10 posts in this topic

What TEAM matchmaking is going to look like?

In csgo we are used to competitive set to BO1 / mr15 - but is's for "solo matchmaking/personal ranking" ... i know we can play with friend but everyone has his own rank(league).
It means that I play map which I've choosen. System match 2 teams and autoassign them and then randomly set the starting side(T/CT - Att/Deff) of each team. and team who gets 16 match/map points wins!

BUT what we can expect of team matchmaking?

1. What about map selection... What about banning maps in matchmaking >> (similar as league of legends when players banning champs) ... or same as cs/cod players do on LANs. Team will be able to decide which maps they dont want to play in the match.

2. Best of XYZ - number of maps... BO1 is great for solo matchmaking... its fast and work pretty well... BUT for TEAM matchmaking we could do something greater... f.e.: BO3 - mr10/12. It will be great to measure skill on different maps in one match.. every team has the best and the worst map.. Match rounds it supposed to be lower than in BO1... f.e.: 10 ro 12.

3. Competitive gameplay look like... What about KNIFE ROUND at beginning of each map. Winners of knife round will be able to choose SIDE/ROLE - if the want to be attackers or defenders at beginning.

4. ECONOMY system... some of us want to economy system like csgo has. Economy work well for cs franchise and the economy system make core of gameplay/cs-mechanics.. BUT! IMHO lot of us dont want it at all (including me :) ). Not implementing economy system has lot of PROs and CONs. Cod2-pam/Cod4promodd dont have it and it also works very nice... Big advantage to DONT HAVE ECONOMY is that every round players have same opportunity with no "ECO limitations" etc. we can expect more risk plays... like 1vs5 cause players dont save their guns for next round (1 or 2 guns in team barely made great opportuinity to force enemy) - so saving is little bit useless and spectators are impoverished of sick actions like 1vs5 etc.

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Economy was already said no to by the devs, and most the other stuff will be anwered later, not in alpha or pre-alpha.

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1 hour ago, LysoO said:

In csgo

you have ruined it already, kappa

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1 hour ago, LysoO said:

4. ECONOMY system... some of us want to economy system like csgo has. Economy work well for cs franchise and the economy system make core of gameplay/cs-mechanics.. BUT! IMHO lot of us dont want it at all (including me :) ). Not implementing economy system has lot of PROs and CONs. Cod2-pam/Cod4promodd dont have it and it also works very nice... Big advantage to DONT HAVE ECONOMY is that every round players have same opportunity with no "ECO limitations" etc. we can expect more risk plays... like 1vs5 cause players dont save their guns for next round (1 or 2 guns in team barely made great opportuinity to force enemy) - so saving is little bit useless and spectators are impoverished of sick actions like 1vs5 etc.

But this makes the game interesting... I remember when playing a clanbase match in MoH. There were these Open Cups and Eurocups which had bo3 games. In all honesty, irrespective of how much I enjoyed these games, they could get stale and boring. An economy system (or something else, it doesnt really matter how it looks) makes the game a lot less linear and more dynamic. This can only be a good thing IMO. It also goes both ways, you can be forced into an eco. But you can as well force the other team into an eco.

8 minutes ago, RAFF said:

Economy was already said no to by the devs, and most the other stuff will be anwered later, not in alpha or pre-alpha.

Did they though? I am sure they are working on something. Not a csgo type of system, but at least something 

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I think the "system", if you could call it that, would be that you can switch your primary/seocndary with weapons dropped by enemies that carries over to other rounds. I don't think I've read anything more particular than that so far. Could've missed something though.

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"ECO system" is a thing that i wanted to discuss the least. :/

I wanna know YOUR OPINION about having f.e.: BO3(banning maps) - MR10 with knife round in TEAM Competitive mod ?

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Posted (edited)

11 minutes ago, LysoO said:

"ECO system" is a thing that i wanted to discuss the least. :/

I wanna know YOUR OPINION about having f.e.: BO3(banning maps) - MR10 with knife round in TEAM Competitive mod ?

trouble is LysoO, most people in this forum stopped playing CoD years ago because it's absolutely shite. so, as soon as you say that word people's eyes glaze over. i don't even know what an MR10 is so i googled it and got back a very modern looking sniper scoped weapon. you do know Battalion 1944 is set in 1944? they didn't have that tech back then.

Edited by Farq-S
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9 minutes ago, Farq-S said:

trouble is LysoO, most people in this forum stopped playing CoD years ago because it's absolutely shite. so, as soon as you say that word people's eyes glaze over. i don't even know what an MR10 is so i googled it and got back a very modern looking sniper scoped weapon. you do know Battalion 1944 is set in 1944? they didn't have that tech back then.

MR10 is max round 10, as in max 10 rounds per side

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Just now, pukiz said:

MR10 is max round 10, as in max 10 rounds per side

haha! shows how much i know. thanks for putting me straight. i'll sit quietly in the corner and listen to the grown-ups talking.

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I played lot of cod4PROMOD and some CSGO(only in game competitive). I am promod fan with no eco system but eco system in CS is really great, I absolutelly love how this thing affects the gameplay. BUT  IMO not every game must have this ECO system to make gameplay less linear.. 

Whatever devs are going to implement into the Bat44 it will be great i believe. They have my trust.. I am pretty sure they solve gameplay mechanics very well ;)

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