Search the Community

Showing results for tags 'cod'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Information
    • Battalion News & Updates
  • Game
    • The Welcome Desk
    • General Discussion
    • Design Ideas
    • Questions
  • Community
    • Recruitment & Clans
    • Modding
    • Kickstarter Community Area
    • "Non-Battalion" Discussion
  • Forum Specific Requests/Bugs/Questions
  • Test
  • Testing Area


  • Files


  • Articles


There are no results to display.


  • Community Calendar

Found 6 results

  1. My community clan [VS-UK]. Once one of the big UK based clans (had 500+ members) back in the early Mohaa and COD days is looking at the game. We are a search and destroy / objective based clan. If anyone recognize the tag you are welcome to join us once more for some old school fun.
  2. Hey guys I have been following the game since it was revealed, but I am new here in the forums. I am an oldschool player 'FENix' from COD1, COD:UO, COD2 mainly and COD4. I am loving how this game is progressing, I saw the gameplay the other day and i have to say that kar98k is on point ahah. But I will point out some things I would like to see in the overall game. * This is my opinion, please do not bash me* *pun not intended* What I did not like about the gameplay was that the movement looked really but really fast, I think the COD4 movement speed probably a little bit faster would be better in terms of balance the part where he can walk at normal speed while aiming reminds me of COD4 wich is great - Movement speed seems too fast, maybe in the COD4 speed range would be better(probably a little faster though but not as fast as in the gameplay) for game balance - Instead of the normal CLIMB over objects, maybe a MANTLE and SLIDE(short one maybe with some stamina meter like the sprint feature in COD:UO to prevent it from being overused, this would compensate the speed decrease in the overall movement and feels way more realistic and intuitive when playing as a reaction to gunfire) feature would be great for some movement strategies. - The time to kill for me it seemed too fast for the non-rifle weapons, take COD2 time to kill or hitbox( load a map in strat_mode in COD2 and shoot someone and that shows the damage in the respective bodypart) for me it was one of the best and most responsive hitdetection in a game, maybe with a boost in damage in some weapons. - I would like to see the BASH feature where you hit your oponent with the back of your gun. If you bash someone in the Head with a PISTOL, GRENADE, knifes, shovels, binoculars and other small inventory items you may be willing to add should be a one bash kill but not in the rest of the body, every other weapon, rifles, machine guns, should be a one bash kill in any part of body. Next point builds on this one. - The way the weapon inventory cycles I loved the way COD1 did it, compared to COD2, COD4 and other recent titles, we can either press a number and swap to the weapon or either use the scroll wheel in the mouse and scroll through the items and press the left mouse click to select it. We should be able to select the grenades! I want to see a grenade in my hand and only when i really want to use it, use it, and if i pull the pin of a grenade(process of throwing it) I'd like to be able to cancel the throw by cycling to another weapon as in COD1, not forcing me to hold a grenade in my hand like in cod2 and cod4 until i throw it. The grenade should be a bashable weapon. And if you guys decide to incorporate some knifes or other meelee weapons they would work great with this system of cycling through weapons while being able to use a keyboard shortcut to use it. - In MOH:AA we had a gamemode called freeze-tag I think and i cannot remember the rules but i think it was something like this: You kill someone and that person can respawn if a teammate unfreezes by standing next to him for a few seconds, just an idea. - I liked hardpoint in recent games for me it is a better version of headquarters. - Sniper opticswe haven't seen it in action yet but since i always played sniper as my main weapon i'd like to zoom in and the area around the scope to be blured i just like the feeling of it, with some sort of sway like in COD2 where we need to steady it, adds a little more pratice to master it. - The way grenades work, either physically or in the throwing pattern, COD1 way was really nice it was so direct and satisfying to throw and it would bounce of some roofs and not get stuck, it was amazing to stay in a private server practicing all of this nade spots. - Are smoke grenades confirmed? I can't remember reading about it, either way they should be! - If you will add the weapon BAR to the game, you should make it look like in COD1 for me the best looking gun in any game combined with the engraving type of customization used in BF1, oh man you are sure to make it justice, not like COD2 and other games approach to the design so ugly..., COD1 way just seems so clean so damn impressive i could look at it all day, and the sound oh man the classic sound that bastard has, but that is less important. Check the link for reference