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Help us decide our competitive rank names

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Hey guys,

This morning we've been discussing our competitive rankings for 5v5 matches on our official servers.

We currently have three 'rank' systems. These are:

1. Personal 'Level'

Gained though XP. Can Prestige at Level 100. Leveling up requires more XP the higher level you are. Each ‘Level’ gained gets you a cosmetic unlock. War Torn system uses personal level to degrade your characters’ image, making veterans look war torn. Your level doesn't fluctuate based on skill, only time played and wins.

2. Competitive Rank

This is your Solo Q ranking when playing competitive Battalion 1944. This is separate from your TEAM ranking. Some players will never want to join a team or some players will want to play in a groups of 2/3/4. This ranking is only affected under these conditions. This rank can fluctuate based on your skill/performance as a player working within a team of other players.

3. TEAM Rank/Division

In Battalion you'll be able to create up to 3 'teams' ingame. Teams are ideally only ever matched vs other teams and will rank up/rank down as a TEAM. This solves situations where players don't want to play competitive with their real life friends who aren't as high skill, but also rewards teams who have played together for a long time to work together towards achieving a higher rank. 

So with that out of the way here's my question to you guys:

One thing that came up during our discussions was the names of the ranks players can achieve to show their skill rating to help match you with players of a similar skill level. These will be separate from team rankings (when you party up with your team) and are only used when either playing on your own or groups smaller than 5.

We thought it'd be good to hear what you guys think these rank names should be, especially the 'top rank' for the best players in the game when playing competitive Battalion 1944. For example Counter Strike has 'Global Elite', Overwatch has 'Grandmaster' etc

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CS:GO's competitive rankings example

We have an example list for Battalion below:

Quote

Battalion 1944 Competitive Ranks (Solo Q)
 

  1. TOP RANK
  2. Veteran
  3. Hometown Hero
  4. Elite Marksman
  5.  Marksman
  6. Paratrooper
  7. Ranger
  8. Battle Hardened
  9. Battle Scarred
  10. Battle Proven
  11. Bullet Stopper
  12. Infantryman
  13. Doughboy
  14. Replacement
  15. Recruit

 

It'd be really useful to know if you guys have any ideas for cool rank names, especially that coveted top rank.

Bare in mind this is for Solo Q rankings, not TEAM rankings. We already have a cool system in place for Team rankings which we will expand upon later. Also Remember we'd rather have more ideas than none at all, so shout out anything you can come up with and don't criticize others ideas too much!

Looking forward to hearing your suggestions :)

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Freakshow    176

Highly Decorated Veteran for the top rank maybe? Fits in with going above Veteran I guess. It doesn't sound as 'cool' as global elite or grandmaster but it fits with the theme at least.

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vozER    109

I don't know about the order of these names, but here's some ideas I came up with:

1. Military Instigate

2. War Adept 

3. Gunner

4. Seasoned Gunman

5. Expert 

6. Competent

7. Lone Ranger

8. Officer

9. Golden Star Rank 1 / 2 / 3 

10. True Patriot 

11. Warfare Elite 

12. Battle Encounter

13. Combat Trainer

14. Elite Star Rank 1 / 2 / 3 

15. Dignified Serviceman

16. Respected 

17. Revered

18. Honored

19. Exalted

20. Eminent

21. Noble


I also feel like it's good to have "Copper 1 / 2 / 3" or "Platinum 1 / 2 / 3" or something like that. Or maybe they are coming on the "Team Rank" system ;) 

I don't know about "Bullet Stopper", sounds more like an insult than a rank.

I don't feel too good about "Doughboy" either.

"Marksman" sounds like a sniper to my ears, even though you could be everything else than a sniper. I'm just not sure that should this be a rank name.

I really like the "Hometown Hero", though. And "Veteran", and "Recruit" and... :) 


What do you guys think?

Edited by vozER
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Datamursu    28

I would like to see that soloQ-rank names have something to do with war as general and they wouldn't be just official ranks but rather something which would indicate how long and how well someone have done in battlefield. Something what you could think that any member of platoon could say about someone or describe someone. Also some kind of indication about order of them as in CS:GO (Silver 1-4 etc.).

  1.  The Legend
  2.  War hero
  3.  Elite
  4.  Distinguished Veteran
  5.  Seasoned Veteran
  6.  Veteran
  7.  War Adept
  8.  Battle Hardened
  9.  Battle Scarred
  10.  Battle Proven 
  11.  Distinguished Serviceman
  12.  Seasoned Serviceman
  13.  Serviceman
  14.  Replacement Man
  15.  Greenhorn

Something along these lines...

