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Found 5 results

  1. Aim-Punch is when your crosshair 'flinches' into the air uncontrollably when you get hit by a shot. Balance-wise, is there an actual reason for it to be in the game? Just because it's 'realistic' doesn't make it balanced and, therefore, a good reason to have it in the game. Imo, no, there isn't. Example: PlayerA gets shot in the back by PlayerB's first shot, causing PlayerA's aim to flinch into the air. PlayerB proceeds to miss the next 3-5 shots, but that's okay because PlayerA is still having to wait for their crosshair to recover from the aim-punch in order for them to be able to return fire accurately. PlayerB finally lands their 7th, 8th, and 9th shot, fragging PlayerA. In this example, you can see how aim-punch can benefit the player with more inconsistent aim. It actually prevents PlayerA from being able to fight back for the duration of the aim-punch. It snowballs the fight in favor of the first player to land a shot (which isn't always the better player). Some people will say that there needs to be a punishment for taking a shot, and I would agree with them. The punishment already exists, you have taken damage, therefore, you have less health. There is no need for another punishment, especially one that snowballs the fight in favor of the worse player. If you were to remove aim-punch, PlayerA would be able to punish PlayerB for missing those 3-5 shots by quickly turning around and landing 4 shots back to back, fragging PlayerB. This means the better player will come out on top, like they should. What are your thoughts?
  2. Hey guys I have been following the game since it was revealed, but I am new here in the forums. I am an oldschool player 'FENix' from COD1, COD:UO, COD2 mainly and COD4. I am loving how this game is progressing, I saw the gameplay the other day and i have to say that kar98k is on point ahah. But I will point out some things I would like to see in the overall game. * This is my opinion, please do not bash me* *pun not intended* What I did not like about the gameplay was that the movement looked really but really fast, I think the COD4 movement speed probably a little bit faster would be better in terms of balance the part where he can walk at normal speed while aiming reminds me of COD4 wich is great - Movement speed seems too fast, maybe in the COD4 speed range would be better(probably a little faster though but not as fast as in the gameplay) for game balance - Instead of the normal CLIMB over objects, maybe a MANTLE and SLIDE(short one maybe with some stamina meter like the sprint feature in COD:UO to prevent it from being overused, this would compensate the speed decrease in the overall movement and feels way more realistic and intuitive when playing as a reaction to gunfire) feature would be great for some movement strategies. - The time to kill for me it seemed too fast for the non-rifle weapons, take COD2 time to kill or hitbox( load a map in strat_mode in COD2 and shoot someone and that shows the damage in the respective bodypart) for me it was one of the best and most responsive hitdetection in a game, maybe with a boost in damage in some weapons. - I would like to see the BASH feature where you hit your oponent with the back of your gun. If you bash someone in the Head with a PISTOL, GRENADE, knifes, shovels, binoculars and other small inventory items you may be willing to add should be a one bash kill but not in the rest of the body, every other weapon, rifles, machine guns, should be a one bash kill in any part of body. Next point builds on this one. - The way the weapon inventory cycles I loved the way COD1 did it, compared to COD2, COD4 and other recent titles, we can either press a number and swap to the weapon or either use the scroll wheel in the mouse and scroll through the items and press the left mouse click to select it. We should be able to select the grenades! I want to see a grenade in my hand and only when i really want to use it, use it, and if i pull the pin of a grenade(process of throwing it) I'd like to be able to cancel the throw by cycling to another weapon as in COD1, not forcing me to hold a grenade in my hand like in cod2 and cod4 until i throw it. The grenade should be a bashable weapon. And if you guys decide to incorporate some knifes or other meelee weapons they would work great with this system of cycling through weapons while being able to use a keyboard shortcut to use it. - In MOH:AA we had a gamemode called freeze-tag I think and i cannot remember the rules but i think it was something like this: You kill someone and that person can respawn if a teammate unfreezes by standing next to him for a few seconds, just an idea. - I liked hardpoint in recent games for me it is a better version of headquarters. - Sniper opticswe haven't seen it in action yet but since i always played sniper as my main weapon i'd like to zoom in and the area around the scope to be blured i just like the feeling of it, with some sort of sway like in COD2 where we need to steady it, adds a little