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Found 2 results

  1. Hello all, I've finally had success in editing server loadouts. Currently this is the structure I'm running on my server for a public setting. Match settings will differ once we, as a Tactical Realism Community, decide what the standard should be going forward based on the options we have available to us. Remember, this is what the "Tactical Realism" style of play usually entails as that is how my server is set up based upon the current Battalion 1944 Dedicated Server Settings. This is NOT the standard Battalion 1944 structure or what it was launched as. Currently my server runs on Wartide (Search and Destroy) only with a Tactical Realism ruleset that we have set up for my organization. The rules are as follows: 1. No teamkilling 2. No bunny hopping (Jumping around corners to avoid being shot, jump shooting, etc) 3. No dolphin diving/prone dropping (Dropping prone in a firefight while you are actively engaging the enemy) 4. No blind grenades (All grenades thrown must have visual confirmation of the enemy unless clearing a room. In this instance, you must follow the grenade into the room upon explosion within 3-5 seconds) 5. No hip firing (Use your sights at all times. There are instances in which you are surprised and do not have enough time. We are aware of this) 6. No unrealistic falls/jumps (Do not fall or jump from a height which you would not survive in real life without fatally injuring yourself) 7. No unrealistic positions (Do not stand or reach a position that would not support you in real life while firing a weapon) 8. No cheating, exploiting, or hacking (This is a given. No explanation needed) Global settings are as follows: Switch sides after 6 rounds as the round switch only occurs once. Standard SnD style from COD2 13 round maximum Winner at 7 rounds won Each team has equal opportunity to attack 6 rounds and defend 6 rounds based on this function due to the round switch only happening one time. Smoke and Frag grenade options removed (Given to each class respectively at this moment in time; No option for having two frags, two smokes, etc) 5 Minute Round Timers 9 Second Plant/Defuse Time 60 Second Bomb Time once planted Loadout Settings are as follows: Squad Leader (Carbine/Gewher 43) Unlimited Slots per game Smoke and Frag Grenade Rifleman (Garand/Kar98k) Unlimited Slots per game Smoke and Frag Grenade Assault (Thompson/MP40) 2 Slots per game (If opposing team takes your card it will drop you by a slot until 0 remain or until you pick up friendly card/enemy card to regain slot; Based upon how I've seen the card function work upon death) Smoke and Frag Grenade Support (BAR/STG44) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade Breacher (Shotgun) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade Marksman (Springfield/Scoped Kar98k) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade I'm going to see how this functions in a public setting. Grenade and Smoke allowance per class will vary once we see how the play is if it is over the top in terms of smoke spam, grenade spam, etc etc. Feedback is welcome as well if you play on our server. Thanks!
  2. Hello all, I've finally had success in editing server loadouts. Currently this is the structure I'm running on my server for a public setting. Match settings will differ once we, as a community, decide what the standard should be going forward based on the options we have currently. Global settings are as follows: Switch sides after 6 rounds as the round switch only occurs once. Standard SnD style from COD2 13 round maximum Winner at 7 rounds won Each team has equal opportunity to attack 6 rounds and defend 6 rounds based on this function due to the round switch only happening one time. Smoke and Frag grenade options removed (Given to each class respectively at this moment in time; No option for having two frags, two smokes, etc) 5 Minute Round Timers 9 Second Plant/Defuse Time 60 Second Bomb Time once planted Loadout Settings are as follows: Squad Leader (Carbine/Gewher 43) Unlimited Slots per game Smoke and Frag Grenade Rifleman (Garand/Kar98k) Unlimited Slots per game Smoke and Frag Grenade Assault (Thompson/MP40) 2 Slots per game (If opposing team takes your card it will drop you by a slot until 0 remain or until you pick up friendly card/enemy card to regain slot; Based upon how I've seen the card function work upon death) Smoke and Frag Grenade Support (BAR/STG44) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade Breacher (Shotgun) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade Marksman (Springfield/Scoped Kar98k) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade I'm going to see how this functions in a public setting. Grenade and Smoke allowance per class will vary once we see how the play is if it is over the top in terms of smoke spam, grenade spam, etc etc. Feedback is welcome as well if you play on our server. Thanks!
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