So I have been debating and thinking a lot about this idea and I think its worked out far enough to show and receive feedback. Currently working on the learning UE4 and already making general systems that can be prepared for.
Goal and Maps
The idea is that a group of players will be fighting a onslaught of AI enemies that will come on in waves. Here the players got to work together to survive and scavenge guns from the AI.Below are a few small map ideas that can support this game-mode. Though I like the map that is surrounded by enemy spawns, this increases tension and possible flanks by the AI
This is going to be the hardest part as AI is just not easy to program right rather said really hard.
The composition of the AI changes on which is the current round, having multiple classes:
Sub-machine gunner (grunt that sprints forward)
Assault/support (stays more back and throws nades)
Sniper (stands back and seeks higher positions to take shots
Maybe a 8/4/1 division seems about right
Over each round the AI enemies are supposed to get more "intelligent".
Reaction speed on seeing targets
Focus cone(for spotting people)
Specifics(possible tactics and is going to be really hard/impossible):
Keep track of players location if spotted to find targets
Possible flanking routes
Just some random ideas that might make it more interesting
Restocking ammunition at end of wave
Care-package with weapons/ammo
DP28 as stationary gun
Shop?(kinda goes against the grain with the current game)
This will take me ages and hopefully by when the mod tools are complete I have something to show, the AI is going to be the hardest part and will be the focus after I get the basic game-mode working. Until then if you have any additional ideas or critique just please post a reply, I am more than interested to read your opinion.