Alomvampir

Convoy Escort - A new GAMEMODE idea

52 posts in this topic

Hey guys,

I've been thinking about a unique gamemode, which might seem a bit complicated first, but in my opinion it's not that hard to understand.

The idea comes from a beloved game of mine, Company Of Heroes. I hope a lot of you guys have played the game, because it's really good. I know it's an RTS, but the map design and the objectives caught my attention. Below you can see an actual map from CoH, and you can see differently labelled territories. There is Ammunition Depot (talking about it below), Fuel Depot (talking about it later), normal Capture Points (for now,nothing to do with it here, I haven't come up with an idea to implement into here), and point generating Capture Points (nothing to do with it yet, because the main objective is not collecting points), so Ammunition and Fuel Depot is important right now.

A MAP.jpg

Obviously there would be 2 teams:

1. The Attackers: they need to help their supply truck ("a payload"). But it's not that easy. To be able to escort the truck, they have to capture the Fuel Depot. More Fuel Depot mean more fuel, so if the defending team captures these territories (so the truck will not get more fuel until The Attackers recapture the territories), the truck will move constantly until it uses up the rest of the fuel.

2. The Defenders: they have to recapture these Fuel Depot, so the attacking team can not fuel the truck, ergo the truck stops. Basically, they have to shut down the resupply of the truck. They should have some machine gun emplacements around the more important locations of the map, to make an attacker assault harder.

There would be Ammunition Depot as mentioned above, a territory where you can resupply ammunition and/or counsumables, equipment, but it is only possible to resupply, if the Ammunition Depot is under your team's control.

 

Fuel Depot: It produces X amount of fuel every X seconds. (The truck uses up X amount of it every second)

Ammunition Depot: Limited resupplies. Resupplies restore every 3 minute.

Important: Your team can capture a territory (it does not matter which, Fuel or Ammo), if the sector you wanna capture is connected directly, or through other territories to your team's HQ (where you can respawn). If you lose the territory which has connected one (or more sectors) to your HQ, your team will have 1-2 minutes to recapture that territory before the one it has connected to the HQ, becomes neutral.

 

This gamemode would have a bigger map, with around 8-10 players to participate in battle (I would not consider more, because in this case, every decision can be the key to victory, so you always have to cosider which move is the best for your team, and which is not). I was thinking about maps designed around the Red Ball Express for example and other convoys in WW2.

Since this game is infantry combat focused, it wouldn't be possible to get into the vehicle you need to escort.

 

These are my ideas for now in connection with this gamemode. Looking forward to hear your thoughts about this idea. :)

 

Ps.: If something is not clear, feel free to ask and I'll try to answer as well as I can.

Edited by Alomvampir
Missing informations.
2

Share this post


Link to post
Share on other sites

I like your idea, Alom, we have a game mode in Wolf ET that's somewhat similar to what you've mentioned. We have to escort a tank and several trucks through enemy territory and reach our designated destination, destroying tank barriers along the way, in order to win the map. Here's some information on a map that incorporates what I've mentioned:

 

[UJE]Convoy - Convoy Escort Map B|

1

Share this post


Link to post
Share on other sites

I think this may be a good gametype for a public server / modded server. Just sounds like a WW2 version of Overwatch

1

Share this post


Link to post
Share on other sites

Is it like the mineral cart in Team Fortress and WoW?

fun times

Edited by mazh
0

Share this post


Link to post
Share on other sites

Since Battalion isn't out yet, the best I can do is imagine COD2 having this, and truth be told, I can't see it working.

Maybe once we've seen more of Battalion we'll be able to properly think if it's a game mode worth implementing.

1

Share this post


Link to post
Share on other sites

@Wolf Enstein Thanks mate. The gamemode you've mentioned in WolfET, is something like that, but I've never heard about it before.

@sh0tyz Yep, sure. I don't think the guys at Bulkhead will implement it as a original gamemode, which can be playable on the Dedicated Servers (but if they do, I will be most grateful). I don't really think it's like a WW2 version of Overwatch. This "hybrid" gamemode might seem like it is, but it is much more complicated any of the gamemodes playable in Overwatch.

@Jester Yes it's hard to imagine Convoy Escort in B44, but I can see it working. Why can't you? What is the mechanic that wouldn't work or what is the problem you think this gamemode will suffer from?

 

1

Share this post


Link to post
Share on other sites
6 hours ago, Alomvampir said:

@sh0tyz Yep, sure. I don't think the guys at Bulkhead will implement it as a original gamemode, which can be playable on the Dedicated Servers (but if they do, I will be most grateful). I don't really think it's like a WW2 version of Overwatch. This "hybrid" gamemode might seem like it is, but it is much more complicated any of the gamemodes playable in Overwatch.

