Search the Community
Showing results for tags 'protocol'.
Found 1 result
Hi, I guess this is not a priority but still worth mentioning. You need to update the way your outputting the server information so it follows the source protocol format that steam and many apps/sites rely on to query game servers. You are providing all the right data you just need to map it to the correct fields. bat_name_s should be hostname bat_player_count_s should be num_players bat_max_players_i should be max_players bat_map_s should use map - both output a map name just not always the same bat_has_password_s should be password game_descr should output BATTALION 1944 not Unreal Test game_dir should output battalion1944 not the gamemode (also outputs a different gamemode to the value provided under 'bat_gamemode_s') a var dump of the query: [bat_gamemode_s] => BOMB [bat_has_password_s] => N [bat_map_s] => Derailed [bat_max_players_i] => 20 [bat_name_s] => SERVER NAME [bat_player_count_s] => 6 [dedicated] => d [game_descr] => Unreal Test! [game_dir] => TDM [game_id] => 489940 [hostname] => 90113936674644996 [keywords] => BUILDID:558161692,OWNINGID:90113936674644996,OWNINGNAME:90113936674644996,P2PADDR:90113936674644996,P2PPORT:26040 [map] => Manorhouse V1 [max_players] => 100 [num_bots] => 0 [num_players] => 0 [num_rules] => 11 [os] => w [password] => 0 [players] => Array ( ) [port] => 26040 [protocol] => 17 [secure] => 1 [steam_id] => 90113936674644996 [steamappid] => 0 [teams] => Array ( ) Support for Player Name, Score and Time would also be nice