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Trice

TDM Settings?

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Hello

 

why i can set the roundtime by TDM at 16 minute,

its ever end by ~ 30 sek.... my settings are:

 

[/Script/ShooterGame.TDMGameMode]
SetupRoundTime=0
RoundTime=720
NumTeams=2
MaxPlayersPerTeam=10
RequiredPlayers=1
TeamKillScore=1
TeamAssistScore=0
RespawnDelay=5
FriendlyFire=false
RoundWinningScore=10
GameWinScore=600
GameDrawScore=350
GameLossScore=200
WeaponSelectGracePeriod=5
Deckname=TDMDeck0

 

i will the time 720 - then a winner, i  loose :-( i have no idea...

The roundtime 720 - then a winner.

 

My complete settings:

[/Script/Engine.GameMode]
+GameModeClassAliases=(ShortName="TDM",GameClassName="ShooterGame.TDMGameMode")
+GameModeClassAliases=(ShortName="DOM",GameClassName="ShooterGame.DOMGameMode")
+GameModeClassAliases=(ShortName="CTF",GameClassName="ShooterGame.CTFGameMode")
[/Script/Engine.GameSession]
bRequiresPushToTalk=true
[/Script/Engine.PlayerController]
InputYawScale=2.5
InputPitchScale=-2.5
InputRollScale=1.0
[/Script/ShooterGame.BattalionPlayerController]
LookSensitivity=0.7
LookSensitivityZoomedScale=1
LookSensitivityZoomedZero=1
[/Script/EngineSettings.GeneralProjectSettings]
Description=Battalion 1944 is a WW2 Multiplayer FPS coming to PC, Xbox One, and PS4
ProjectID=FED46DB248282EDB4723A8B38CEA9127
ProjectName=Battalion 1944
CompanyName=Bulkhead Interactive
CompanyDistinguishedName=CN=BulkheadInteractive
Homepage=www.bulkheadinteractive.com
SupportContact=info@bulkheadinteractive.com
ProjectDisplayedTitle=NSLOCTEXT("", "5ED80EA5407599F7F36649AB8D72323B", "Battalion 1944")
CopyrightNotice=// Copyright 2016 Bulkhead Interactive Ltd. All Rights Reserved.
bAllowWindowResize=True
[/Script/ShooterGame.BattalionGameInstance]
WelcomeScreenMap=/Game/Maps/ShooterEntry
MainMenuMap=/Game/Maps/ShooterEntry
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=True
[/Script/ShooterGame.WartideGameMode]
;Tokens
NumInitialTokensPlayer=1
NumTokensForKill=1
NumTokensForKnifeKill=1
NumTokensForPistolKill=1
NumTokensForHeadshotKill=1
NumTokensForGrenadeKill=1
NumTokensForWallbangKill=1
NumTokensForPlant=1
NumTokensForDefuse=1
NumTokensForRoundWin=2
MaxPlayerTokens=20
+RoundComebackTokens=1
+RoundComebackTokens=2
+RoundComebackTokens=3
;Bomb
DistanceToDefuse=125
DistanceToPickupBomb=125
PlantTime=5
DefuseTime=7.5
FuseTime=50
;Rounds
UseDecideTeamRound=False
DecideTeamRoundIsKnifeOnly=True
UseOvertime=True
NumOvertimeRounds=6
NumRounds=24
SwapSidesRound=13
DefuseEndsRound=true
StratTime=0
SetupRoundTime=09
RoundTime=105
;Match
EndOnMatchPointWin=true
;Teams
NumTeams=2
MaxPlayersPerTeam=10
FriendlyFire=False
AttackingTeam=0
;Scores
TeamKillScore=0
TeamAssistScore=0
ScoreToWinRound=1
RoundWinScore=10
RoundLossScore=5
GameWinScore=1200 ;comp 1500, unranked 1200
GameDrawScore=700 ;comp 900, unranked 700
GameLossScore=450 ;comp 500, unranked 450
AttackObjectiveScore=5
DefendObjectiveScore=10
MarketPath=Loadouts/Market0.json
MaxGrenadesOnGround=10

