After reading about the design decisions around Battalion 1944's movement and how the developers feel the players should be in 100% control and not tied to action buttons, I had a couple of questions regarding melee and grenades.
Melee - in CoD, melee is an action button. In other games, you switch to your knife and manually slash your opponents. It doesn't require much aim but you had to get the distance and timing right. I'm wondering if Battalion 1944 will use the CoD one button action melee or more of a traditional melee approach?
For melee I'd much rather have manual attacking as I hate the autokill nature of melee in CoD. It feels cheap and not skillful at all.
Grenades - again, in CoD, grenades are bound to a separate button. In other games, grenades are selected then thrown. Which style is Battalion 1944 using?
For grenades I don't mind either version. The CoD style allows faster throwing of grenades as you save that split second of having to pull up your grenade so it may make more sense in the faster gameplay that Battalion 1944 is going for.