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Found 7 results

  1. asabla

    Alpha section went missing

    I'm guessing you guys have disabled that part of the forums until further notice, but I wanted to make sure nothing weird has happened to my account. And if it has been disabled, would there be some options to at least view old post from that section? It's always nice to go back in history time to time and just see how much this game has evolved
  2. Lyseeq

    Alpha tonight??

    Is there any chance to get into the alpha tonight?? I wanna play/try this game so much! Wanna find some bugs to help with polishing your masterpiece! and also test game performance on older PC. I am following the game since start of kickstarter campaign and active forums member since march 2017. I am amazed how you(devs) are shaping up your game during the development time. (judging by videos you published). Cant wait to try it on my own and judge by my experiences. AND be part of one of the best community ever created! Hope it will be possible
  3. esku

    Next alpha weekend?

    Just interested of next alpha weekend, can somebody give some info ? thx
  4. [CM] BigTuna

    Alpha v0.3 Changelog

    Hey Guys! (Although this Changelog is being released to the public. Battalion 1944 is still only available to those who have purchased Alpha Access) I want to start out with a big thanks to everyone that play tested Alpha v0.2. It was really successful and it was great to see so many people playing and enjoying Battalion. We had even more players than we expected so we hope you jump back in for V0.3 and take a look at some of the improvements we’ve implemented. If you want to see our YouTube video on this here. This Alpha contains quite a few weapon tweaks so we are really interested to hear your feedback on these. Internally we have outlined some issues from your feedback that we have worked towards getting fixed. Thanks for your patience with us as we’ve been working really hard to add as much as we can to make the wait worthwhile for you all! We saw how much you all enjoyed Battalion in Alpha v0.2 so we are hoping you enjoy it even more in v0.3! Alpha v0.3 Dates and Server UpTimes: Alpha v0.3, Session 1, Launch date: 18/08/17 Session 1, Start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.3, Session 1, Close date: 19/08/17 Session 1, End times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha v0.3, Session 2, Launch date: 19/08/17 Session 2, Start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.3, Session 2, Close date: 20/07/17 Session 2, End times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha v0.3 Changelog: Maps: ManorHouse_v3 implemented - We’ve made a few changes to our ManorHouse map. We added a new courtyard area between the A & B bomb sites. This is to make the map a little bigger and add other avenues for combat. Other changes implemented into ManorHouse_V3 include improved foliage & trees to allow for better visibility and improved grenade collision. Gameplay: Strafe jump distance slightly reduced. Introduced recoil patterns for certain automatic weapons. Increased muzzle flash for all weapons. General performance tweaks to increase FPS. [EXPERIMENTAL] "Join game" through Steam friends [EXPERIMENTAL] "Invite friends to game" through Steam. Team balance - We have fixed the bug where you were unable to join a team with more players than the other. (Auto balance planned coming in a future update). New items added: M1 Carbine for American faction. Gewehr 43 for German faction. Weapons Changes: M1 Garand: M1 Garand Animation Tweaked. M1 Garand Recoil Slightly Decreased. Thompson: Thompson Animation Tweaks. Thompson Recoil Pattern Added. Thompson Damage Slightly Increased. Thompson Size & Hand placement adjusted. MP40: MP40 Animation Tweaks. MP40 Recoil Pattern Added. MP40 Damage Slightly Increased. MP40 Size & Hand placement adjusted. Pistols: M1911 & Luger Animation Tweaks. M1911 & Luger Accuracy Increased. M1911 & Luger Size & Hand placement adjusted for better accuracy. M1911 & Luger Equip Speed Increased. M1911 & Luger Muzzle Flash Decreased. Sounds: Footstep sound radius increased on all surfaces. Aim down sight volume reduced on all weapons. M1 Garand firing sound changed. Thompson firing sound changed. MP40 firing sound changed. Servers: General Network Improvements. Bug Fixes: Removed the rocket jump bug (Thanks for finding and reproducing Dark!). Numerous fixes applied from Alpha v0.2. Good luck and Remember our Alpha NDA is still in place so please stick to it! Please only speak about Alpha in the dedicated channels e.g. Alpha Discord & Alpha Test Zone Forum or directly to developers. Thanks guys and see you all on the 18th! Tuna