[/Script/ShooterGame.DOMGameMode]
DistanceToZone=400
GameWinScore=600
CaptureTime=10
CooldownTime=1
ScoreInterval=5
CaptureScore=1
AllyZoneSpawnWeighting=50
AllyZoneSpawnDistance=3000
AllyZoneSpawnExponent=1
EnemyZoneSpawnWeighting=-200
EnemyZoneSpawnDistance=4000
EnemyZoneSpawnExponent=1
Deckname=Market0
RespawnDelay=5
RoundWinningScore=30
RoundTime=800
NumRounds=2
SwapSidesRound=1
MaxGrenadesOnGround=1

[/Script/ShooterGame.CTFGameMode]
DistanceToFlagTouch=200
DistanceToFlagZone=200
DropFlagDisablePickupCounter=2
GameWinScore=900
FlagZoneSpawnWeighting=400
FlagZoneSpawnDistance=5000
EnemyFlagAtZoneSpawnPointScalar=1
EnemyFlagNotAtZoneSpawnPointScalar=1
AllyFlagAtZoneSpawnPointScalar=0.1
AllyFlagNotAtZoneSpawnPointScalar=0.05
Deckname=Market0
RespawnDelay=5
;OVERRIDES
EnemySpawnInfluenceDistance=6000 ; higher
EnemySpawnInfluenceValue=-200 ; higher in negative
AllySpawnInfluenceDistance=3000 ; higher
AllySpawnInfluenceValue=10 ; lower
MaxGrenadesOnGround=0

[/Script/ShooterGame.TDMGameMode]
SetupRoundTime=0
RoundTime=720
NumTeams=2
MaxPlayersPerTeam=10
RequiredPlayers=1
TeamKillScore=1
TeamAssistScore=0
RespawnDelay=5
FriendlyFire=false
RoundWinningScore=10
GameWinScore=600
GameDrawScore=350
GameLossScore=200
WeaponSelectGracePeriod=5
Deckname=TDMDeck0

[/Script/ShooterGame.FFAGameMode]
SetupRoundTime=10
StratTime=6
RoundTime=420
RespawnDelay=5
NumNations=2
ScoreToWinRound=30
Deckname=FFADeck0

[/Script/ShooterGame.BattalionGameMode]
ServerName=
Password=
RCONPassword=
+TeamNames="Allies"
+TeamNames="Axis"
MarketPath=Loadouts\Market0.json
PlayMode=Arcade
bAllowGlobalVoiceChat=false
StartType=ReadyUp
MarketPath=Loadouts/Market0.json
CountdownToStartTime=5
SetupRoundTime=0
StratTime=5
RoundTime=600
PostRoundTime=8
PostRoundPauseTime=1
PostMatchTime=10
WarmupRespawnTime=1
DefaultReserveSlotTime = 120
CinematicsEnabled=true
CountdownToStartCinematicDelay=2
NumRounds=3
SwapSidesRound=-1
SelfOtherDamageScale=1
SelfGrenadeDamageScale=1
FriendlyBulletDamageScale=0.33
FriendlyGrenadeDamageScale=0.85
ScoreToWinRound=20
NumNations=3
MaxPlayersPerTeam=10
NumTeams=2
RespawnDelay=5
PreviousSpawnInfluence=-100
PreviousSpawnAreaInfluence=-10
PreviousSpawnAreaInfluenceExponent=1
PreviousSpawnAreaDistance=1500
RandomSpawnInfluence=0
EnemySpawnInfluenceDistance=4000
EnemySpawnInfluenceValue=-100
EnemySpawnInfluenceExponent=1
EnemySpawnWeakForceInfluenceDistance=6000
EnemySpawnWeakForceInfluenceValue=0
EnemySpawnWeakForceInfluenceExponent=1
AllySpawnInfluenceDistance=2000
AllySpawnInfluenceValue=50
AllySpawnInfluenceExponent=1
TeamDeathAreaTimeOfRelevance=10
TeamDeathAreaInfluence=-20
TeamDeathAreaDistance=1600
TeamDeathAreaInfluenceExponent=1
TeamDeathLastSpawnAreaTimeOfRelevance=10
TeamDeathLastSpawnAreaInfluence=-5
TeamDeathLastSpawnAreaDistance=1400
TeamDeathLastSpawnAreaInfluenceExponent=1
OutlineAllowed=true
GrenadeLinesAllowed=true
LockedToFirstPerson=true
FadeToBlackTime=4.f
ForceFreeCamOnSpectatorStart=false
MaxGunsOnGround=10
MaxGrenadesOnGround=10
PlayerKillScore=5
PlayerAssistScore=3
DeathScore=0
InterpStep=60
RoundWinScore=10
RoundDrawScore=5
RoundLossScore=5
GameWinScore=500
GameDrawScore=350
GameLossScore=200
AttackObjectiveScore=5
DefendObjectiveScore=10
WinOnTeamEmpty=True
Deckname=Market0
DebugStateChanges=False
SpectatorTeamEnabled=True
NumBots=0
AllowClientBots=False
DefaultReserveSlotTime=120
TimeUntilTravel=5
WaitingToStartTimer=240
RequiredPlayers=1
InitialReserveSlotTime=120
PostJoinReserveSlotTime=30
VoteTime=30
VoteKickEnabled=True
SpectatorTransferTime=1.0f
IdleCasualServerTime=120
DedServerMaxTickRate=100
CharacterDestroyTime=5
ShouldTryBalanceTeamsOnJoin=False
RandomMapRotationEnabled=True
bCheatAdminCmdsEnabled=True
FillEmptySlotsWithBots=True
bStratMode=False
LoggingEnabled=True
logLocation=./gamelogs
+ModeRotation=/Script/ShooterGame.TDMGameMode
+ModeRotation=/Script/ShooterGame.DOMGameMode
+ModeRotation=/Script/ShooterGame.CTFGameMode
+MapRotation=Coastal
+MapRotation=Derailed
+MapRotation=Liberation
+MapRotation=Manorhouse_V1
+MapRotation=Manorhouse_V2
+MapRotation=Battery
+MapRotation=Outpost
+MapRotation=Invasion
+MapRotation=Savoia
+AdminSteamIDs="0"
+ReportReasons="Aim Hacking+1"
+ReportReasons="Wall Hacking+1"
+ReportReasons="Other Hacking+1"
+ReportReasons="Map Exploit+2"
+ReportReasons="Abusive Voice Chat+4"
+ReportReasons="Abusive Text Chat+4"
+ReportReasons="Griefing+7"
+ReportReasons="Poor Teamplay+7"

