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Found 2 results

  1. So glad i found this community! I've been waiting years for something like this to resurface. I grew up playing DoD, vCod, Cod2 and CS 1.6. After cod2 when they introduced perks and the leveling system it basically turned the franchise into a console, exp grinding arcade game and abandoned the PC e-sports community entirely. This game looks very nostalgic to me and i can't wait to hop in. Call of duty had a chance to take over the spotlight of what CS:GO, LoL, and Overwatch is today but decided to pursue a trashy recyclable console game that catered to casual players. Glad you guys are keeping it simple and skill based. Competitive FPS games should always be about weapon balance, skill, and map control (not unlocking perks and calling airstrikes). What i hope to see: I love the concept of a competitive, ELO based matchmaking system. But don't forget about a casual community with dedicated server lists (more than 10 players max) along with mod support.Thanks for all your hard work. Sad i had to miss the kickstarter and couldn't support your team earlier. http://battaliongame.com/features After browsing the site a bit more i noticed the features section already highlights most of these! Anybody know if there are plans for games larger than 5 vs 5?
  2. Hello guys, I have few questions I would like to ask the devs about the sniper rifles . I didn't see any thread going in specific details about this but if it was already discussed, please feel free to share the link with me. I Would like to ask the following: 1. What are the devs plan about the weapon sway and hold breath mechanics? Is it going to be like COD2 and COD4, with a hold breath button? Is it going to be like Day of Defeat and VCOD, no breath button but the weapon sway changes depending on the stance? (standing,crouch,prone) Or is it going to be like COD4 ProMod and Counter-Strike, where there is no weapon sway at all? I honestly don't mind which one is going to be used. While some are more challenging then others, I find them all fun. 2. If a hold breath button is implemented, will it be possible to bind multiple actions to one key and not having predefined double binds with no way to change them? What I mean here is nowadays, most games automatically merge their hold breath button with the sprint button and there is no way to change it. In both COD2 and COD4, you had the option to bind each action separately or use the one where it combined both. In COD2, the merged actions were the melee/breath and in COD4, it was the sprint/melee actions. As an old COD2 player, I've always preferred to bind my hold breath on my melee button. To manage around it in COD4, I had to make a custom bind in the console/config to make it like cod2 (bind "key" +melee_breath). But some games do not allow multiple binds to the same key and you are forced to make a compromise, while other games allows you to bind multiple actions to the same keys which allow for a more customizable experience. The ability to do that can also be useful for other actions and is not entirely specific to the hold breath function. We each have a different control setup and the more customization we have, the better it is for the players. What do you guys think?
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