  5. Hey guys! I want to start out with a big thanks to everyone that play tested Alpha v0.2. We had even more players than we expected! We hope you all enjoyed Battalion and got a chance to see and appreciate some improvements that we’ve worked on between v0.1 and v0.2 many of which were requested and discovered by you, The Community. Giveaway winners: For those of you that saw our midweek update in the run up to last weekend's Alpha, we outlined three criteria that if achieved would earn a free piece of gaming hardware from us. We were on the lookout for the winners throughout Alpha v0.2 and I can announce that they are as follows: First person to knife Joe (Brammertron): Vaposki Although we saw a lot of people changing teams and rushing to try to be the first one to mercilessly stab Joe. Vaposki got their first so congratulations to him!“It was like playing Battalion zombie mod, everyone just swapped teams and chased me down with knives, it was like living a nightmare” - Joe Most Kills: Bot Alien - 3750 This was a tally of total kills throughout the weekend. Bot Alien was the top fragger in Alpha v0.1 and felt he needed to defend the title! You’ve either got to be a Robot or an Alien to get that many kills. In alpha v0.3 we want to see someone knock Bot Alien off that podium! Best bug reporting: Dark This is a really important achievement as bug reporting and discussion of issues is what drives development and allows us to hammer home fixes for Alpha v0.3 and ultimately improve Battalions final state. Big thanks to Dark for his feedback on the forum as well and his commitment to creating something special with Battalion 1944! There was countless amounts of great feedback on the forums, including the guys who found the infamous ‘Rocket man’ bug. But Dark correlated multiple excellent bug reports, without telling us how we should have fixed it; instead, clearly describing the problem and how to recreate it or a feature he didn’t like. If those three could message me (BigTuna) when you can then I can arrange their prizes and get them sent off asap. We will be holding more giveaways in Alpha v0.3 so jump in game if you have access for a chance to win! Info on future builds: Although we had worked hard to fix the bugs from Alpha v0.1, there were always going to be bugs within Alpha v0.2. One of the bugs that appeared that you might’ve seen was a possible Rocket Jump. This has already been fixed as it was a pretty big issue but should no longer show itself from here on out. The level of feedback we got from you all during and after v0.2 and all of it has been amazingly constructive so please keep that up! We are currently working on improving every aspect of Battalion including our networking. In the days after v0.2 our design programmer Dave- got stuck into the netcode and already we’ve made the game a much better experience, users with higher ping will see massive improvements, while players with regular ping will notice the game will feel smoother. We are putting emphasis on networking fixes and online testing internally. A mistake we made this alpha was having too many local/lan tests and not enough online tests. Our goal is to release a stable alpha so that you can help us balance the game. We’re constantly striving to improve every aspect of Battalion throughout development. Alpha v0.3: I hope you all had a great time fragging within Alpha v0.2 and that you’re all eager for v0.3! For those of you that are interested in v0.3, the dates for it will be August 18th and 19th. Further information such as a Changelog and Server Information will be released closer to this so stay tuned for that. Thanks again guys and keep watching for further updates. Tuna & The Bulkhead Team.
  6. Hey guys Just a reminder that Closed Alpha V0.2 is this weekend so get ready for your second installment of Battalion 1944! If you missed our update video and changelog you should check it out here: http://battaliongame.com/news/battalion-1944-alpha-v0-2-huge-update. This will give you all the details you’ll need and get up caught up on everything new! In addition to the changes outlined in our last changelog and video, we have also made a few more smaller updates to Battalion which will be tested during Alpha v0.2. These updates include equipment sets that will attach to your player character randomly. These sets of gear will hopefully add more disparity between player characters in the casual Team Deathmatch mode. This equipment gear sets are currently physics based so please bare in mind this is an unfinished feature and could react strangely during the test weekend and therefore need some tweaking! Within Alpha v0.2 we will have giveaways in return for helping us test the game and providing great feedback! We’ll be giving