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Found 13 results

  1. Next alpha weekend?

    Just interested of next alpha weekend, can somebody give some info ? thx
  2. Hey guys! I want to start out with a big thanks to everyone that play tested Alpha v0.2. We had even more players than we expected! We hope you all enjoyed Battalion and got a chance to see and appreciate some improvements that we’ve worked on between v0.1 and v0.2 many of which were requested and discovered by you, The Community. Giveaway winners: For those of you that saw our midweek update in the run up to last weekend's Alpha, we outlined three criteria that if achieved would earn a free piece of gaming hardware from us. We were on the lookout for the winners throughout Alpha v0.2 and I can announce that they are as follows: First person to knife Joe (Brammertron): Vaposki Although we saw a lot of people changing teams and rushing to try to be the first one to mercilessly stab Joe. Vaposki got their first so congratulations to him!“It was like playing Battalion zombie mod, everyone just swapped teams and chased me down with knives, it was like living a nightmare” - Joe Most Kills: Bot Alien - 3750 This was a tally of total kills throughout the weekend. Bot Alien was the top fragger in Alpha v0.1 and felt he needed to defend the title! You’ve either got to be a Robot or an Alien to get that many kills. In alpha v0.3 we want to see someone knock Bot Alien off that podium! Best bug reporting: Dark This is a really important achievement as bug reporting and discussion of issues is what drives development and allows us to hammer home fixes for Alpha v0.3 and ultimately improve Battalions final state. Big thanks to Dark for his feedback on the forum as well and his commitment to creating something special with Battalion 1944! There was countless amounts of great feedback on the forums, including the guys who found the infamous ‘Rocket man’ bug. But Dark correlated multiple excellent bug reports, without telling us how we should have fixed it; instead, clearly describing the problem and how to recreate it or a feature he didn’t like. If those three could message me (BigTuna) when you can then I can arrange their prizes and get them sent off asap. We will be holding more giveaways in Alpha v0.3 so jump in game if you have access for a chance to win! Info on future builds: Although we had worked hard to fix the bugs from Alpha v0.1, there were always going to be bugs within Alpha v0.2. One of the bugs that appeared that you might’ve seen was a possible Rocket Jump. This has already been fixed as it was a pretty big issue but should no longer show itself from here on out. The level of feedback we got from you all during and after v0.2 and all of it has been amazingly constructive so please keep that up! We are currently working on improving every aspect of Battalion including our networking. In the days after v0.2 our design programmer Dave- got stuck into the netcode and already we’ve made the game a much better experience, users with higher ping will see massive improvements, while players with regular ping will notice the game will feel smoother. We are putting emphasis on networking fixes and online testing internally. A mistake we made this alpha was having too many local/lan tests and not enough online tests. Our goal is to release a stable alpha so that you can help us balance the game. We’re constantly striving to improve every aspect of Battalion throughout development. Alpha v0.3: I hope you all had a great time fragging within Alpha v0.2 and that you’re all eager for v0.3! For those of you that are interested in v0.3, the dates for it will be August 18th and 19th. Further information such as a Changelog and Server Information will be released closer to this so stay tuned for that. Thanks again guys and keep watching for further updates. Tuna & The Bulkhead Team.
