Jump to content

Search the Community

Showing results for tags 'map idea'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Information
    • Battalion News & Updates
  • Game
    • The Welcome Desk
    • General Discussion
    • Design Ideas
    • Questions
    • Technical Support
    • Dedicated Server Discussion
  • Community
    • Recruitment and Free Agents
    • Modding
    • Community Discussion Area
    • "Non-Battalion" Discussion
  • Forum Specific Requests/Bugs/Questions
  • Test
  • Testing Area
  • thetz.org's Forum
  • DutchDisaster #DDClan's Discord server
  • DutchDisaster #DDClan's Logo
  • DutchDisaster #DDClan's #DDClan
  • Ex CoD1/UO players's General Discussion
  • |VSG| Venom Squad Gaming's 1944 General Discussion
  • Tactical Teams/clans's Introduce your Team/clan
  • Tactical Teams/clans's General Discussion
  • TryHardClan's Topics
  • Battalion 1944.CRO steam grup join us !'s Battalion1944.cro Steam grup !
  • Xtream Team Tactical crouch's Topics



  • Articles


There are no results to display.

There are no results to display.


  • Community Calendar
  • C4S's Events

Found 1 result

  1. Hey everyone! After playing the closed beta I've learned a lot about this game. I played a lot of arcade in order to get the most in-game time as possible and while I was playing I noticed one thing whenever I played Coastal. Whenever I played on the German side my team would ALWAYS get spawn trapped with very little chance of escaping. I've come up with an idea as to how I think this could be fixed and I'd like to know what everything thinks. P.S. I don't know how this would work out in Wartide but I feel like it'd be a good balance. Not getting spotted at the cross by a sniper at the cost of some time getting to B site. Current German Spawn Route Options: My Idea of Improved Spawn Route Options: