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powerZ

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powerZ last won the day on March 26

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About powerZ

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  1. As I first heard about Battalion 1944 I was hyped. I haven`t played much different Online-Shooters since Call of Duty 2. Battlefield 3, Battlefield 4, Insurgency, CS:GO.. I had fun with them but nothing could bring back the excitement of the past days. My expectations for this game were high. In the Kickstarter campaign they even showed Call of Duty 2! This could only get good, right? The time passed and I sometimes engaged in the conversation around this game and shared my ideas. First doubts about this game came up when Brammertron talked in an interview about the weapon recoil. That players could easily adapt to the recoil of the weapons and that they want to focus more on the movement. A game that should bring back the mechanics of the oldschool games without much recoil? After all the first Call of duty was known for much recoil especially the BAR. As I had the first oppurtunity to play this game myself when it released into Early Access I began to see the problems of this game. The game was not what I expected. I played bad, but didn't have fun. I played good, but didn`t have fun either. The guns felt mostly the same and not satisfiying. Because of the fast gameplay there were no evolving cool gunfights. To be honest it remembered me more of the new Call of Dutys than the old ones. I can live with crashes, bugs and delayed updates but why should I play a game that I simply do not enjoy? Discussions began and many players had the view that Battalion needs big changes on the core mechanics. Often discussed was the "time to kill" but I never saw a statement from the developers about it. Also the full time community manager is rarely seen replying to people. Even if some guys are assholes and shout their same phrases "dead game" etc. it wouldn`t hurt to show more presence. In the big announced march update they said there wil be changes to the gameplay but only a small nerf to the smgs was made. Critics were called "braindead". It doesn`t matter if they critism was justified or not. It just isnt professional for an developer to do that. The maps indeed got better but the core mechanics of this game were still nearly untouched. What I want to say is, Haters don`t just appear out of nowhere. They have a reason to hate the game and they are sometimes not that wrong but they voice their opionion in the wrong way. Bulkhead Interactive gave them enough reasons to be mad. First off Bulkhead Interactive built up a massive hype around the game that they simply couldn`t fulfill. If you are dissappointed you sometimes get angry. In their kickstarter campaign they seem to have not clarified enough that Battalion is NOT an shooter that aims for realism. And you can easily find more. Both sides are to blame. Even my hopes for this game are almost gone. It is not the game I had hoped for. I even reinstalled Call of Duty 2 to see if maybe I was wrong and I simply didn`t enjoy this type of game anymore. But no, I still have a lot of fun with this game. I only miss the sprint in this game. I got so used to it. It maybe was too optimistic to await that a small team of developers could make an game that is as good as Call of Duty 2. I mean Call of Duty 2 was made by maybe the most expierenced developers of that time. But on the other hand I could also be evil and say that the developers can`t even optimize the game that they made. I have 50 FPS or less when playing this game while I have in Battlefield 1 in Full-HD more FPS.. Which is also true. I am not even angry or something, just dissapointed. If only the developers could state if they are going with this super fast gameplay or if they are ready to make drastic changes for the core mechanics. If they want to keep the super fast gameplay without recoil and fast time to till they should just say it and I could find my peace with this game and move on. But if they say they I will make bigger changes to the gameplay I will stick around and atleast try it.
  2. powerZ

    Rifle Balance

    Headshot = Kill Upper Body = Kill Its the best solution I think. Battalion is based around movement, so just evade them by using the right movement. The sniper is powerful in most games if you use it right.
  3. powerZ

    Classic playlist

    Even now when I go back to play Call of Duty 2, I miss the Sprint. I got so used to it.
  4. powerZ

    Re-make Carentan

    The Devs shouldnt waste their manpower on it. Modders will anyway remake that old maps.
  5. Mostly new Maps... because I will play S&D and TDM only for sure. Maybe the best maps could make it in the official map pool for new seasons to keep the game fresh. I also would like to see classic maps like... mp_carentan mp_dawnville mp_toujane mp_matmata mp_railyard mp_bridge mp_tigertown and from the newer maps... mp_vacant mp_broadcast
  6. powerZ

    What happened?

    I dont think they should remove the repuation system BUT they should remove the "negative reputation". Getting downvoted for bringing new ideas in is not the right way to do things. Its like an fascist regime here if you cant express your ideas without getting downvoted. A positive reputation could be more like a motivation to invest more in the community to make this game better. A forum is generelly about discussion so we could discuss new ideas and agree or disagree on whatever..... but in the end the developers will look at the ideas anyway and decide what they will implement in the game. With Alphas and Betas players will test the game and decide if a feature should be implemented or kicked out of the game. In the end is all about an AGREEMENT between players and developers to make the best game possible. The rest is a problem of our modern society. Most of the people dont care what they write on the Internet. With a growing community will we automatically have more idiots in our community thats a problem we have to deal with. In real life we have the law enforcement and our justice system. On the Internet we have forum rules and moderators for the forum. They need to overlook that everyone sticks to the forum rules. Its not a 100% System in real life we also have murderers, rapists, thiefs etc. and on forums we will have selfish users, trolls etc.... nothing is perfect
  7. powerZ

    Help us decide our competitive rank names

    1. Personal Level I would go with military ranks there. 2. Solo and Team competetive ranks I would go with the same Ranking System here. Just add a Solo and Team there. Bronze I Bronze II Bronze III Silver I Silver II Silver III Gold I Gold II Gold III Master (League) Grandmaster (League) Legendary (League) The (competetive) ranks from CS:GO are terrible, every non cs player can't tell what rank is good and what rank is not. But everyone knows that gold is better than silver or master is worse than grandmaster.
  8. Hi, I would like to introduce myself too. I am from Germany and started playing Online-Shooters after we finally had Internet at my Parents House. The first Game I played online was America's Army and after that I started playing Call of Duty (1) with some of my Friends. I established a Clan in January 2005 and we started making Clanwars against other Clans we knew from a Server we were always playing on. By the Release of Call of Duty 2 we were already quite good Players. We played ESL, Clanbase etc. and did good. But with the Relase of Call of Duty 4 - Modern Warfare most us werent that hooked anymore. I stepped back from playing active Call of Duty 4 with a team and let other Players I knew play for my Clan a bit. They managed to be #1 Ranked in the Call of Duty 4 EAS when it was new. After some Time they wandered off to a bigger Team and I "closed" my Clan. After that I played some Battlefield 3 and 4 for Fun because it came the closest to the Shooters that I like. Its crazy to see that Clans like H2K, Dignitas, n!faculty are now these famous Organisations that I used to play against when I was younger. With the Announcement of Battalion 1944 I am motivated to play competetive again to see if I still have what it takes (Unfortunately I also missed the Alpha Key, so I hope I will be able to fetch a Beta Key)
  9. powerZ

    Battalion 1944 User Interface - Ideas Thread

    HUD in the Multiplayer Bring back the Compass! I dont want a Minimap, I would prefer a normal Map with the Names of the different Locations on it, accessable via "M". Maybe also shown in the Loading Screen of the Map so Players could have time to learn the Locations while the Map loads. The Compass should be in the Center of the Monitor as a linear Compass (already shown by some people) or only show the needle. The CoD 1/2 Version is too Big. It should also show nearby Friends and Enemies. It shouldnt be too easy to spot Enemies, in every other Shooter I can easily do that because of a Minimap. NO Teamwork needed. For a competetive Search and Destroy Match I would love if it would look somethin like this I made. Every Information that is needed is shown without blocking the important Area of the Monitor.
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