Yeah. I think you should leave the idea out still just in case if a modder likes it and tries to implement it. That's the beauty of Battalion, WE HAVE MODDING TOOLS!

1

Share this post


Link to post
Share on other sites
32 minutes ago, sh0tyz said:

I think you should leave the idea out still just in case if a modder likes it and tries to implement it. That's the beauty of Battalion, WE HAVE MODDING TOOLS!

Brmo9PE.jpg

;)

0

Share this post


Link to post
Share on other sites
21 hours ago, Alomvampir said:

@Jester Yes it's hard to imagine Convoy Escort in B44, but I can see it working. Why can't you? What is the mechanic that wouldn't work or what is the problem you think this gamemode will suffer from?

For many reasons, some of them are movement, map design, weapon choices, speed, and other possibilities. If it works, great, it will be another game type that people can enjoy themselves on, but I'm just saying for the type of game Battalion is aimed to be like, I can't see it working with it. If I'm wrong I'm wrong, I'm just stating my opinion based from my experience as a casual, and competitive player.

Edited by Jester
1

Share this post


Link to post
Share on other sites

it seems to me that this would be a fun mode, but what can make it better is implantation of multiple supply trucks or simply a defense of an AID station or HQ where supplies are being brought up quickly and can be destroyed if cut off from the enemy. It would be a 15 min attack/defend game, hold the line against the attackers in the base and win by either overrunning the base or making them "surrender" by cutting off all supply. The mode you are talking about it is alot like conquest which is fun, but dull. Most of these modes we are talking about will be all Mods, there is no way it sticks to the Battalion theme so i don't think BH will make it an original game mode. Thats ok othough because....modding community!! :) 

0

Share this post


Link to post
Share on other sites

Yes it needs some further development as you've said @DukeNukem, and sure the modding community will do the work if they like the idea, but I don't really see the modding community working, changing thought, but I'm sure this will change when the game launches officially. Thanks for your ideas. I am gonna improve it a bit, and think about map designs.

1

Share this post


Link to post
Share on other sites

Great idea as a public game mode, I think it would be to much to handle with all the fuel points for just a few players (in a competitive game). I really like the idea though, you could add that the attackers can also plant explosives on the payload when it's standing still (for rp value) since it would make no sense for them to not just blow it up. :P

1

Share this post


Link to post
Share on other sites

OH MY GOD YES!!!! This mode was the heart of Wolfenstein multiplayer and I LOVED IT!!

Our Clan had a blast with Escort types of game modes and it needs to be added to WW 2 Games again. It's "Real Teamwork" and I don't know why more FPS WW2 game haven't used it. Please use it in Battalion 1944 you guys will you will not be sorry. Just update it from Wolfenstein to new mechanics and graphics and I know it will be a big hit. I have sooo many hours in playing this with people who also love it!!!! 

Game is looking sooo good so far guys!!! Keep up the good work!!!

 

1

Share this post


Link to post
Share on other sites
On 12/27/2016 at 1:44 PM, sh0tyz said:

I think this may be a good gametype for a public server / modded server. Just sounds like a WW2 version of Overwatch

You beat me too it! damn youu! 

0

Share this post


Link to post
Share on other sites
On 29/01/2017 at 5:23 PM, SSThunderWolf said:

It's "Real Teamwork" and I don't know why more FPS WW2 game haven't used it.

Very true, ThunderWolf, there's no "hiding place" for your squad when you're escorting your convoy through enemy territory :) . You work as a team or you and your convoy get destroyed by the enemy troops, it's as simple as that.

Welcome to the forums too, bro ;) .

0

Share this post


Link to post
Share on other sites
On 2/7/2017 at 8:32 AM, WolfEnstein said:

Very true, ThunderWolf, there's no "hiding place" for your squad when you're escorting your convoy through enemy territory :) . You work as a team or you and your convoy get destroyed by the enemy troops, it's as simple as that.

Welcome to the forums too, bro ;) .

Thanks Wolf.....glad to be here. I stop in from time to time just to keep an eye on you guys!! 

You know what I mean don't ya Wolf. I don't think any game gave me what Wolfenstein did. When you get the right people together it's real addictive and a ton of fun. I just know that this kind of game mode with the right amount of updated objectives, graphics and team chat system it could be a big hit. Speaking of Team chat....Some people don't like using a mic and that's OK but if a CommoRose system could be Incorporated in the game people will use it. They used it in Enemy Territory with key typing commands and reply's.  At least they were communicating...better than not at all.

So pumped for this game !!!!!!

