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Hey guys, I'm Prymis, founder of Team Inferno. Team Inferno was created very recently, however we have players who've been playing old school shooters for years. We mainly come from COD4 at the moment since we're hosting a Promod server there. We'd love to have players from other games here too. We're looking to play as a clan in Battalion and maybe host servers. We aim to create a big community open to everyone who plays Battalion as it's looking to be an amazing game. We're looking to expand to other games, but for now it will just be COD 4 and Battalion (as soon as we can play it). We have a Discord server where players can chat, feel free to join it ^^ https://discord.gg/2Ndd4aY We also have forums, they're quite empty at the moment due to being recently created, i'd love to see some of you guys there. http://teaminferno.ml That's all from me, I don't know what else to say really, hope to see you guys there - iF'.
What TEAM matchmaking is going to look like? In csgo we are used to competitive set to BO1 / mr15 - but is's for "solo matchmaking/personal ranking" ... i know we can play with friend but everyone has his own rank(league). It means that I play map which I've choosen. System match 2 teams and autoassign them and then randomly set the starting side(T/CT - Att/Deff) of each team. and team who gets 16 match/map points wins! BUT what we can expect of team matchmaking? 1. What about map selection... What about banning maps in matchmaking >> (similar as league of legends when players banning champs) ... or same as cs/cod players do on LANs. Team will be able to decide which maps they dont want to play in the match. 2. Best of XYZ - number of maps... BO1 is great for solo matchmaking... its fast and work pretty well... BUT for TEAM matchmaking we could do something greater... f.e.: BO3 - mr10/12. It will be great to measure skill on different maps in one match.. every team has the best and the worst map.. Match rounds it supposed to be lower than in BO1... f.e.: 10 ro 12. 3. Competitive gameplay look like... What about KNIFE ROUND at beginning of each map. Winners of knife round will be able to choose SIDE/ROLE - if the want to be attackers or defenders at beginning. 4. ECONOMY system... some of us want to economy system like csgo has. Economy work well for cs franchise and the economy system make core of gameplay/cs-mechanics.. BUT! IMHO lot of us dont want it at all (including me ). Not implementing economy system has lot of PROs and CONs. Cod2-pam/Cod4promodd dont have it and it also works very nice... Big advantage to DONT HAVE ECONOMY is that every round players have same opportunity with no "ECO limitations" etc. we can expect more risk plays... like 1vs5 cause players dont save their guns for next round (1 or 2 guns in team barely made great opportuinity to force enemy) - so saving is little bit useless and spectators are impoverished of sick actions like 1vs5 etc.