away: Hyper X Cloud X Pro Gaming Headset Steelseries QCK Heavy Mousepads Razer Abyssus Mouse The categories for winning these are: Most frags all weekend First person to knife Brammertron Best post weekend feedback - We want to hear both what we're doing wrong and what we're doing right, if you can do this clearly and concisely you're in with a chance to win! As always. If you have bought into our Alpha and you want access to our Discord or our Forum Test Zone then message me on any social media network and I’ll work it out for you! The Dev’s will be on our Private Alpha Discord Server most of the nights and will be in the servers too so look out for their names in the kill feed. Happy Fragging and we’ll see you in Alpha v0.2 this Friday! Thanks, Tuna & The Bulkhead Team
  7. Hey guys! (Although this change log is being released to the public. Battalion 1944 is still only available to those who have purchased Alpha Access.) Thanks to all those that took part in Alpha v0.1 was greatly successful, we had hours of fun fragging with you guys on the servers and we’re looking forward to Alpha v0.2. Since Alpha 0.1 we’ve internally outlined some major issues from your feedback that we need to get fixed. New features aren't added overnight and bugs have to be prioritised based on their severity. So don’t expect everything to be magically fixed and/or implemented in Alpha 0.2! Battalion 1944 is still very much in it’s early Alpha testing phases. The time we left between v0.1 and V0.2 has meant we have been able to fix a fair few issues as well as adding a few new features. We really appreciate all of your patience with us as we’ve been working really hard to add as much as we can to make the wait worthwhile for you all! We saw how much you all enjoyed Battalion in Alpha v0.1 so we are hoping you enjoy it even more in v0.2! Alpha v0.2 Dates and Server Times: Alpha v0.2, Session 1, Launch date: 14/07/17. Session 1, Start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2 Session 1, Close date: 15/07/17. Session 1, End times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha v0.2, Session 2, Launch date: 15/07/17. Session 2, start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2, Session 2, Close date: 16/07/17. Session 2, Close times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha V0.2 Changelog: Maps: ManorHouse_V2 implemented - We’ve made massive changes to the Manorhouse layout on the ‘B long’ lane next to the B bombsite overlook barn. We did this to encourage a smoother flow around that side of the map as well as adding more aggressive and defensive options when playing around that site, ready for the future implementation of our own competitive Search and Destroy styled game mode. Gameplay: Movement speed in every stance reduced by 30% across the board. Strafe jump distance reduced by 25%. Changed prone animation to be more in line with CoD 1/2/4 in order to combat drop-shotting. Slower transition to prone. Prone rotation arc distance reduced. 1st person & 3rd person lean distance increased. Changed lean move speed to feel more natural. Vault lag bug fixed. Prone block implemented - We’ve implemented a way to remove the frustration of an old school pain - ‘prone block’. There should no longer be a situation where you want to go prone but can’t. Your player model will move to adjust to the environment around it. We’d like to hear your feedback on this feature! New items added: Shotgun (Trenchgun) added for both the American & German factions - We’d love to hear your feedback on this new addition to the game. Weapon changes: Weapon FOV scaling. MP40 iron sight fixes. Fixed knife collaterals. Knife range decreased. Pistols no longer 1 shot headshot at long ranges. Pistol damage & range reduced. Pistol equips faster. Pistol model sizes increased. Added weapon animation replay on the tapping of change weapon button. Grenade tumble animation added. Grenade behaviour simplified - Image shows newly implemented Grenade behaviour Effects: Removed sparks & dust from footprints. Animations: Less jerky animations across the board. M1 Garand recoil animation improvements. Misc Fixes: Mouse acceleration OFF by default. Improved stability through some minor optimisations. Server browser fixes (still requires an Alpha weekend to be sure!). FOV scaling on the weapon. Player name sticking fixed. Round end crashes fixed. ‍Key binds available to change within menu General Collision Improved Good luck and Remember our Alpha NDA is still in place so please stick to it! Please only speak about Alpha in the dedicated channels e.g. Alpha Discord & Alpha Test Zone Forum or directly to developers. Thanks guys and see you all on the 14th! Tuna
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