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Jester    5

Private I, II, III
Corporal I, II, III
Sergeant I, II, III
Lieutenant I, II, III
Captain I, II, III
Colonel I, II, III
General I, II, III
Commander I, II, III
Veteran

25 possible ranks, but only leave 100 spots for veteran (to make it extra special and rare), and base it on MMR like league of legends.

Edited by Jester
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Soldat Ryan    350

Rank 1
Rank 2
Rank 3 ..... etc etc

I m not a fan of rank/level system because it creates difference between players and with time they are playing only for ranking up instead to just play for the FUN.
But it is my humble opinion. :P I m maybe too old for this. 9_9

Peace. ;)

 

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Farq-S    371
41 minutes ago, Soldat Ryan said:

Rank 1
Rank 2
Rank 3 ..... etc etc

I m not a fan of rank/level system because it creates difference between players and with time they are playing only for ranking up instead to just play for the FUN.
But it is my humble opinion. :P I m maybe too old for this. 9_9

Peace. ;)

 

this ranking system gives zero gameplay benefit to the player and therefore creates no difference between players (unless mentally weak players are intimated by another players in-game rank which is lame) but many players like to feel they are progressing in a game on a personal level. that is their idea of FUN.

Edited by Farq-S
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Exodus    21

Player Prestige Level:

  1. [Private]
  2. [Specialist]
  3. [Corporal]
  4. [Sergeant]
  5. [Lieutenant]
  6. [Captain]
  7. [Major]
  8. [LT.Colonel]
  9. [Colonel]
  10. [Brigadier General]
  11. [Major General]
  12. [LT.General]
  13. [General]

Extract of the prestige rotation:

Player Prestige Rotation:

  • 01 I
  • 02 II
  • 03 III
  • 04 IV
  • 05 V
  • ...
  • 50 L
  • ...
  • 95 XCV
  • 96 XCVI
  • 97 XCVII
  • 98 XCVIII
  • 99 XCIX
  • 100 C
  •  

Rank is done by the KDR System, KDR system is so much better in CSGO compared to this new win loss crap.

With the prestige system it adds the roman numeral numbers along with the rank after you've met the criteria you set down.

 

Highest rank will be "General C"

Hope you like it, bit unique :)

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Jester    5
1 hour ago, Exodus said:

Rank is done by the KDR System, KDR system is so much better in CSGO compared to this new win loss crap.

KDR as in kill death ratio?

If you mean that you want that, you will just end up with people going like a one man army, rather than a team. Look at COD on Xbox.

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rmpel    15
29 minutes ago, Jester said:

KDR as in kill death ratio?

If you mean that you want that, you will just end up with people going like a one man army, rather than a team. Look at COD on Xbox.

i get ur point when u are talking about s&d or competetiv matches but on puplic ffa or tdm its basicly always one man army - player with best reaction time and aim wins

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Exodus    21

That's why the prestige system is there. KDR is for rank advancement while the prestige offers the level of your teamwork like taking objects, win loss ration etc.

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Exodus    21

It wont allow me to edit ^

This allows players to be skillful while also being a teamplayer. It makes them think, should I run and gun because my KD and rank will drop however my prestige will increase, making me a better player. This is how shooters work mate, it's the player who is playing it. Doing a CSGO system with win loss ratio just makes it silly as you're playing with blokes who are better or worse than you are in terms of skill and ability.

 

source:

Comp player, TF2.

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Jester    5

You can't compare TF2 to a game like this. In TF2, you NEED to be a team player more than you would in COD. You could solo a search and destroy game easily, couldn't do the same with TF2.

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DukeNukem    187

1. Personal Level Traditional Army Ranking System. To be honest though, i'd like to see it ranked out of the German Ranks haha

1-5 = Private ( Schütze )

6-10 = Private First Class ( Oberschütze )

11-15 = Corporal ( Obergefreiter )

16-20 = Sergeant (  Unteroffizier )

21-25 = Staff Sergeant ( Unterfeldwebel )

26-30 = Sergeant 1st Class ( Feldwebel )

31-35 = Master Sergeant ( Oberfeldwebel )

36-40 =  Sergeant Major ( Stabsfeldwebel )

41-45 = 2nd Lieutenant ( Leutnant )

46-50 = 1st Lieutenant ( Oberleutnant )

51-55 = Captain ( Hauptmann )

56-60 = Major (  Major )

61-65 = Lieutenant Colonel ( Oberstleutnant )

66-70 = Colonel ( Oberst )

71-75= Brig. General ( Generalmajor )

