 2 zombie :/

But anyway I need to learn more C++ before I even try to script a mod. Atm I only have low basic skills.

Seriously starting to learn coding requires courage. Courage I never had. +1 to you

Well, even if you figure out how to make maps for this game, I'd be willing to pay you for one. 

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yeah if some1 makes a zombie mode, i hope its how the old school zombies were before all the fluff, you had to learn to strafe jump on stuff, and just shoot zombies, good ole times.

And if some1 makes some maps, maybe we get some good cod1/cod2/cod4 remakes, especially cod4 since that game had sprint so their maps are kinda adjusted for this already.

Edited by HypeRNT

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Unreal engine currently supports both c++(if you never worked with it good luck its a lot to take in) or blueprint scripts which are way easier to learn but not as efficient in the computing department and can be limiting at times. But that shouldn't be a problem as game-mode handling shouldn't be too bad.

Just recommend to start with blueprint scripts and already start learning as it will take you a while, go download UE4 from the Epic launcher, I am sure you can make something awesome.

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