Im going to keep this nice short and sweet ,to the point...
the garand... alot of people are asking for a bolt action allied weapons(including myself)
but devs have written this off.. so i propose a few changes to make the garand seem more inviting to use .
firstly ill start with the weapon,
A reload system for the m1 garand would be so helpful!.. for these reasons.
when youve killed someone a team mate would normally come to find you, lets say you have 2 bullets left and want a full clip.
you have to shoot those last 2 and get a reload but this will show you exact position on the radar... not very good for getting into a sneaky position for a counter attack.
when you reload regardless of whats left in the clip disappears from ammo count and a brand new clip is loaded.
secondly a hitbox damage change for kar98k
at the moment i believe they use boxes and not spherical shapes.(not being technical just ideas) something like this.
as you can see the torso and head are one hit kills.. legs and arms just damages alot but not kill.
had a one hit kill for just lungs and head and belly be lets say 99 dmg but again wont kill... then this might help with the balancing of the kar98k and garand.
slightly more flinch would also contribute but not essential
on to snipers...
maybe when sniper is equipped there wont be a crosshair this will help with not lining up shots for quickscopes making them not seem so powerful...
and i know what youll say.. they will just put a dot in the middle of their screen... ,
thats all well and good but how many will actually do this?
also make the hipfire be more random.
a slightly bigger increase of inaccuracy while jumping and moving for all guns... just even though its perfect for close ranges im still finding people using this technique at a much longer distance and becoming successful... this isnt a major problem for me but its something ive seen pop up on forums and elsewhere...
please let me know what you think.