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Found 3 results

  1. I would love to see a Space Jam/NBA sound mod. Here are some examples. Anyone know if this will be possible to add in Battalion? Youtube preview: https://www.youtube.com/watch?v=dtCVSBvHnBo Here are the original sound files if anyone cares: https://www.dropbox.com/s/mrsfuc4gl6tjmt1/nba jam.zip?dl=0
  2. Onslaught Gamemode

    Onslaught So I have been debating and thinking a lot about this idea and I think its worked out far enough to show and receive feedback. Currently working on the learning UE4 and already making general systems that can be prepared for. General Idea Goal and Maps The idea is that a group of players will be fighting a onslaught of AI enemies that will come on in waves. Here the players got to work together to survive and scavenge guns from the AI.Below are a few small map ideas that can support this game-mode. Though I like the map that is surrounded by enemy spawns, this increases tension and possible flanks by the AI AI This is going to be the hardest part as AI is just not easy to program right rather said really hard. Classes The composition of the AI changes on which is the current round, having multiple classes: Sub-machine gunner (grunt that sprints forward) Assault/support (stays more back and throws nades) Sniper (stands back and seeks higher positions to take shots Maybe a 8/4/1 division seems about right Intelligence Over each round the AI enemies are supposed to get more "intelligent". General aspects: Reaction speed on seeing targets Accuracy Focus cone(for spotting people) Specifics(possible tactics and is going to be really hard/impossible): Keep track of players location if spotted to find targets Possible flanking routes Pinching players Additional ideas Just some random ideas that might make it more interesting Restocking ammunition at end of wave Care-package with weapons/ammo DP28 as stationary gun Shop?(kinda goes against the grain with the current game) Barricades Conclusion This will take me ages and hopefully by when the mod tools are complete I have something to show, the AI is going to be the hardest part and will be the focus after I get the basic game-mode working. Until then if you have any additional ideas or critique just please post a reply, I am more than interested to read your opinion.
  3. Intro to modding

    Hey there! I was wondering if anyone has any experience in either modding this game or UE modding whatsoever? I've been writing code for quite a while, it's what I do for a living but I've never did any game modding. Is there something like a modding framework for UE (or potentially this game), or how does one go about writing their own mods? I'd really like to help build something for the community once the game is out!
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