InstaPizza

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About InstaPizza

  • Rank
    Member
  • Birthday 06/20/1996

Converted

  • INTERESTS
    General gaming(competitive shooters mainly but also rogue likes), game design and general programming
  • OCCUPATION
    Student Software engineering
  • LOCATION
    Amersfoort Netherlands

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  1. Sadly your system will not be able to play the game, your cpu is slightly too slow, your ram is fine. But your graphics card is the main problem. Its simply too weak. And it sounds to me that you are playing on a fairly old laptop.
  2. The thread below was about cheaters smurfing and trolling where I expanded on a possible system. Where I mentioned: "Another system that could work and is quite interesting(I have read it somewhere before and is active in a game I think). Basically the players besides rank are split up by 'karma' score in different pools and are only allowed to play in that pool. Also with cheaters would be banned to a cheater pool so they only play against other cheaters. And in case players group together they play in the lowest pool that is available in that party. The problem with this system is that the playerbase gets segregated and if there are only a few players matching would be near impossible. This would make players play more often play with others that have similar 'karma' and make the experience better or worse depending on who you are. It's sounds like a solid system to me but don't know how well it would work in the real world." What do you guys think about a system like this?
  3. @natsu the thing is not to rely on player input,that would skew the results. I would more rely on team damage, blocking. And possibly similar to the machine learning CS:GO is trying to use for hacker detection. But that takes a massive amount of information and an insane amount of work from the dev team. I would not expect this from Bulkhead.
  4. True, its mainly limiting the amount of cheaters or moving them somewhere else from the normal players. I really dont know how effective the methode i mentioned will be if implemented.
  5. Problem with this again is that you just delay the cheaters until they realize they were caught. The fight against cheaters is unwinnable, it will be a continuous fight.
  6. Some answers from a fellow player First could you give us your specs? And yes there is going to be options to turn of a lot of details to improve performance, for example you could turn of a lot of objects outside the level as mentioned by Phantasy in one of his videos. So far the performance is also pretty decent from what i have seen. You would have to contact a dev or support directly for this. But I think this is unlikely to happen. Know that this controller just spoofs/fakes a normal Playstation controller and will most likely work. I don't know what you exactly mean with this question, is this also for PS4? If so I highly doubt it. Personally don't have much experience with paring a mouse and keyboard with Playstation. Highly doubt it, it would be highly unfair for the console players. I understand that some of these answers are vague, but i cant give you anymore info.
  7. Personally I have been thinking about this problem for a while and have seen several different systems. The CS:GO example is only a threshold really, which isn't hard to surpass(did it in 3 days) which only limits the amount of new accounts entering the competitive mod. It doesn't solve the problem just delay it. And besides that is making a prime account isn't hard either, you can do it with a cheap prepaid phone number. Those are 5 euro's here and CS:GO on sale is 7.50, so a total of 12.50 which is another threshold but wont stop new accounts to be made for trolling, smurfing or grieving. Another system that could work and is quite interesting(I have read it somewhere before and is active in a game I think). Basically the players besides rank are split up by 'karma' score in different pools and are only allowed to play in that pool. Also with cheaters would be banned to a cheater pool so they only play against other cheaters. And in case players group together they play in the lowest pool that is available in that party. The problem with this system is that the playerbase gets segregated and if there are only a few players matching would be near impossible. This would make players play more often play with others that have similar 'karma' and make the experience better or worse depending on who you are. It's sounds like a solid system to me but don't know how well it would work in the real world.
  8. It will definitely be there, the game is build in the Unreal Engine as you probably know which has most resolutions build in(realistically speaking the engine gets those from the graphics card). So I expect the devs at bulkhead to use that. It would be really odd if they didn't.
  9. @KoffeeYep somehow managed it See you there.
  10. Well thanks @[CM] BigTuna It was weird as i just saw the 3 options(alpa,beta, early acces) in the humble store at the 2nd of april. All I did that day was search in the humble bundle store and bought it. I guess removing it completely happened a few days after it was suppose to happen.
  11. The advantage of being a game horder I guess. Just hope that I am in the closed Alpha.
  12. I had the humble bundle monthly which gives you a 10% discount. And thats why it was cheaper.
  13. So I kinda messed up and now I am wondering what is going to happen. Today I was reading up on when the closed alpha is going to be a announced (which is today) but saw an older blog post about how the preorders were going to close on the 31st of March. This made me wonder when I ordered the game with closed alpha access. Looking into my humblebundle purchase history I saw that I had ordered it on 2nd of april. So my question is: am I in the closed alpha or not? Thanks in advance