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Found 4 results

  1. KiwiFreaK

    Grenade features

    Hi all, I really like this first release of the game. Nice work! Some personal suggestions I really would like to see in the game (sorry when it's already discussed): 1) I really like to cook grenades, hold them and they might explode in the face of the enemy or in your own face. This gives the player a huge amount of more control over the nades. The damage might be compenstated but I dont know... See the COD2 implementation here: 2) Remove the grenade indicator (there's a full topic about it) 3) Pick up grenades from dead bodies 4) Two grenades can make trip wires, see COD2 implementation below (sorry bad video but shows the idea): https://www.youtube.com/watch?v=sAURqiCBK1c 5) Gas grenades, fire nades or other types (nice to have) Some other (bigger) changes could be: 6) Add fixed mounted guns 7) Implement a hardcode mode Please drop any comment below. Thats it for now. Keep up the good work. Thanks!
  2. JmaesAA

    Grenade Physics

    Do all grenades in Battalion have the same physics and trajectories? Will a smoke travel in the same way as a grenade? This might be important for developing strategies, if I could get a dev response that'd be great, but anyone who knows is cool Thanks guys, looking forward to the release
  3. Hex1c

    Grenade Cooking

    Searched the forum but for some reason i could not find a thread like this? Mabye i missed it. Anyway.. Is grenade cooking ever gonna come to Battalion? I'm sure this question have been asked and answered 100 times already so sorry for being repetitive.
  4. im an ex cod2 player, now more of a cs go player (2k h )but i played cod 2 for a long time , what i think cod 2 lacked is the plain weapon choosing especially on SD, it felt very blank and empty, when u lose or win, round it doesn't feel right, it would be much better when the game rewards u for completing an objective with some supply points, that u could use to upgrade ur equipment, more grenades, a better weapon, maybe buy a helmet that could reduce the instant kill of small arms fire(like cs go) (or u could add ur variant example if an enemy shoots you with a pistol at ur helmet it blocks the bullet and the helmet falls to to the ground, or u could just ignore this stupid ass idea ) i really think that adding supply points to buy stuff would really add more depth and team play , what i mean by this is, example mp40 costs 15 supply points and mp44 costs 27, and ofc snipers would cost alot ex 56 more since its a high risk high reward 1 hit weapon