  3. Hey guys Just a reminder that Closed Alpha V0.2 is this weekend so get ready for your second installment of Battalion 1944! If you missed our update video and changelog you should check it out here: http://battaliongame.com/news/battalion-1944-alpha-v0-2-huge-update. This will give you all the details you’ll need and get up caught up on everything new! In addition to the changes outlined in our last changelog and video, we have also made a few more smaller updates to Battalion which will be tested during Alpha v0.2. These updates include equipment sets that will attach to your player character randomly. These sets of gear will hopefully add more disparity between player characters in the casual Team Deathmatch mode. This equipment gear sets are currently physics based so please bare in mind this is an unfinished feature and could react strangely during the test weekend and therefore need some tweaking! Within Alpha v0.2 we will have giveaways in return for helping us test the game and providing great feedback! We’ll be giving away: Hyper X Cloud X Pro Gaming Headset Steelseries QCK Heavy Mousepads Razer Abyssus Mouse The categories for winning these are: Most frags all weekend First person to knife Brammertron Best post weekend feedback - We want to hear both what we're doing wrong and what we're doing right, if you can do this clearly and concisely you're in with a chance to win! As always. If you have bought into our Alpha and you want access to our Discord or our Forum Test Zone then message me on any social media network and I’ll work it out for you! The Dev’s will be on our Private Alpha Discord Server most of the nights and will be in the servers too so look out for their names in the kill feed. Happy Fragging and we’ll see you in Alpha v0.2 this Friday! Thanks, Tuna & The Bulkhead Team
  4. Hey guys! (Although this change log is being released to the public. Battalion 1944 is still only available to those who have purchased Alpha Access.) Thanks to all those that took part in Alpha v0.1 was greatly successful, we had hours of fun fragging with you guys on the servers and we’re looking forward to Alpha v0.2. Since Alpha 0.1 we’ve internally outlined some major issues from your feedback that we need to get fixed. New features aren't added overnight and bugs have to be prioritised based on their severity. So don’t expect everything to be magically fixed and/or implemented in Alpha 0.2! Battalion 1944 is still very much in it’s early Alpha testing phases. The time we left between v0.1 and V0.2 has meant we have been able to fix a fair few issues as well as adding a few new features. We really appreciate all of your patience with us as we’ve been working really hard to add as much as we can to make the wait worthwhile for you all! We saw how much you all enjoyed Battalion in Alpha v0.1 so we are hoping you enjoy it even more in v0.2! Alpha v0.2 Dates and Server Times: Alpha v0.2, Session 1, Launch date: 14/07/17. Session 1, Start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2 Session 1, Close date: 15/07/17. Session 1, End times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha v0.2, Session 2, Launch date: 15/07/17. Session 2, start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2, Session 2, Close date: 16/07/17. Session 2, Close times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha V0.2 Changelog: Maps: ManorHouse_V2 implemented - We’ve made massive changes to the Manorhouse layout on the ‘B long’ lane next to the B bombsite overlook barn. We did this to encourage a smoother flow around that side of the map as well as adding more aggressive and defensive options when playing around that site, ready for the future implementation of our own competitive Search and Destroy styled game mode. Gameplay: Movement speed in every stance reduced by 30% across the board. Strafe jump distance reduced by 25%. Changed prone animation to be more in line with CoD 1/2/4 in order to combat drop-shotting. Slower transition to prone. Prone rotation arc distance reduced. 1st person & 3rd person lean distance increased. Changed lean move speed to feel more natural. Vault lag bug fixed. Prone block implemented - We’ve implemented a way to remove the frustration of an old school pain - ‘prone block’. There should no longer be a situation where you want to go prone but can’t. Your player model will move to adjust to the environment around it. We’d like to hear your feedback on this feature! New items added: Shotgun (Trenchgun) added for both the American & German factions - We’d love to hear your feedback on this new addition to the game. Weapon changes: Weapon FOV scaling. MP40 iron sight fixes. Fixed knife collaterals. Knife range decreased. Pistols no longer 1 shot headshot at long ranges. Pistol damage & range reduced. Pistol equips faster. Pistol model sizes increased. Added weapon animation replay on the tapping of change weapon button. Grenade tumble animation added. Grenade behaviour simplified - Image shows newly implemented Grenade behaviour Effects: Removed sparks & dust from footprints. Animations: Less jerky animations across the board. M1 Garand recoil animation improvements. Misc Fixes: Mouse acceleration OFF by default. Improved stability through some minor optimisations. Server browser fixes (still requires an Alpha weekend to be sure!). FOV scaling on the weapon. Player name sticking fixed. Round end crashes fixed. ‍Key binds available to change within menu General Collision Improved Good luck and Remember our Alpha NDA is still in place so please stick to it! Please only speak about Alpha in the dedicated channels e.g. Alpha Discord & Alpha Test Zone Forum or directly to developers. Thanks guys and see you all on the 14th! Tuna
