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[CM] BigTuna

Wartide 2.0

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Wartide 2.0 - Major Update #2 (June)

Wartide 2.0 is coming! You as a community have spoken and we’ve listened to all your feedback about the original Wartide gamemode. We’ve taken that feedback onboard and have acted on it by creating an entirely revamped version of the gamemode we’re calling internally ‘Wartide 2.0’.

This re-engineered competitive mode will replace the current competitive gamemode - “Wartide” and will be released within our Major Update #2 coming in June, so get ready!

The largest concerns with the original Wartide were:

  • No win / loss bonuses meant steamrolling became very likely.
  • Having the losing team being forced repeatedly to play default class round after round when losing, wasn’t a fun experience and players would often leave rather than persist.
  • The original Wartide system lacked depth to its weapons economy therefore all weapons were forced to be balanced and as viable as each other in terms of perceived value.

Wartide 2.0 intends to address these issues by adding an actual economy system which is shared entirely between your team.

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The brand new Wartide 2.0 Tokens, which drop when a player gets fragged. (Only one token is ever dropped, even if the weapon’s value is higher than one token!)

Footage of the new Token dropping from a fragged enemy in Wartide 2.0

Teams will start with a set amount of tokens that will deplete as the players on a team pick weapons from the shared buy menu, these weapons all have varying costs based on their effectiveness. 

For example - The extremely powerful one shot snipers cost more than cheaper weapons such as the shotgun and the two brand new "eco" weapons we’re adding to the game! In this new system the much loved default carbine classes will be free so have fun with those.

 

 

 

Players gain more tokens throughout the match. Important actions within a Wartide 2.0 game will result in rewarding players and, in turn, their team with additional tokens. 

This includes actions such as:

  • Planting / defusing the bomb
  • Consecutive round wins / losses
  • Picking up tokens from dead players

We’ve had a couple of early external tests with top level teams from within the competitive scene to test the new format (without user interface). We’re currently working with a different UI designer to revamp the Wartide 2.0 user interface to communicate this new gameplay as simply as possible for new players and spectators.

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This is a work in progress and not totally finished. Some UI weapon images are placeholders and subject to change

We intend to carry out more external tests with top tier players as we move toward polishing Wartide 2.0 before public release in June.

We feel these changes counter some of the issues that were raised about our original Wartide gamemode and we are really interested to see what you all think and as always we are keen for constructive feedback.

Introducing ‘Wartide’ Matchmaking Option & Retiring Unranked/Ranked Playlists - Estimated Major Update #2

We fully understand that with lower concurrent player numbers, new and less informed players are finding it difficult to find other players to play with unless its during peak times. One of the ways we are going to help alleviate this issue is by removing both ‘unranked’ and ‘ranked’ playlist and merging them into one and the same under the menu option ‘Wartide’. This means players will all be searching under one playlist - instead of being split between 2, helping players who want to find matches in the new Wartide 2.0 gamemode.

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The new Wartide will function the same as the previous unranked playlist.

This is a temporary measure until we’re ready to relaunch a brand new ranked playlist through our huge competitive matchmaking upgrade later in the year (which we will release more info on at a later date. This decision was also made as we feel the ranked experience of Battalion 1944 wasn’t to the standard we ourselves would’ve liked it to be in, let alone our players. 

More on this below.

Competitive Matchmaking Upgrade - Estimated Major Update #4

The current ranked matchmaking user experience is not good enough - to the point where we’re hearing players would rather play unranked than ranked. 

Instead of bashing away at improving a system that isn’t working - we have been talking to a very popular third party service provider who loves Battalion 1944 to implement their widely loved and accepted matchmaking system directly into the game… whilst we’re hoping players aren't too upset by the closure of our own competitive mode - we’re hoping you’ll be able to face it for now as we have a great 3rd party replacement in the works that will be integrated into the game itself.

This will come with a reliable ELO system that tracks your progress, general stat tracking, match history and all the other good stuff that player expect from a top tier competitive experience.

This is only the beginning for this feature, as we’ve always wanted a way for 5 man teams to stack up against each other within the game. More info on this will be announced closer to the release time whilst we work out the finer details of the system in the meantime.

Another Development Update Next Week!

In keeping with our renewed plan from last week’s ‘moving forwards’ news update (which you can read by clicking here), we’ll be releasing another development update next week with more behind the scenes looks at the development progress of Battalion 1944’s new upcoming features.

Thanks for the continued support,
See you next week!

Tuna and the Bulkhead team
 

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