Later Wolf :-)   

 

1

Share this post


Link to post
Share on other sites
On 16/02/2017 at 7:41 PM, SSThunderWolf said:

......I don't think any game gave me what Wolfenstein did......

It's the same for me, ThunderWolf, those who never played the game just don't get it, they simply do not understand the gameplay and the superb teamplay that it requires. We've approached one Wolf: ET mapper for permission to use his excellent map for "Battalion 1944" and "Day of Infamy" and he's kindly given us that persmission to do so. Two of our lads, Subbie and Modtools, have already started work on the project.

I'm trying to focus the development of this project on a sort of "Capture & Destroy" idea. In this particular map, the Allies make an assault on a German village in the mountains, fighting their way to Castle Wolfenstein, in order to destroy the anti-aircraft battery located there:

To achieve this aim they must steal a Tiger Tank and escort it to the castle, capturing various areas and destroying enemy obstacles, (tank barriers, city gates, castle main gate), along the way:

# Allies Attack the Village

# Tiger Tank

# Capture Various Map Locations

# Tiger at City Gates

# Breach the Castle Maingate

# Fight Through the Castle

# To the Castle Roof

So, how will this be achieved?

Can the tank be destroyed or have to be repaired at any point? No.

How does the tank move? As soon as a point is captured the tank automatically moves to the next designated point, e.g., the tank barrier.

Destroy the tank barrier and the tank moves into the village.

When the Allies capture this next part of the village the tank will move to the next designated area, e.g., the City Gates. Team spawns will change accordingly.

This type of combat takes place all the way to Castle Wolfenstein. Once there, with the Castle Gates destroyed, the Allies fight their way through the Castle, destroying all objectives inside Castle Wolfenstein, e.g., the anti-aircraft guns.

Anyway, that's our plan, I'll keep you posted, bro :) ..

 

 

 

 

 

Edited by WolfEnstein
typo
0

Share this post


Link to post
Share on other sites
16 minutes ago, WolfEnstein said:

It's the same for me, ThunderWolf, those who never played the game just don't get it, they simply do not understand the gameplay and the superb teamplay that it requires. We've approached one Wolf: ET mapper for permission to use his excellent map for "Battalion 1944" and "Day of Infamy" and he's kindly given us that persmission to do so. Two of our lads, Subbie and Modtools, have already started work on the project.

I'm trying to focus the development of this project on a sort of "Capture & Destroy" idea. In this particular map, the Allies make an assault on a German village in the mountains, fighting their way to Castle Wolfenstein, in order to destroy the anti-aircraft battery located there:

To achieve this aim they must steal a Tiger Tank and escort it to the castle, capturing various areas and destroying enemy obstacles, (tank barriers, city gates, castle main gate), along the way:

# Allies Attack the Village

# Tiger Tank

# Capture Various Map Locations

# Tiger at City Gates

# Breach the Castle Maingate

# Fight Through the Castle

# To the Castle Roof

So, how will this be achieved?

Can the tank be destroyed or have to be repaired at any point? No.

How does the tank move? As soon as a point is captured the tank automatically moves to the next designated point, e.g., the tank barrier.

Destroy the tank barrier and the tank moves into the village.

When the Allies capture this next part of the village the tank will move to the next designated area, e.g., the City Gates. Team spawns will change accordingly.

This type of combat takes place all the way to Castle Wolfenstein. Once there, with the Castle Gates destroyed, the Allies fight their way through the Castle, destroying all objectives inside Castle Wolfenstein, e.g., the anti-aircraft guns.

Anyway, that's our plan, I'll keep you posted, bro :) ..

___________________________________________________________________________________________________________

Oh Man you made my Day Wolf!!!! Finally someone in the world is doing this!! I salute you guys!!. 

I love the sound of the scenario you laid before me and I know that will work.....The only concern is the tank. Is the tank just moving on its own from objective to objective with out escort from teammates? The tank should be able to be disabled and repaired should it not or will the game have that functionally??

Thanks Wolf for taking the time to reply to our post...it means a lot to us. 

Have a Great day dude!!!

P.S. Thanks for uploading some pics from Wolfenstein....gave me goose bumps and brought back some awesome memories!

 

 

 

0

Share this post


Link to post
Share on other sites
4 minutes ago, SSThunderWolf said:

The only concern is the tank. Is the tank just moving on its own from objective to objective with out escort from teammates?

I'm in "two minds" about this, to be honest, bro. Even in "Day of Defeat" we had to actually be near the tank, "escort" it, in order to get it to move, as in maps such as DoD_V2 .

What would you and your crew prefer to happen with this, ThunderWolf?

8 minutes ago, SSThunderWolf said:

The tank should be able to be disabled and repaired should it not or will the game have that functionally?