  5. Day of the Alpha

    So guys and gals, today is the day where Bulkhead hopefully starts to send out the Battalion 1944 Steam keys, who gets it first? What region of the world do they start with, or is it sent out in alphabetical order? Report back when you got yours The hype is on
  6. Hey guys! Important update today as we get prepared for the first ever Closed Alpha weekend on the 26th May. Keys will be sent out on the 24th/25th of May for everyone to download Battalion 1944, ready for when the servers go live. You’re officially becoming a part of Battalion 1944’s Closed Alpha Testing Team! We felt it was very important to lay out key facts for you in this update with a breakdown of the Alpha weekend schedule so that we can accurately manage your expectations. Please read this update fully if you intend on taking part in the Battalion 1944 closed alpha weekends. Also do remember to remind other players of these facts to reduce the amount of uninformed statements about the game! Quick Reminder Before continuing I just need to post one quick reminder for everyone which I've repeated many many times: This is a REAL Closed Alpha. It is NOT a marketing tool for us. Battalion 1944’s Closed Alpha WILL be broken, unbalanced and full of unexpected (and expected!) glitches. This is why you're here to help us test and refine the base of the game. Put aside the tag of being a ‘backer’ and welcome to the testing team. This access to Battalion 1944 is very early in the game's development and is not representative of the final Early Access release. The game is missing core features/modes and will have game breaking crashes/bugs/glitches. Please remember this when heading into Closed Alpha testing. What To Expect From Alpha 0.1 The Alpha 0.1 build of Battalion 1944 is extremely bare bones. We’ll be testing 6v6 Team Deathmatch on our first (and smallest!) map, Brecourt Manor on official servers only during the official play test times. This will all be done through an early version of Battalion 1944’s server browser. The main thing we’re looking at testing is the FEEL of the game. This means we want to know how it feels to move and play around in the game world. Bugs & glitches we can fix over time. Game modes, weapons and content can all be added at any time, but the core game needs to feel good before adding new content to the game. After internal testing and play tests at events, we feel the core of the game is in a good state right now, but we want to hear your in depth feedback to make sure we’re headed in the right direction. We know there will be bugs and glitches and we’re definitely encouraging reports as they will be incredibly useful for us to fix bugs faster and more efficiently. Lots of bugs we already know about and are already on our internal list to fix, however at this stage we’re mostly interested in feedback on how the game feels to play at this initial stage. Launching Closed Alpha 0.1 Servers, Key Info & Playtest Times We’ll be launching the Alpha 0.1 servers on Friday 26th May at 18:00pm BST until 02:00am BST. We’ll then repeat these server uptimes for the following day on the Saturday 27th May. This first Alpha weekend test will be familiar to those who were able to play the game at EGX Rezzed in London, albeit with a lot of balance changes and fixes since that point. ALPHA 0.1 - 26th-27th May Details Mode/Map:Team Deathmatch on Brecourt Manor Weapons: M1 Garand, Kar98k, Thompson, MP40 (More weapons will be added for testing in the coming weeks!) Server Up time: Friday 26th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST) Saturday 27th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST) Official Closed Alpha Server Locations: Europe - Amsterdam, London Russia - Moscow East-US -New York, Washington DC Central-US - Dallas West-US - Salt Lake City, San Jose LATAM - Sao Paulo Australia - Sydney Southeast Asia - Singapore Asia - Hong Kong North Asia - Tokyo Why Closed Alpha Weekends? (Dedicated Server uptime and Testing Playtimes) As an extension of the fact that the Closed Alpha weekends are a testing phase for the game, it’s very important that we let you know that there will be dedicated server uptimes for playing the game and the reasoning behind why this is the case. The core reason is that we need time between play sessions and weekends to analyse the stats & data over the weekend and use your feedback to improve the game during the week. This way you’ll actively be a part