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Showing results for tags 'reload'.
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KevinES posted a topic in Design Ideasright now we have this problem: when you shoot the sniper (axis and allies) and reload (but you forgot to press right mouse again) you can't walk in normal speed. you are caught in the movement speed that you have when walking with aimed scope. Somehow it bugs with the automatic rescope after the reload i guess. sure.. this was more something like a bug report tbh, but that gave me this idea: make it possible to turn off the automatic rescope after reload. Even after every shot it would be great when the gun not automatically rescopes (when you forget to press right mouse again). further on a function to always stay in scoped vision would be nice. of course it should both be able to turn on/off in the settings or maybe even bind it
I did some reload measurements and it is a bit faster (~0.2 seconds) to start reloading and then do a double weapon switch to cancel the animation when the magazine is refilled, than it is to let the animation finish. Have anyone done any similar tests?