76-80 = Major General ( Generalleutnant )

81-85 = Lieutenant General ( General der Infanterie )

86-90 = General ( Generaloberst )

91-95 =  General of the Army ( General-Feldmarschall )

96-100 = President/Leader/5 Star Gen ( Oberste Führer )

 

2. Competitive Rank (I like @Farq-S) ranks

1. Valiant

2. War Hero

3. Wolverine 

4. Veteran

5. Spartan

6. Commando

7. Marine

8. Grizzled

9. Battle Hardened 

10. One Man Army

11.  Warmonger

12. Battle scarred

13. Doughboy

14. Legionnaire

15. Spartiate 

 

 

3. Team Rank (undecided :/ but something near what CS:GO has)

Edited by DukeNukem
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yiNMastah    104

This:

1-5 = Private ( Schütze )

6-10 = Private First Class ( Oberschütze )

11-15 = Corporal ( Obergefreiter )

16-20 = Sergeant (  Unteroffizier )

21-25 = Staff Sergeant ( Unterfeldwebel )

26-30 = Sergeant 1st Class ( Feldwebel )

31-35 = Master Sergeant ( Oberfeldwebel )

36-40 =  Sergeant Major ( Stabsfeldwebel )

41-45 = 2nd Lieutenant ( Leutnant )

46-50 = 1st Lieutenant ( Oberleutnant )

51-55 = Captain ( Hauptmann )

56-60 = Major (  Major )

61-65 = Lieutenant Colonel ( Oberstleutnant )

66-70 = Colonel ( Oberst )

71-75= Brig. General ( Generalmajor )

76-80 = Major General ( Generalleutnant )

81-85 = Lieutenant General ( General der Infanterie )

86-90 = General ( Generaloberst )

91-95 =  General of the Army ( General-Feldmarschall )

96-100 = President/Leader/5 Star Gen ( Oberste Führer )

 

Why not having these standard rankings just for both personal AND competitive progress? What am i missing here? Why should they be different? Please enlight me :D 
I am not familiar with ranking systems really since i'm an old-school gamer. In none of the competitive FPS games i have played, ranking stats were of any value and in all honesty stats giving you some in game status don't really interests me much. I will let my skills speak for themselves and rather stay low profile.

But I guess this is what next gen gamers want to see in games nowdays. I'm just getting old ;( 

Edited by y!NMastah
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RLpacifist    71
25 minutes ago, y!NMastah said:

Please enlight me :D 

That Competive Rank is trying to reflect your actuall skill by anaylzing your performance/gaming data. It therefore is not a progression rank, but can change any time, depending on your performance. It is used to match equally skilled players during competitive match-making and has no use whatsover beyond that. At CS:GO this competive rank is called skill group.

Hope that helps to understand.

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yiNMastah    104
On 29-11-2016 at 0:14 PM, RLpacifist said:

It is used to match equally skilled players during competitive match-making and has no use whatsover beyond that. At CS:GO this competive rank is called skill group.

Hope that helps to understand.

Yup it did, thanks. 

The quoted remark brings up the next question though: why would there be need for a match maker? If this game is going to be 'old-school' all there is to it is to have a server list showing both public and private servers. Public = free to join despite any skill someone has and the private servers are populated (and hosted) by clans who challenged each other through the BattleRank competition no?

I mean, old school means having a war arranger in each clan that contacts a different clan's war arranger for a "pcw" or "official" no? In that case the skill of that clan is the only thing that counts and is reflected by loss/win/dues numbers being shown in that same competition ladder. (see: ESL / Clanbase).

I, as an old school gamer,  personally rather see such a system than reflecting personal skills based on performance data and having a system put you in some random server that holds 'equally skilled' players.

Besides this system having nothing to do with the competitive / clan systems as we have known it from the past (so nothing old school about it) implementing a match maker doesn't really help the clan gaming community but rather focuses on the individual like in BF1. And i thought this game was focusing on bringing back that good old feeling of having clans fighting each other. 

Of course it could work side by side but i can't really see the benefits of investing time and money in working on a MM over the classical situations that worked just fine. I mean, isn't THE challenge in a competitive FPS facing players that are better than you and trying to beat them? Back then people weren't complaining either that they sometimes got recked by better players. Eventually the better and clan based players met each other on private servers and the public servers is where most of the casual gamers remained.

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RLpacifist    71

To be honest, the whole match-making used to be the reason for me to stay away from CS:GO for a long time. In fact, I just received the 5-years-member-medal for merely having the game lying on my HD, but have really started playing only about a year ago.