of the community driven development we always promised, seeing weekly changes, additions and updates. Another reason is that at no point during the Closed Alpha testing periods do we want testers to not be able to find others to play with. We currently have a list of Alpha Backers, Humble pre-purchasers and external testers to help us improve the game during these periods. We've purposefully aimed for our Alpha player ‘pool’ to be around a few thousand players, however this does not mean concurrent player counts will reach that during Alpha, in fact we expect concurrent player counts to be much lower. This is in fact good for the game as it allows us to get more quality feedback from the hardcore few! These concurrent players will make up the core of our hardcore testing community from weekend to weekend. We will be taking on board your feedback through the forums and our social channels and then implement changes during the week, ready for the next alpha play test weekend. It's very important we do this right, and introducing things slowly to you guys will be much more beneficial for the game and development in the long run as we'll have more time to fix the large glaring issues and you'll actively see improvement and new content week to week. This is a very small closed alpha player pool and we need to make sure we maximise the amount of players during the testing periods to make sure we get the most effective feedback based on the latest weekly builds of the game. We have always said Alpha/Beta sessions are not marketing tools like modern Alpha/Beta sessions for AAA studios which just let you play a demo of the game before it's out. Our Alpha/Beta sessions are for helping us test and build the game we all want to eventually play as our main game every night of the week. CLOSED ALPHA IS UNDER A NONDISCLOSURE AGREEMENT (NDA) By downloading the Battalion 1944 Closed Alpha, you've agreed to adhere to our NDA rules. This means nobody is allowed to share videos/pictures/media or discuss the game outside of the following three channels... We have THREE core ways to interact with the development team and other community members during the Closed Alpha. 1 - In-Game Bug Reporting We have an in-game bug reporting system. Please report bugs in-game in as much detail as possible as your primary source of bug reporting. If you have any game breaking crashes (crashes to desktop etc) these will be automatically sent to our team to investigate. 2 - Invite Only Closed Alpha Discord Use the Closed Alpha Discord channel provided with your survey Q&A to join the minute to minute discussion or join up and play together with other Alpha community members. Fast chats and quick discussions will be held here. Don't expect bugs to be fixed if posted in the alpha Channel. Invites to this Discord server were included with your backer survey email. 3 - Exclusive Alpha Backer Forum for Balance Discussion & Bug Reports The purpose of this sub-forum is to allow you to send more detailed bug reports with screenshots that the in game reporter allows. This is our secondary point of contact for bugs as the in game reporting system will be our primary focus. If you’re already a forum user, you’ll be added to this over the next week by [CM] Big Tuna! Future Closed Alpha Plans Each Closed Alpha playtest weekend will have an update (big or small) with new things for players to test. For example, in Alpha 0.1, we’re only testing 6v6 TDM on Brecourt Manor with 4 weapons (M1 Garand, Kar98, Thompson, mp40) and in the next Alpha weekend we will add something new, for example: a new weapon such as a trench gun or sniper to focus test that specific addition. This way we’ll get more focused and manageable feedback each week. We’ll have more info on what features will be added and when after the first Alpha 0.1 weekend . Quick Art / Server Room Flood Update For those who follow us on Twitter you’ll of heard about the ‘flood’ incident that happened on Wednesday. British weather was not on our side that day as it was raining heavily. Our office building has a balcony that started leaking due to the weather and flood the floor of our art room, 1 week before Alpha. Despite the water making its way towards our internal servers; our team were pretty quick to salvage everything. Re configuring our security and server set up that same evening, with our art team back up and running by 9am the following morning in a new temporary room. We have everything backed up in multiple locations so no real damage was done. The room is currently being dried and repaired to move back into next week. Thanks for all the messages from those who were concerned! That’s it for today’s update! We’ll have more news and features coming soon with future development updates. Can’t wait to see all you Alpha Backers in-game May 26th at 18:00 BST! Thanks, The Bulkhead Interactive Team
  7. Game-Modes in Alpha

    Hi all, just curious what game-modes will be availabe during the closed-alpha. Will it be possible to queue matchmaking and get into an S&D game or will it be just TDM as seen in the gameplay video?
