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Showing results for tags 'latency'.
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Could we please implement a netcode system like Rainbow Six Siege's and Battlefield 4's once they were fixed? Enemies with high pings used to cause serious problems for stable connection players in those games, but having a server side hit verification system fixed them and made their netcodes top-tier after being atrocious. If a high ping player strafe jumps quickly and prefires you you won't see them by the time they can kill you. I have both done it and been on the receiving end (played with a friend in Australia) and they didn't even have a chance to shoot before my shotgun had killed them. Just like in that top Reddit post the other day, I have been killed by all hits from 200 ping (even 140 ping) enemies strafe jumping and killing me WAY faster than it is possible as the hits all come in one packet. Peeker's advantage is broken as is and needs to be fixed or you will see people not take this game seriously as people did with Rainbow Six when peeker's advantage broke the game pre-fix. People would intentionally queue and play a certain way just to get a BS advantage.
Hey, I have an odd problem with latency on EU servers. I am from finland, yet my ping on EU servers is 150~, whereas on russian servers I get a decent 60. The problem doesn't seem to be servers being overloaded as most of the other players get the normal 20 to 80 ping, and it doesn't seem like it can be on my end either due to my low ping on everywhere else except for the EU servers (Unless my routing is off?) Any ideas what I could do? I don't find any games on russian servers so I can't play there.