Jump to content
kingzanga

General Suggestions - CoD2 Vet

Recommended Posts

kingzanga    3

Hey guys, just watched your gameplay trailer and I was very impressed. I'm very excited about this, as my all time favourite game is CoD2. My hour count for CoD2 was topping 3,000hrs, I was part of the player base from birth until death so I experienced countless mods such as tactical realism, zombies, rifle only. Great community made maps like Omaha Beach, Monte Casino, V2 (rocket facility), the list goes on. The rise and fall of clanbase, xfire, mirc for scrims. That covers most of my personal experience with CoD2, I miss it immensely, but that's why I'm here now in my no doubt feeble attempt to help. These are all going to be suggestions and if they are all already imbedded into the game then I do apologise. 

Game Mechanics 
-Melee; I remember 'pistol bashing/whipping' at the start of scrims to win decision on the choice of deployment e.g attack, defend. Huge fun and would love to see similar mechanics deployed. One melee hit with main weapon results in death, two melee hits with pistol results in death however one melee pistol hit to the head results in death if my memory serves me correctly. 

-Pick up enemy grenades that have been thrown at you. 

-Leaning capabilities bound to left stick in and right stick in (XB1/PS4).

-Grenade landing nearby triggers voice from player shouting "grenade" or "take cover".

-Cooking on grenades, timer/fuse. 

Damage Model
Weapon balancing will obviously be an ongoing battle throughout the process of making this game,  so I'm just going to hit you guys up with some basic suggestions from what I've seen so far from gameplay. Bolt actions shouldn't be one hit kill to the chest in my opinion, only to the head. I think it overpowers the rifles, taking into account the chest is bigger than the head. The time to kill for SMGs should be slightly higher from what I've seen, best thing about CoD2 was that if you were put in that heavy bleed state (screen goes dark red), a good player could find cover and recover or attempt to take out the opposition. From what I've seen, if you get hit by an SMG a couple times, you can count yourself dead. 

Customisation

- Foliage cosmetic, Rosemary beads wrapped round rifle. 

-Pack of cigarettes, foliage on helmet.

-Mud and stubble/beard settings on face. 

Gametypes 

 -Search and Destroy; my most played gamemode on CoD2 and I remember it being the go to. I don't remember playing much else other than S&D. Would be hugely disappointing if it's not worked into the game as not only is it a great competitive gamemode but it's also very interactive and social. Being on a 32v32 S&D server late on the weekends spectating while dead listening and being part of all the conversation you can imagine some of the hilarity. Crazy how no other game since has that kind of atmosphere since, atleast for me. 

-Headquarters; I remember this being quite fun too, cluster **** at times but fast, team gameplay. 

-Scrim Mode; setting on servers just like clan base for clan v clan games, I remember it being a simple mod back in those days but would be great to have it already intergrated. If you have no idea what I'm on about I'm sure you can find it on YouTube but I would be very surprised if you weren't exposed to the competitive side of CoD2.

Game Design

-Gore; Would love to see blood effects added to the game, FPS titles in general have swayed from gore and blood more than ever. Not only would it be rare but it would be so sweet. Head shot ding sound off helmet. Lots of blood from impacts. Helmet falls off when player ragdolls to the ground if strap is loose on player (helmet customisation).

-VOIP; Essential that the quality is good not only for teamwork but also for social. Would be great in the lobby at half time and end of game in scrims/S&D, can imagine it being highly amusing.

-Weather; Would love to not only just different environments but actual weather during gameplay. Falling snow, creating an immersive feeling in a quiet forest on S&D for example. Rain! Not just the weak sort that stays constant through but maybe it fluctuates? Gets heavy then dies off etc. Just different weather effects that changes up each map, each round perhaps.

Sound Design 

Tinny sounds whilst moving from soldiers equipment I always loved. Running in mud changes the sound of your footsteps etc. 

 

That's all I can come up with off the top of my head I'm afraid and this is only from personal preference and experience, so I hope atleast some of my suggestions helped abit. Good luck with the rest of production! Looking forward to release and you shall see me on the field of battle. 

  • Upvote 2

Share this post


Link to post
Share on other sites

I would sign up for this melee key binding instantly,  most of current games require change of weapon to preform melee attack, but realistic use of any weapon is bashing your opponent when you run out of ammo as the only resort of surviving the clash, sometimes works, sometimes don't.

Share this post


Link to post
Share on other sites
seekax    176

Cooking grenades is a bad idea because they are way too easy to use, essentially free kills. Being able to throw back grenades ruins a lot of stratnades and the ability to flush out an area. The player shouting when a grenade is close to them gives their position away, the sound you make as a player should be controlled by yourself.

Boltactions would become useless compared to any other weapon in the game if they required a headshot to kill. The weapons need to be balanced with the other weapons in mind and since this game inherently has a low TTK the bolt action needs to be able to get kills consistently before getting hit twice, else it would lose all engagements at short to mid range by default. Getting headshots at long range would be pretty hard as well since the game is fairly fast pace, so really it would bring so little value to a team the meta would simply change to a full AR/smg lineup. You could increase the ttk over all, but that wouldn't mix well with SnD.

Edited by seekax
  • Upvote 1

Share this post


Link to post
Share on other sites
Jeebs    11

I agree with most of what you said, unfortunately many people prefer instagib rifles and counter strike grenades :-(

Let's hope they limit the over powered guns or it will just be a rifle fest! :D

Edited by Jeebs

Share this post


Link to post
Share on other sites
Connard    14

Melee attacks with more depth (and less skillless) than CoD4 would be great.
A lot of things can be done to bring depth. Differences of damage by hitbox (more damage in the head or in the back, less in the legs), different stats by weapons (damage, range, recovery ... weapon with bayonet?).

 

5 hours ago, seekax said:

Cooking grenades is a bad idea because they are way too easy to use, essentially free kills. Being able to throw back grenades ruins a lot of stratnades and the ability to flush out an area. The player shouting when a grenade is close to them gives their position away, the sound you make as a player should be controlled by yourself.

You can balance the grenades so that the cooked grenade is not OP like reducing the deadly range (when player are full HP) or adding sound when you unpin the grenade (audible by the opponent)... It can bring more ways to use the grenade, kill a low HP opponent, injure an opponent before engaging the fight... and still be able to flush out an area.

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×