  8. Hey guys! It’s been just over 2 weeks since we sent out the Kickstarter Surveys and I hope most of you will have seen them by now. Reminder: Fill In Your Backer Surveys! Just in case some of you have forgotten or just weren’t aware that they have been sent out then I’m just reminding you to go check the email that you signed up to Kickstarter with (even the spam folders). If you’re a backer who pledged enough to get into the Closed Alpha, make sure you’ve all filled in and returned your surveys otherwise you won’t receive your Closed Alpha key on May 24th! New BattalionGame.com As we get ready to launch into our Alpha Phase on May 26th, we are releasing a new website which will be a lot more modernised easier to navigate. This will also allow for easier editing and posting allowing updates to be posted up more quickly. New Website Features: New & Updated Layout & Content Tips & Tricks Video Section (Ready to be filled with community created tutorial content) General Community Video Section (Discussions about the game etc) This update is in preparation for the more steady flow of content updates as we move through active community development. This will go live at some point tonight! Forum Tweaks We’re considering changing how the upvote/downvote system works on our official forums. If you’re a regular forum user, make sure you check out this forum poll to see how we want to move forwards with the upvote/downvote system. What To Expect From The Closed Alpha Next week we’ll be releasing an update that details exactly how the Alpha weekends will be organised and the content & features that you can expect during Closed Alpha testing. We take every opportunity to remind people to have realistic expectations of the Closed Alpha. This is NOT a marketing tool for us and is genuinely going to be used to test and fix the game. The Alpha will be broken and not representative of the final game. It’s important for our more active and involved community members help repeat that message to other newer or less active users during the Alpha! That's all for now. Remember; if you're an Alpha Backer, go check you email and fill out your surveys! We want as many of you in the Alpha as possible so don't miss out. See all you Alpha Backers on the 26th! Tuna
  9. IS it possible to still donate?

    Just wanted to take the time and thank you guys for your great work on this game so far. everything i have seen brings me back to the old days when i played competitive cod1/2/4. im super hyped for this and havent been like this for any game recently and wanted to just thank the devs. Also is it possible to donate to you guys at all still? i have just recently heard of this and it seems im late for humble / kickstarter. im not asking for a key, if there is a one than thats just an added bonus, but id like to really support this game. once again thank you
  10. Alpha Discord

    If you're an Alpha Kickstarter Backer and you missed the link to our Private Alpha Discord that was in your kickstarter Surveys then email us through Kickstarter and I'll send a link over to you. Don't request if you haven't bought into the Alpha and don't email directly through a random different email address. Make sure it's through Kickstarter. If you're a Humble Bundle backer. PM me with a screen grab of your email and I'll send it you. Thanks!
  11. Hey guys! Please stop messaging me about being invited to the Alpha Discussion Forum! My inbox has been swamped with requests. We will add you all that needs to be in over the next couple of weeks. Don't worry you're not missing anything! Thanks Tuna
  12. Hey guys After our long run of it being available for pre-order and with our Alpha phase fast approaching, this means that it’s almost time to officially close our Pre-order Humble Store. This means that as of March 31st, 2017 you will no longer be able to pre-purchase any versions of Battalion 1944. This will not be re-opening and the next time you’ll be able to buy a copy of Battalion will be when it comes to Steam Early Access. The main reason for this closure is so we can control the amount of people in the Alpha and allow us to have the right amount of servers for everyone during our Early Access phases! We were really glad to be able to provide all of you with the ability to pre-order Battalion after our Kickstarter ended and we appreciate everyone that used our Humble Store to buy into our Early Access packages. If you want to pre-order your own package of Battalion 1944 before the store closes on March 31st, you can do so here: https://www.humblebundle.com/g/battalion1944 Kickstarter Backer Surveys: We’re working on it! One of our most common questions we receive is: “When will the kickstarter backer surveys be sent out so we can receive our backer rewards?” We’re now getting the surveys ready to be sent out ensuring minimal hassle on both your part and ours to make the delivery process as smooth as possible. This includes compiling all the pre-purchases we’ve gained since the Kickstarter ended through the humble store. We will make an official Kickstarter post to announce when the surveys have been sent out. Until then, keep your eyes peeled on our Battalion Official Facebook Page and Twitter accounts! EGX Rezzed Reminder - 31st-1st April Tobacco Dock, London, UK. Just a quick reminder that this Thursday from the 31st of March to the 1st of April we will be playtesting Battalion 1944 LIVE at EGX rezzed, 4v4 Team Deathmatch on Battalion’s ManorHouse map. Head down to the Tobacco dock in London to get your hands on Battalion a few weeks before Alpha and speak to Joe, Howard and Tuna as well as some of the Bulkhead art & programming team about the game’s development! Here’s a map and an address for EGX Rezzed so come and take a look at Battalion for yourselves!: https://www.egx.net/rezzed/location
  13. closed alpha question

    So I bought the 69$ version of battalion and was wondering if the closed alpha is already out. In humblebundel.com it says that the key should be in my library or something like that. Its not there. That's the thing though. For all i know, the closed alpha isn't even out yet. I just want to know if I am supposed to have the key already or not. Thank you for the help.
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