[/Script/ShooterGame.CommonGameMode]
+AvailableMaps="Liberation"
+AvailableMaps="Derailed"
+AvailableMaps="Coastal"
+AvailableMaps="Battery"
+AvailableMaps="Outpost"
+AvailableMaps="ManorHouse_V1"
+AvailableMaps="Manorhouse_V2"
+AvailableMaps="Invasion"
+AvailableMaps="Savoia"
+AvailableModes="TDM"
+AvailableModes="CTF"
+AvailableModes="DOM"

[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
StagingDirectory=(Path="D:/Build")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bWarnIfPackagedWithoutNativizationFlag=True
UsePakFile=False
bGenerateChunks=True
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=False
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="$(ProjectDir)/Binaries/Prereqs")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
DefaultCulture=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
+MapsToCook=(FilePath="/Game/Maps/ShooterEntry")
+MapsToCook=(FilePath="/Game/Maps/Brecourt_Manor/Brecourt_Manor_V4")
+DirectoriesToAlwaysStageAsUFS=(Path="NUI/Cursors")
+DirectoriesToAlwaysStageAsUFS=(Path="WwiseAudio")
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False

[/Script/AkAudio.AkSettings]
MaxSimultaneousReverbVolumes=4
WwiseProjectPath=(FilePath="Battalion_WwiseProject/Battalion_WwiseProject.wproj")
WwiseWindowsInstallationPath=(Path="C:/Program Files (x86)/Audiokinetic/Wwise 2017.1.3.6377")
WwiseMacInstallationPath=(FilePath="")
SuppressWwiseProjectPathWarnings=False
UseAlternateObstructionOcclusionFeature=False
bUseWwiseVoice=True
bPlaySelfVoice=False

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55 minutes ago, Trice said:

its ever end by ~ 30 sek

Is that maybe in an empty server with only you? So the round is a draw (or win or loss, idk) because of the lack of players?

If that is the case you can try set RequiredPlayers=1 to RequiredPlayers=2 so the server waits till you have a second player..

 

Idk but if you want me to guess i would say: RoundTime=720 is 720 seconds = 12 minutes.. so a round should be 12 minutes with your settings.. not 30 seconds..