Therefore, I fully understand your doubts.

However, eventually I realized how a working skill based match-maker can provide you consistent 'good games', even in unarranged matches. That last point is where things become interesting for players like me.

I'm personally not to fond of joining a clan (again), because I have only little time to spare on gaming and RL-duties come first anyway. Both make it rather pointless being part of a clan, in my opinion. Also, hardly anyone of my friends is playing video games, let alone multiplayer FPS and even doing so on the PC...

Now this makes me look like the typical casual jerk of course, but in fact, I do want to have competitve conditions. I can not enjoy ridiculously crowded servers, with a loose rule-set and everyone popping in and out of the matches as they please. The typical 'pub experience' of most games today, isn't it?

Skill based match-making provides a regulated environment, but allows you to randomly team up with like minded people, who want to enjoy the game on a (semi-)competitive level, taking things seriously enough.

In the end, it is an additional category, so to speak. There is competitve match-making, casual match-making and community servers. You have all the 3 worlds there, so no need to be afraid for either of us. We'll have all the options to choose from.

The actual benefit is that you can drag a whole lot more people into the competive seen - being in clans, participating in leagues - as you would without it. Not to speak how it will help to drag a whole lot of players into, that wouldn't even bother buying the game otherwise.

Assault Cube, a to-the-core-old-school FPS I truely love and have been involved into for about 10 years now, is suffering badly from that huge crater gaping between casual pub play and organised clan matches. We also have something like open clan matches there - being referred to as 'inters' for whatever reason -, where people hop through pub-servers and invite others openly, so technically everybody can join in. Unfortunately, this procedure isn't quite practical and it often takes too long until you'll get a 3vs3 going, though, it too follows the semi-competitive approach, like what competitve match-making accomplishes way more conveniently, obviously.

Edited by RLpacifist
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yiNMastah    104

 

23 minutes ago, RLpacifist said:

To be honest, the whole match-making used to be the reason for me to stay away from CS:GO for a long time. In fact, I just received the 5-years-member-medal for just having the game lying on my HD, but have really started playing only about a year ago.

Therefore, I fully understand your doubts.

However, eventually I realized how a working skill based match-maker can provide you consistent 'good games', even in unarranged matches. That last point is where things become interesting for players like me.

I'm personally not to fond of joining a clan (again), because I have only little time to spare on gaming and RL-duties come first anyway. Both make it rather pointless being part of a clan, in my opinion. Also, hardly anyone of my friends is playing video games, let alone multiplayer FPS and even doing so on the PC...

Now this makes me look like the typical casual jerk of course, but in fact, I do want to have competitve conditions. I can not enjoy ridiculously crowded servers, with a loose rule-set and everyone popping in and out of the matches as they please. The typical 'pub experience' of most games today, isn't it?

Skill based match-making provides a regulated environment, but allows you to randomly team up with like minded people, who want to enjoy the game on a (semi-)competitive level, taking things seriously enough.

In the end, it is an additional category, so to speak. There is competitve match-making, casual match-making and community servers. You have all the 3 worlds there, so no need to be afraid for either of us. We'll have all the options to choose from.

The actual benefit is that you can drag a whole lot more people into the competive seen - being in clans, participating in leagues - as you would without it. Not to speak how it will help to drag a whole lot of players into, that wouldn't even bother buying the game otherwise.

Assault Cube, a to-the-core-old-school FPS I truely love and have been involved into for about 10 years now is suffering badly from that huge crater gaping between casual pub play and organised clan matches. We also have something like open clan matches there - being referred to as 'inters' for whatever reason -, where people hop through pub-servers and invite openly, so technically everybody can join in. Even though this procedure isn't quite practical and it often takes too long until you'll get a 3vs3 going, it too follows the semi-competitive approach like what competitve match-making accomplishes.

Alright, sounds reasonable, so +1 for yo mate. 
Again would not mind seeing it side by side with manually joining a random server without needing to use a MM system but was just wondering what it would be good for and if BH should invest time and effort into it (which they probably already have ;) )

Edited by y!NMastah

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mazh    82

just throwing some names into the mix

Capo
Peasant
Prince
Duke
Baron
Royal
Grunt
Legionnaire
Cannon Fodder
Footman
Scout
Reaper
Patriot
Cowboy
Mom's Boy
Blood Seeker
Skull Collector lol

Edited by maz

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WolfEnstein    214
On 28/11/2016 at 9:54 PM, DukeNukem said:

Traditional Army Ranking System. To be honest though, i'd like to see it ranked out of the German Ranks

I really like that idea for the "personal level", Duke B|.

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