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Found 8 results

  1. UnderTake eSports is a UK/EU Multi-gaming org we have teams in Dota 2, Overwatch and CS:GO. We are now looking to pick up 4 players for our Battalion 1944 team to represent the org, we are looking for players that have played competitive FPS games such as CS, CoD 2 and CoD 4 Promod among other titles. You must be active and willing to put the practice and time into improving.You must meet the following requirements to apply.MUST RESIDE WITHIN THE UKMUST BE AT LEAST 18MUST HAVE PREVIOUS EXPERIENCE IN CoD 2 / CoD 4 Promod or other FPS titles AT A COMPETITIVE LEVELMUST BE ACTIVE AND DEDICATEDMUST BE ABLE TO ADHERE TO THE PRACTICE SCHEDULE? - SMG ? - SMG? - Scope ? - Default/Available cardsWiZ[A]RD - Default/Available cardsWEEKLY TEAM PRACTICE SCHEDULE ALL TEAMS ARE IN GMT TIMEZONEMonday ---> 7:30PM - 11:30PM ScrimsTuesday ---> 7:30PM - 11:30PM ScrimsWensday ---> 7:30PM - 11:30PM ScrimsThursday ---> 7:30PM - 11:30PM ScrimsFriday ---> 7:30PM - 11:30PM ScrimsSaturday ---> TBDSunday ---> TBDDon't hesitate to get in contact with me via Steam Discord or Emailhttp://steamcommunity.com/id/sickwizardSickWizard#3668undertakegg@gmail.com
  2. Hi everyone. Just wanted to post a quick introduction and say that I'm excited to see this game moving forward and see it become at least a mid-sized competitive esport in 2019. I've been looking forward to this kind of game ever since I stopped playing COD2 competitively. Moved on to other games such as CS:GO in the meantime, but all those were mere distractions of course! I'm also looking forward to seeing what's Bulkhead Interactive's view on releasing any developer tools to the community, in terms of modding, more closely - letting us create maps for the game! Back in COD2 days we had the Radiant Tool which allowed us to basically create new maps with all the ingame textures and what not. It was a lot of fun and I really hope to see something similar in Battalion 1944. Would love to take a shot at creating a competitive S&D-based map for this game as well. Perhaps something based off of COD2 or a similar title!! That's it for my introduction, I'll start looking around now... Cheers
  3. The Turing Test MP40

    How do i receive this skin i just bought the game so i could get the mp40 skin? i bought the Turing test that is*
  4. Hey guys, I am an experienced FPS player that will be focusing on Battalion 1944 and the competitive scene. I can bring a lot to the table, we all have our bad games, but I make up for it with comms and leadership. I've been apart of my fair share of GB teams meaning practicing a lot during the week and non-stop learning. I hope to hear back soon, and look forward to playing with you guys. Thanks
  5. Battalion1944

    Battalion1944
  6. Yesterday NVIDIA released video about Battalion 1944. Check new weapons guysss !
  7. Who will be online when the game release at May26? What do you expect from the game? Do you think this game will be esport-oriented or nah? What weapons will you play first? Will you help developers by detecting and sharing bugs? What ideas would you give developers to make the game more enjoyable for everyone or at least for the majority? How long will it take you to see the first cheat/cheater in the game what do you think? Do you also want classic cod2 maps in the game? For example, carentan. How do you think developers are loyal to their words?
  8. Sup fellas. So i just wanted to make a small post on some quick thoughts iv had about battalion recently...mostly out of boredom So we have all seen the gameplay video for battalion and fuck me its great looking...already looks more fun than any game iv played over the past few years. Bulkhead as expected know what what the community want and how to deliver it and to me this reinforces how successful this game can be. I backed battalion and days of war as they both started on kickstarter and iv always had the feeling that bulkhead had a more concrete basis and bigger target audience than driven arts had meaning they would more than likely be much more successful than driven arts. Since the start of DoW being kickstarted iv been signed up to there forums and reading/making topics and same with battalion but the big difference is that driven arts had attracted the day of defeat playerbase who fundamentally reject mostly anything CoD like to the point of basically alienating themselves to there own very small community as they had driven away any other feedback or ideas on how to change DoW on the forums and discord etc. This in turn has now lead to the game being basically dead and as of current anyone of their discord is now just awaiting new updates from devs (mainly the new movement animations). What i would say here is iv done everything i can on the forums,discord and chatting to the devs at driven arts to try get the dev's to move away from the DoD gameplay direction they have pursued and made them aware during the full development process of the risk there taking in catering to the DoD playerbase as small as it is and not taking seriously enough the feedback from other players from different audiences which in turn is a much bigger audience than DoD. Iv told them what they should consider changing direction through out the process to make there game more successful and its not been until very recently after they released to EA and videos of feedback on their game have been made by people like Phantasy that they seem to be listening a bit more and making changes based on these videos (the same changes iv been telling them to make during there full alpha process) but its all a bit too late as most people interested in the game got there taste of DoW and didnt like what they seen so then driven arts since have taken a more broad variety of feedback onboard from non DoD playerbases but again too late as first impressions count most and they missed that with there DoD based EA release. Anyways what im getting at is mainly that the bulkhead team seemed to have had there heads screwed on during the full process of development and knew exactly how to make there game successful whereas driven arts i cant say the same. I dont want to specifically bash the driven arts team as iv talked to lee and they have done what they said they would do ....taken feedback onboard from the community...but they have taken the wrong feedback onboard and iv told them this several times and most often its illogical feedback from the DoD playerbase they have taken onboard and what makes me sad is the fact that even the DoD playerbase dont play the game ...the game is dead as of now and whether this will change is to be seen and if it does it will be with the introduction of the map maker. Iv posted many indepth topics on driven arts forums to try help them make there game a success and planned on doing the same on this forum for bulkhead ..difference is iv made little posts on this forum compared to driven arts as iv said before bulkhead seem to not need anywhere near as much help from the community as they already know what we want and how to produce this whereas iv made loads of topics on driven arts forums to try help them as from the kickstarter i felt they needed much more help to make there game more successful and to get them to open there minds to feedback from other communities and not just DoD. Final thing id like to say again is a massive welldone to bulkhead on how they have done things so far and what they have produced and id like to point out iv seen mostly positive feedback from people who seem to be informed of what this game was actually meant to be and most of the negative feedback seems to be from misinformed people who didnt read any info on the kickstarter for battalion on what type of game this was supposed to be. Phantasy's video describes this perfectly. Id like some comments on whether the current gameplay video has met your expectations of the bulkhead team as of yet
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