As we do in dear ol' Wolf: ET :) . The problem for this feature is that we'd need to create an in-game "repair" animation and none of us have those skills, I'm sorry to say.

0

Share this post


Link to post
Share on other sites
19 minutes ago, WolfEnstein said:

I'm in "two minds" about this, to be honest, bro. Even in "Day of Defeat" we had to actually be near the tank, "escort" it, in order to get it to move, as in maps such as DoD_V2 .

What would you and your crew prefer to happen with this, ThunderWolf?

As we do in dear ol' Wolf: ET :) . The problem for this feature is that we'd need to create an in-game "repair" animation and none of us have those skills, I'm sorry to say.

OK How about this..

Is it possible that : at least 2 team players(or 1) and the more team players around the tank the faster the "regen" or "repair" time goes)) need to be in very close proximity to the tank for a certain period of time...say 15-30 sec(of coarse the time can be tweaked to get the best time for game play) while the tank regenerates so it can be escorted to the next Objective. We know from Wolfenstein that the opposing team will be trying to kill anyone near the tank..that's when real team play comes in...to protect the guys who are trying to repair it...

What do you think....please don't hold anything back....with some thought and brainstorming we could do this right. I don't think an animation is needed for this

Thanks Wolf!

0

Share this post


Link to post
Share on other sites
40 minutes ago, SSThunderWolf said:

We know from Wolfenstein that the opposing team will be trying to kill anyone near the tank..that's when real team play comes in...to protect the guys who are trying to repair it...

Yep, especially now in "Battalion", where there will be no artillery or smoke barrages. The bolt-action and sniper rifle lads in your Clan have to be at the top of their game in order to cover the rest of the squad, or the squad will be "dead meat", as they try to cap/repair/destroy an objective.

I see what you're saying about the tank, make it a sort of "cap point" when it has to being repaired. No "repair" animation required. I never thought of that. We'd need a tank "destroyed/damaged" animation, but we already have that available with the Tiger Tank model we have. It's this one, created by the very talented ischbinz: Tiger Model .

However, I don't think we can use this model in the UE4 engine, we'll probably end up buying one from TurboSquid or CGTrader, somewhere like that.

40 minutes ago, SSThunderWolf said:

Is it possible that : at least 2 team players(or 1) and the more team players around the tank the faster the "regen" or "repair" time goes

This happens already in "Day of Infamy", when it comes to capping an enemy point. The more of us on the point, the quicker it caps, especially if some of your squad are carrying radios. We've become so effective at this as a squad that we've actually had to edit our "Day of Infamy" server "config" in order to slow it down a little more, otherwise we're too quick now and just end up "storming" through maps.

Edited by WolfEnstein
0

Share this post


Link to post
Share on other sites
3 hours ago, WolfEnstein said:

Yep, especially now in "Battalion", where there will be no artillery or smoke barrages. The bolt-action and sniper rifle lads in your Clan have to be at the top of their game in order to cover the rest of the squad, or the squad will be "dead meat", as they try to cap/repair/destroy an objective.

I see what you're saying about the tank, make it a sort of "cap point" when it has to being repaired. No "repair" animation required. I never thought of that. We'd need a tank "destroyed/damaged" animation, but we already have that available with the Tiger Tank model we have. It's this one, created by the very talented ischbinz: Tiger Model .

However, I don't think we can use this model in the UE4 engine, we'll probably end up buying one from TurboSquid or CGTrader, somewhere like that.

This happens already in "Day of Infamy", when it comes to capping an enemy point. The more of us on the point, the quicker it caps, especially if some of your squad are carrying radios. We've become so effective at this as a squad that we've actually had to edit our "Day of Infamy" server "config" in order to slow it down a little more, otherwise we're too quick now and just end up "storming" through maps.

Ya sometimes repair animations don't suit the situation (like the blow torch in BF4) and they end up just looking...welllll.....lame. The point is to delay the repair situation so the enemy has time to take you out or visa versa and a simple line or circle scroll animation is good enough. just enough time to make your ass go tight!!

Can't wait!

 Will stop by Later Wolf

1

Share this post


Link to post
Share on other sites

There was a similar gametype on Brink. It was interesting.

Idea about animation, i m  not modder but it should be a good compromise between what you can do and what exist yet in the game if it is doingable : you could force the player to be in crouch position near the tank and disable its weapon while it is reparing with the circle scroll animation.

This way when the opposant team see a player near the tank in crouch position and without weapon they know he is repairing the tank. Charge for his partners to protect him.

my2cents. :P

Edited by Soldat Ryan
0

Share this post


Link to post
Share on other sites

Yeah it is kinda easier to make, and the repairing idea is also nice. :)

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now