 

Edited by WeAsOne

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To set 16 minutes : RoundTime=960

To prevent 30sec end match :

Change this :

EndOnMatchPointWin=true

to this :

EndOnMatchPointWin=false
Edited by Soldat Ryan

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1 hour ago, Soldat Ryan said:

To set 16 minutes : RoundTime=960

 

thank you it works perfect :-)

but this command not work :/ 

EndOnMatchPointWin=false

i play ~ 20-30 sec. an then some team is win,

SetupRoundTime=0
RoundTime=960
NumTeams=2
MaxPlayersPerTeam=10
RequiredPlayers=1
TeamKillScore=1
TeamAssistScore=0
RespawnDelay=5
FriendlyFire=false
RoundWinningScore=10  <---------- it this ok?
GameWinScore=600  <------------  this command is off by : EndOnMatchPointWin=false?
GameDrawScore=350
GameLossScore=200
WeaponSelectGracePeriod=5
Deckname=TDMDeck0

 

many thanks for ur helps

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My bad, ignore this EndOnMatchPointWin=false (wrong command) and change this :

WinOnTeamEmpty=True

by this

WinOnTeamEmpty=false

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Hy,

sorry its not working :-(

 

WinOnTeamEmpty=False

WinOnTeamEmpty=false

and

[/Script/ShooterGame.TDMGameMode]
SetupRoundTime=0
RoundTime=960
NumTeams=2
NumRounds=15
MaxPlayersPerTeam=10
RequiredPlayers=1
TeamKillScore=1
TeamAssistScore=1
RespawnDelay=5
FriendlyFire=false
RoundWinningScore=10
GameWinScore=600
GameDrawScore=350
GameLossScore=200
WeaponSelectGracePeriod=5

 

this round was 20 sec
 

IMG_1129.thumb.jpg.347c1eb1a915a26e5b0a35c5359825d4.jpg

Edited by Trice

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Hello 509thTactical

no it works 20 sec, than ist over and say Win or loose, i will that the round - RoundTime=960  its work, but when someone have 600 points its over, the time  RoundTime=960 is not interesting for the server.

:-(

 

Edited by Trice

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Are you using an older .ini file?  You have config settings that are out of place.  Make sure you are configuring the most current file associated with the most recent server file.  It looks to me like you are trying to use an older defaultgame.ini file with the newer server file, which has wrong or missing parameters.  Some examples below makes me suspect you need to configure the new defaultgame.ini that came with the new server file.  Attached is a copy of mine.

Most recent settings from the current file running on my server for TDM:

[/Script/ShooterGame.TDMGameMode]
SetupRoundTime=30
RoundTime=1200
NumTeams=2
MaxPlayersPerTeam=8
TeamKillScore=-5
TeamAssistScore=0
RespawnDelay=5
FriendlyFire=true
RoundWinningScore=10
GameWinScore=600
GameDrawScore=350
GameLossScore=200
WeaponSelectGracePeriod=240
MarketPath=Loadouts\TDM.json   Your file using Deckname
MaxGrenadesOnGround=5
ScoreToWinRound=100  Missing in your file.
NumRounds=1

The file settings you are using:

[/Script/ShooterGame.TDMGameMode]
SetupRoundTime=0
RoundTime=960
NumTeams=2
NumRounds=15
MaxPlayersPerTeam=10
RequiredPlayers=1 ??
TeamKillScore=1
TeamAssistScore=1
RespawnDelay=5
FriendlyFire=false
RoundWinningScore=10
GameWinScore=600
GameDrawScore=350
GameLossScore=200
WeaponSelectGracePeriod=5
Deckname=TDMDeckRifles -??

 

DefaultGame.ini

Edited by 509thTactical

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Hello,

 

thanks :-) it works, my ini was old, but why, i make every update... THANK YOU

1 hour ago, 509thTactical said:

Deckname=TDMDeckRifles -??

Hello, i testing a .json from the Forum, see attachment, but now i have the new ini, it doesnt work anymore^^

TDMDeckRifles.json

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OK, you are using an old format for the loadout.   Check the new server file and the loadout configuration has changed as well.

I have attached an example.  

If you want a weapon to be available in Arcade, you have to set the cost to 0, because Arcade has no economy.

If you don't want a weapon available in Arcade, you can set cost  to 1 or more, and it won't be available.  

Same for grenades.  In the example I'm sending you, I've change the default weapons to different type of weapon and added kar98 to allies.

TDM.json

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