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Found 6 results

  1. serjaah

    Weapon skin files???

    When will community be able to make skins for this game and how will skins be chosen to hit the game? Top rated or by devs?
  2. KunninLynguist

    Springfield Iron Sights

    Are there any plans to put in an iron-sight bolt action rifle, such as the Springfield without a scope on the American side? The Garand is decent, but Carbine just feels like a waste of space, in my opinion. Finding quite a lot of games become quite one-sided when you have a good KAR98k player or two on the German side.
  3. Battalion has been a blast to play so far but there are a few gripes I have. I believe you take way too much fall damage. Weapons you pick up should carry over rounds There should be a walk option not just crouch/scope to move silently Let me know what you guy think, and upvote to spread the word!
  4. In my opinion sound effects should have more impact, just to make the game more entertaining. I made an example with some old CS:GO sound effects in 5 minutes Battalion 1944 Thompson Draw SFX Test
  5. Vanir

    My Opinions / Feedback

    Hey everyone, I would like to give some feedback, and suggest some stuff, if possible. The game itself feels very good after CoD2/CoD4, I really love it so far. But there are some things that should be looked into. These ideas are mostly my friends' and mine, we were playing 5 men premade yesterday for quite a few hours and we will continue to do so in the future. Most of us came from CoD4 Promod, and these suggestions go for the competitive side of the game. Let's begin with the maps. I like them. Honestly, they are pretty damn good, they look good, they feel good. There are two things that don't feel right at all though. First, the map size. Too big. This could be fixed by adding some extra time both before and after the bomb has been planted. I don't think too much is needed, maybe 5-10 seconds. Why? You can't rotate. If you hold B and the bomb has been planted to A, you need to sprint like hell in order to get there and instantly start defusing, you don't really have time to check anything properly. Second, entrances. Way too many corners to check when attacking, too many alleys to hold when defending a bombsite. This thing probably won't be this frustrating once we learn the maps and their timings properly, but it really gave us a hard time. Let's move on! Weapons, they feel kinda balanced, even though Thompson can be ridiculously good even at longer ranges, which is kinda strange for an SMG. Should add a bit more recoil. And all the semi-automatic weapons can be fired at an insane rate if you have quick fingers. I'd lower the possible fire rate a bit for these. The movement feels alright, even though the animations are kinda jerky, but I don't really mind that. I would add an extra second or half of sprinting time though, it feels like it wears off too quickly. Now there's one thing that's really annoying, and I'm not sure if this will get fixed or not, which is the insanely loing loading times. If your game is not running from an SSD (two of my mates don't have one) the game takes at least 5 minutes to load, maps take around 3-4, even with a relatively high-end PC. I know it's 2018 and an SSD is pretty much essential, but for those who don't need it for anything else it's kind of a bummer. Will these loading times be shortened somehow? Oh, and one more thing, please add the demo recording function ASAP! I will keep this thread updated with my findings in the future.
  6. nuz

    Cardsystem

    Hellow guys, i find the cardsystem pretty good so far, but there is one point that bothers me a lot. Of course it my be that i have not understood it 100% but lets say we play against a team that is very strong and wins several round in a row. Our team can only play the default class now. Our only possibility to get other weapons is to collect enemy cards. Do i collect a card and then die, is this counted to our pool or only if i survive the round? I would welcome a mechanic that allows us, for example, to get automatically every 3 rounds without a win a card of every weapon to have one more chance against the better weapons of the opponents. And i mention here again that it my be that i have not completely understood the system so please dont flame and be a nice community member of this great game greetings, the german potato, nuz
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