more pratice to master it. - The way grenades work, either physically or in the throwing pattern, COD1 way was really nice it was so direct and satisfying to throw and it would bounce of some roofs and not get stuck, it was amazing to stay in a private server practicing all of this nade spots. - Are smoke grenades confirmed? I can't remember reading about it, either way they should be! - If you will add the weapon BAR to the game, you should make it look like in COD1 for me the best looking gun in any game combined with the engraving type of customization used in BF1, oh man you are sure to make it justice, not like COD2 and other games approach to the design so ugly..., COD1 way just seems so clean so damn impressive i could look at it all day, and the sound oh man the classic sound that bastard has, but that is less important. Check the link for reference nothing more to add now... what you guys think? Sorry for long post I am just really hyped for this game. This is what I have been asking for years. Cheers from PORTUGAL [EDIT] - Would like some theater mode or record option so i can record all my competitive games, record option is limited due to it recording only my point of view, theater mode is better for fragmovies we can fly through the game and capture 3rd person view follow the grenades etc you get it. - Access to console to tweak graphics by reducing the polygons, textures, fov etc to make the game cleaner for competitive scenario and initiate a record as mentioned previously - The UI should be as simple as it can get, both team players alive, score, time of the round, bomb time on the screen when it is planted so i can manage how i engage the situation more tactically to the last second every second counts. A vintage compass maybe with some red dots that give you a general hint where the shot came from. - UI should also show weapon rounds magazinesize/allbullets, a body icon to show your current stance, it will help later in the game in thecompetitive scenario because there will be people abusing the stance patterns, for example prone + crouch +prone + crouch to peek and not being able to be killed and that icon makes it easy to be sure of it when watching the record/game theater back. - ZOOM sensitivity should not change while using snipers like in counter-strike it just breaks the momentum of the game in one moment i am using one sensitivity and in the other i have reduced sensitivity? No i don't like it that way, i want it to flow as much as possible.
  3. My personal opinions:Things I would change 1. No sprint2. More recoil on all weapons.3. Movement is way too fast4. Red dots off5. Seems to reward too much on jumping6. The hit indicator7. Weapons are too accurate when firing unzoomed 8. Map should be a compass(On the other hand* The movement is smooth* The KAR98K looks really nice * Weapons look quite good* Map layout seems good* Well...everything else seems quite good
  4. This topic is for the developers to perceive what the audience thinks about the movement speed. Personally, I think it's way too fast. What do you guys think?
  5. What TEAM matchmaking is going to look like? In csgo we are used to competitive set to BO1 / mr15 - but is's for "solo matchmaking/personal ranking" ... i know we can play with friend but everyone has his own rank(league). It means that I play map which I've choosen. System match 2 teams and autoassign them and then randomly set the starting side(T/CT - Att/Deff) of each team. and team who gets 16 match/map points wins! BUT what we can expect of team matchmaking? 1. What about map selection... What about banning maps in matchmaking >> (similar as league of legends when players banning champs) ... or same as cs/cod players do on LANs. Team will be able to decide which maps they dont want to play in the match. 2. Best of XYZ - number of maps... BO1 is great for solo matchmaking... its fast and work pretty well... BUT for TEAM matchmaking we could do something greater... f.e.: BO3 - mr10/12. It will be great to measure skill on different maps in one match.. every team has the best and the worst map.. Match rounds it supposed to be lower than in BO1... f.e.: 10 ro 12. 3. Competitive gameplay look like... What about KNIFE ROUND at beginning of each map. Winners of knife round will be able to choose SIDE/ROLE - if the want to be attackers or defenders at beginning. 4. ECONOMY system... some of us want to economy system like csgo has. Economy work well for cs franchise and the economy system make core of gameplay/cs-mechanics.. BUT! IMHO lot of us dont want it at all (including me ). Not implementing economy system has lot of PROs and CONs. Cod2-pam/Cod4promodd dont have it and it also works very nice... Big advantage to DONT HAVE ECONOMY is that every round players have same opportunity with no "ECO limitations" etc. we can expect more risk plays... like 1vs5 cause players dont save their guns for next round (1 or 2 guns in team barely made great opportuinity to force enemy) - so saving is little bit useless and spectators are impoverished of sick actions like 1vs5 etc.