nothing more to add now... what you guys think? Sorry for long post I am just really hyped for this game. This is what I have been asking for years. Cheers from PORTUGAL [EDIT] - Would like some theater mode or record option so i can record all my competitive games, record option is limited due to it recording only my point of view, theater mode is better for fragmovies we can fly through the game and capture 3rd person view follow the grenades etc you get it. - Access to console to tweak graphics by reducing the polygons, textures, fov etc to make the game cleaner for competitive scenario and initiate a record as mentioned previously - The UI should be as simple as it can get, both team players alive, score, time of the round, bomb time on the screen when it is planted so i can manage how i engage the situation more tactically to the last second every second counts. A vintage compass maybe with some red dots that give you a general hint where the shot came from. - UI should also show weapon rounds magazinesize/allbullets, a body icon to show your current stance, it will help later in the game in thecompetitive scenario because there will be people abusing the stance patterns, for example prone + crouch +prone + crouch to peek and not being able to be killed and that icon makes it easy to be sure of it when watching the record/game theater back. - ZOOM sensitivity should not change while using snipers like in counter-strike it just breaks the momentum of the game in one moment i am using one sensitivity and in the other i have reduced sensitivity? No i don't like it that way, i want it to flow as much as possible.
  3. Hello Battalion1944 forum! I can't believe I haven't heard about this game until today, lol..?? Battalion 1944 has definitely caught my eye and has my full attention. I have been looking for a game of this caliber and I believe I have found it! I am not into the futuristic type based shooters and have not played CoD since Black Ops. I played source for 10 years and am currently playing GO. About Me: Ex CoD4~7, CSS, CS:GO player with LAN and Invite experience. I will be actively searching the forums in hopes of finding players or teams with similar gaming experience preferably from NA, but will join an Internationally team who plans on playing B1944 full-time and competing at a high level in leagues/tournaments for cash prizes..
  4. Hi! I am Gustav (in-game it's Oco) from Sweden and I'm really looking forward to this game. Cod4 with rifles is something i've wanted for a long time and it seems like this game could bring me that experience. I've been making Cod4 fragmovies/highlights for many years (even now, I recently started again) and have been playing on and off for years. I caught wind of this game through phantasy's youtube videos, I'm sure many of you did too. I'm so hyped to have a new game to play competitively and edit since I've never wanted to switch game from cod4 after investing so much time into it. Battalion does seem like the game to change my mind though since it's akin to Cod4/Cod2 gameplay (two of my favorite games of all time) Here's my youtube channel btw if anyone is interested: I plan to be pretty active on the forums and sorry for the long post and bad engrish. Let's make this a great community and an even greater game! -Oco. EDIT: Oh and I'm also wondering if there is a possibility for me to advertise this game through my Youtube in any way? Maybe permission to post whatever gameplay content I can find on my youtube and talk about it?
  5. Hello everyone! My name is Jimmi (my in-game name is Zorna / [Z]<''3) I am from sweden and i have been interested in Battalion for quite sometime and after looking at Phantasys latest video about the game it really got me hyped for this game. I come from Cod4 Promod and i have been playing it for years now and i still play it today, reading and hearing all what you guys are making sounds amazing and hard to belive that something like this would actually come true is just amazing. For me i can't wait for the game to go live. I feel like i wanna be involved in this community more then anything i have been in before. Thanks for reading and wasting your time Zorna
  6. Hi, my name is Harald and I'm from the Netherlands. Recently, I googled the term "new WW2 games" and Battalion 1944 came up... unexpectedly to be honest. I played all the WW2 MoH and CoD PC games (CoD, CoDUO, CoD2, CoDWaW and MoHAA, MoH: Pacific Assault, MoH: Airborne) as many of you probably have played as well. The unique feel and gameplay in MoH and CoD is in my opinion unmatched throughout the years. And that is exactly what I'm looking for in Battalion1944 as well. I guess I'm just an old-timer who reminisce about the days when MoH and CoD2 were the games to play...and since those days... well, the modern warfare games are not quite my style and appetite. I got carried away with the prospect of enjoying old days again and bought the closed Alpha access already. So, I guess I'll be among the first to fight. I hope to meet a bunch of old (and new) timers on the battlefield and maybe some Dutch guys along the way as well. Can't wait.