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The [UKSF] Clan are a social fun group of 18 years + UK and European PC gamer's. We mostly play the Battlefield Series but we participate in many other online multiplayer games. We maintain a fun and relaxed environment for out members. We are an English speaking community. Our members donations provide [UKSF] with servers, Teamspeak Server, website and forums. It is our clan members that manage, mantain and administer our website, the servers and Teamspeak. Our members have top priority in all our decisions, without them there would be no [UKSF] Clan. We are truly, a Clan driven by its own community. We currently have 50+ Members with 30 Active most days of the week. Our Teamspeak is ALWAYS active (when the guys are not working anyway!) Besides Battlefield we have a number of members playing various other games at a competitive level such as Rocket League, Overwatch and Dota. As soon as Battalion 1944 is live we hope to take this game by storm also. If you're looking for a friendly bunch to play games with or socialise, hop on our TS and have a chat. All information can be found here: Website intro: http://www.uksf-clan.com/intro Website: http://www.uksf-clan.com/home About: http://www.uksf-clan.com/about Server information including Teamspeak: http://www.uksf-clan.com/servers
Hey all, dF| (Deadly Forces) are currently recruiting in anticipation of Battalion. Established since the inception of online FPS and competitive since MoH:AA, we are looking for like minded members to join us ready for the release of Battalion. We have known each other for a long time and have grown as a family. We attend the iSeries every year and would love for you to join our community. Currently playing all types of games while we wait. Please feel free to drop by our website for more details... Deadly Forces Cheers, Wilks.
Giving the game a competitive edge, getting people hooked. First things first, To have my opinion slightly more notable in this area, I’ve competed at a relatively high level in a fair few FPS, infantry only games. Such as this aspires to be. Cod1, cod2, cod4 and CS:GO. Configuration of the games / rounds: Whilst allot of people who don’t understand the community of players playing Call of duty competitively the one single thing that was imperative to the cod genres success in “Competitive Gaming” was essentially PAM mode or promod as its later state is now called. These mods would change little things, disable the annoyances and create a balanced bit of gameplay. However, Counter-Strike isn’t exactly the same however has pretenses that are similar, such as in game config changes to bomb-timers, round time and money changes (last on was kind of old-school, never needed to be applied in the newer versions of cs) but it still stands that changes will probably need to be made from this vanilla game from the COMMUNITY that cries out for these things. Another absolutely massive need for competitive play in such a game are the maps, I know this sounds mad, people have favorite maps but popular balanced and maps that are widely known for competitive gaming from EVERY FPS game have 3 choke points I’ll elaborate on the importance of this later in the thread Choke points: Choke points are where people meet, where the attacking side in a defussal mission would need to push to get to their desired location ie bomb points for example. As said before every single massive FPS esports game infantry only style will nearly always have 3 choke points. DUST2 – Tunnels/mid-short/long Carentan: MG/Midgarden-rushhouse-North Citystreets: A/market/blong I can go on for so long, in so many maps. And this is SUCH an escential thing the game developers need to consider in the game, it creates balance, default positioning and team work. Having random scattered maps will completely CRTL - X the fuck out of the posibility of any competitve sense of the game. Also having them too large creating a more boring atmosphere would be detrimental. - Gamemodes: Games that people are exilerated by are the importance of lives in the game and the importance of risk-reward. This in my opinion is why games such as cod1,2,4 CS:GO etc are hooking and have/had huge followings is because of bomb defusal modes. It makes peaking a risk, trading a kill a must and teamplay needed to eliminate the enemy team. The timers make it imperitive to work fast, use things such as smokes to gain crosses along choke points, repositioning in players and tactics possible with in a game, giving the game new metas even in such long lasting games also gives a wide variety of ways to play the game on a team level, entry heavy, timing heavy, tacticly heavy, split pick aim heroes. This is SO important to me as a competitive gamer its unbelievable. TL:DR Slight modding, or even just ways of changing minute things for competitive play 3 Choke points SD / DE missions( bomb defusal 5 a side ) I will add any futher opinions and ideas in either seperate threads or replies in this thread. Thanks for taking the time to read this, allot of competitive gamers wont step up to the plate and really lay down whats important to them, I have my eyes on this as another chance to become great at a large community game. Have a comunity grow like they did on the old WW2 shooters and CS games where leagues, LAN events etcs were made possible by the producers and by the community, this in turn will make the game massive, LAN events get revenue make people think I want to be like that guy, play and play and play and create yet another COD1, COD2, CS. Its what the FPS community needs in my opinion.