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Found 9 results

  1. If possible I would like to suggest that you remove the cap on the fov scale and let us set it to any number we like. In my personal case i would like to switch it to 1.2 but as of now that is not possible and coming from other shooters that allowed me to do this i feel as i can't as i would like to. IK this is a small change but i feel it would make a huge impact fix a few other problems others where having with the ads scale with things like snipers.
  2. connect 95.154.230.88:8077 Has worked wonders for improving my aim especially since you come into engagements far more quickly than you do in S&D or even TDM on the likes of Coastal. EDIT: Server is based in London.
  3. I just read this article about Aim Lab, an app that looks to improve your aim in shooters. It's been designed by two neuroscientists with the sole purpose of bringing in a more scientific approach to the way these kind of apps are designed. Basically, this is just a collection of different minigames designed to improve certain parts of your aim. What makes it different from similar apps is the fact that it can show you a big number of statistics, based on the way you're shooting, that can certainly help you to improve. An example would be breaking the aim target into 4 quarters and showing you where exactly you need to improve your aim, like the guy who wrote the article, who had issues when he had to aim from left to right. If you want, you can enroll in the beta here and if you want to be 100% sure the registration carried out successfully, you can e-mail them at info@statespacelabs.com. Contrary to what the Motherboard article says, from what I can tell the app won't be launched on the 7th; what will actually happen is that they'll send out a batch of beta keys.
  4. I am a very competitive FPS player and I need all rifles to be able to have exact values. If I set my sensitivity up properly, I have the mouse aim scale at "1" so my hipfire transitions smoothly and precisely with my ADS with all non scope rifles. However, doing this makes my scoped rifle sensitivities WAY too high and even the smallest mouse movement will cause my crosshair to skip about 4 pixels on the screen and move ~7 times faster than I'd like (unusable). CSGO and PUBG and many other games have a scoped sensitivity option that is separate and I would appreciate the same in this game so I can enjoy it in its entirety as I hope to make this my main competitive focus game. Lots of other players are requesting this on the subreddit. NOTE: FoV aim scale does not work correctly as it affects your sensitivity differently on each gun and scope which I consider to be bad for muscle memory so if possible a slider for each gun (like with the viewmodel offset) would be perfect. Thanks Devs once matchmaking is fixed this game will skyrocket. Love the game!
  5. I am a very competitive FPS player and I need all rifles to be able to have exact values. If I set my sensitivity up properly, I have the mouse aim scale at "1" so my hipfire transitions smoothly and precisely with my ADS with all non scope rifles. However, doing this makes my scoped rifle sensitivities WAY too high and even the smallest mouse movement will cause my crosshair to skip about 4 pixels on the screen and move ~7 times faster than I'd like (unusable). CSGO and PUBG and many other games have a scoped sensitivity option that is separate and I would appreciate the same in this game so I can enjoy it in its entirety as I hope to make this my main competitive focus game. Lots of other players are requesting this on the subreddit. NOTE: FoV aim scale does not work correctly as it affects your sensitivity differently on each gun and scope which I consider to be bad for muscle memory so if possible a slider for each gun (like with the viewmodel offset) would be perfect. Thanks Devs once matchmaking is fixed this game will skyrocket. Love the game!
  6. I am a very competitive FPS player and I need all rifles to be able to have exact values. If I set my sensitivity up properly, I have the mouse aim scale at "1" so my hipfire transitions smoothly and precisely with my ADS with all non scope rifles. However, doing this makes my scoped rifle sensitivities WAY too high and even the smallest mouse movement will cause my crosshair to skip about 4 pixels on the screen and move ~7 times faster than I'd like (unusable). CSGO and PUBG and many other games have a scoped sensitivity option that is separate and I would appreciate the same in this game so I can enjoy it in its entirety as I hope to make this my main competitive focus game. Lots of other players are requesting this on the subreddit. Thanks Devs once matchmaking is fixed this game will skyrocket. Love the game!
  7. Fov Scale

    In CoD4 promod there is FovScale set at 1.125. This allows you to have a wider view even when aiming. Will you add this possibility? I ask this because this affects the sensitivity while aiming, and I repeat, in this way you can have a greater vision.
  8. Hello enthusiasts! This thread is dedicated to suggest and / or request a powerful framework for pure practice through sweat equity. Having spent thousands of hours(MOH:AA, CoD4, CS, OW) in building muscle memory and practicing the art of hand-eye & eye-hand coordination, intuitive crosshair placement, target tracking and flickshots; I feel that as a game as eSports-oriented as the highly anticipated Battalion 1944 and the enthusiastic community waiting for the start of Early Access next week, all parties would benefit from having tools to their disposal. So one can grow and thrive through their own effort, energy and time put into gaining experience on multiple fronts. This enables any player with the desire and will to -git vewy gud- to spent their time effectively and efficiently, spawning a whole new dimension of potential within the competitive Battalion 1944 scene. Discipline and adaptation are key(s) and as there is a science just beneath the surface to dissect the art(if anything), a player can thrive by exploiting it If you are up for the necessary grind and farm, anyone should be able to bridge skill gaps. The anticipated tools and framework to grow skill and strengthen one's resolve, adding another tier to promote unified practice and routine: Clean & Customizable User Interface Saving / Loading Strategy Files Saving / Loading Positions on the map Integrated Training Maps More Advanced Top View Window More Advanced Replay System Player Statistics Team Statistics This overall system also provides an immediate and -easy to access- tool to manage and coach teams. Easy to track team progression. A profound frame of reference. Natural freedom to exceed expectations and break limitations. Pool of anticipation in order to work hard and achieve goals. Hearsay I have added imagery to have a visual example of the components. CSGO Event Stats Infographic I am not suggesting that a system as such should be a replicant of any other game, this is merely a frame of reference. Please, feel free to suggest and discuss!
  9. Aim-Punch, Is It Needed?

    Aim-Punch is when your crosshair 'flinches' into the air uncontrollably when you get hit by a shot. Balance-wise, is there an actual reason for it to be in the game? Just because it's 'realistic' doesn't make it balanced and, therefore, a good reason to have it in the game. Imo, no, there isn't. Example: PlayerA gets shot in the back by PlayerB's first shot, causing PlayerA's aim to flinch into the air. PlayerB proceeds to miss the next 3-5 shots, but that's okay because PlayerA is still having to wait for their crosshair to recover from the aim-punch in order for them to be able to return fire accurately. PlayerB finally lands their 7th, 8th, and 9th shot, fragging PlayerA. In this example, you can see how aim-punch can benefit the player with more inconsistent aim. It actually prevents PlayerA from being able to fight back for the duration of the aim-punch. It snowballs the fight in favor of the first player to land a shot (which isn't always the better player). Some people will say that there needs to be a punishment for taking a shot, and I would agree with them. The punishment already exists, you have taken damage, therefore, you have less health. There is no need for another punishment, especially one that snowballs the fight in favor of the worse player. If you were to remove aim-punch, PlayerA would be able to punish PlayerB for missing those 3-5 shots by quickly turning around and landing 4 shots back to back, fragging PlayerB. This means the better player will come out on top, like they should. What are your thoughts?
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