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Showing results for tags 'manorhouse v2'.
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KevinES posted a topic in Design IdeasHey Guys, i kind of like the map, but you need to do something at the manorhouse/around the manorhouse, rest is ok. The map should be built a little bit more open since it's for arcade. And please fix the lightning! It's actually cancer. >FIX THE LIGHTNING PLEASE< it is so dark. Another idea: Instead of putting more and more work into this map take it out of the map pool at all.. maybe just use a part of the new manorhouse v2 and cut off the way "a long". The map is compact, reworked, most players are used to it and taking away the "a long" part makes it perfect for arcade. You wouldn't waste more time and the map is good to go. Btw it's irritating for new players since there are like 2-4 versions (if you count server lists). Make a final conclusion. I hate seeing all these manorhouse versions. Every game and every patch another one..."reworked"
Hey Guys, I noticed during wartide on manohouse v2 that the linesystem is too big for a 5v5 or 6v6. You can barely hold all lines and crosses with only one player for each sector. it makes it really complicated since you have 3-4 ways through mid, 3 or 4 ways to get on A side and atleast 2-3 ways to get on B spot. You should close the long right corridor on a side (from CT perspective) and maybe rework the mid a bit. In my opinion the map is not playable on wartide, atleast when you play with randoms.