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Found 5 results

  1. Hello, Assuming that the game will of course support a developer's console, commands to mess with, cfg's etc etc, will there be a zoom sensitivity for when scoping in with the snipers? An example is zoom_sensitivity_ratio_mouse on csgo. Thanks in advanced, -tgrk!?
  2. You can check some works of Kieron White (Environment Artist at Bulkhead Interactive): https://www.artstation.com/artwork/l8m2a https://www.artstation.com/artwork/rDAmm The details of Lee-Enfield looks absolutely amazing!
  3. Hi there, My first post, finally a game I can pour as many hours into than cod2 and cod4 promod! First Request would be to get the config for competitive down. Limit 1 sniper, mr10 or mr12 would be perfect, obviously this is just what i would prefer. Search and Destroy My main question was that, does the sniper shot go straight? Or is it like csgo? Would love to see the no scope frag movies come back in force! Would also like to see afew qerks in there like bullet boost. On cod4, if you capped a teammate with a deagle bullet whilst they were mid jump, theyd get a slight boost to speed in the air but also take a little damage, which would regen by the time you rushed the bombsite! These were the qerks that the dev was talking about in his ESX speech. Good luck with the alpha lads, hope we can get S&D in the alpha and not just TDM
  4. Noscope/Nozoom

    I want to know how noscope/nozoom mechanics will work? I hope smth like cod2 or promod!
  5. Hello guys, I have few questions I would like to ask the devs about the sniper rifles . I didn't see any thread going in specific details about this but if it was already discussed, please feel free to share the link with me. I Would like to ask the following: 1. What are the devs plan about the weapon sway and hold breath mechanics? Is it going to be like COD2 and COD4, with a hold breath button? Is it going to be like Day of Defeat and VCOD, no breath button but the weapon sway changes depending on the stance? (standing,crouch,prone) Or is it going to be like COD4 ProMod and Counter-Strike, where there is no weapon sway at all? I honestly don't mind which one is going to be used. While some are more challenging then others, I find them all fun. 2. If a hold breath button is implemented, will it be possible to bind multiple actions to one key and not having predefined double binds with no way to change them? What I mean here is nowadays, most games automatically merge their hold breath button with the sprint button and there is no way to change it. In both COD2 and COD4, you had the option to bind each action separately or use the one where it combined both. In COD2, the merged actions were the melee/breath and in COD4, it was the sprint/melee actions. As an old COD2 player, I've always preferred to bind my hold breath on my melee button. To manage around it in COD4, I had to make a custom bind in the console/config to make it like cod2 (bind "key" +melee_breath). But some games do not allow multiple binds to the same key and you are forced to make a compromise, while other games allows you to bind multiple actions to the same keys which allow for a more customizable experience. The ability to do that can also be useful for other actions and is not entirely specific to the hold breath function. We each have a different control setup and the more customization we have, the better it is for the players. What do you guys think?
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