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Kizmmit

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About Kizmmit

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  1. Re-make Carentan

    Download the UE and get crackin' at it boys.
  2. influence

    Yes.
  3. Feedback from competitive players

    "We are completely on different pages in the concept of what we call competitive games, what we just did was put all the biggest titles of e-sports." ANYTHING can be a competitive game, let's have a contest of who can shoot up the most heroin and you'd have a competitive game, so OF COURSE we're talking in the context of large esport titles. "You can not compare the number of e-sport players nowadays with the past." You can compare it, because that's what comparisons are. We have many more people in the competitive gaming pool than we did in the past. "Not completely aware of the COD competition on consoles, especially on the XBOX, which was the main console at the time, can not be compared to the PC ." Reading comprehension is terrible with people on the site, what's up with that, you just read the gist of what you want and argue something I've already covered. You say yourself ' I think 30 rounds like in CS is very boring, there are many rounds, fewer rounds and other game modes like CTF I think they were a good option and would bring something different.' literally comparing CS to other game modes from your console experience. But as soon as I draw comparisons to successful esport titles you say 'oh well you can't compare them, it's just good' ignoring how ridiculous that assertion is, you do realise that it goes both ways right? I mean it's full of shit, but if that's the argument you're going to use, I or anybody else could just tell you they can't be compared. "but it is still good and competitive, not because it does not have millions of players at the time that it is still not competitive" So if you're Bulkhead what do you think you're going to do, look at the history of PC FPS games and go 'Hmm, over a decade of community play and opinion refinement has indicated that S&D is far and away the best game mode for competitive play, looking at other esport titles indicates that a single game mode is an essential component to their success.' or do you go 'You know this guy on our forums told us how Xbox COD had this cool system where they played other game modes competitively as well, what's that? It wasn't a fraction as popular as it's PC counterpart? No, I'm sure it's fine, let's go ahead with it. No look even though literally every other popular competitive game of the modern era has a single primary game mode, I'm sure this guy has the answer to improve the game beyond what we or the community could have thought of in the last decade' I already said it earlier but since you seem to have a hard time comprehending I'll repeat it again. BAT44 is bringing COD2 and COD4 Promod to the modern era of competitive gaming, as a esport contender to CS:GO Nobody in their right mind is going to forcibly push the community into playing CTF or Domination or whatever game mode you thought was fun on Console as a primary competitive platform. You can like it, you can want it, but you'd have to be pretty intellectually dishonest or downright stupid to think it's the right move. " It is difficult to explain to those who did not play these games competitively on the console, especially BO1, because the ruleset was good after BO1 just became similar to a public game. That I knew was the only competitive way with 3 game modes within it, and it was what I liked to play, and I played the others that people know and are familiar with, and between the two I think the 1st one would be different and it was The one that gave me the most pleasure to play." The most reasonable thing you've said so far, you liked it good for you!!! "It is not by millions people liking a thing that makes it good, formerly people who played a game in a competitive way was 1% of the community. And today is 5%" I'm going to quote you here from your OP "One of the points I liked least was that the game competively go to S&D, I liked to see more variety in competitive mode" If your argument is not many people play competitively, then why are you trying to go for a push to have other game modes to be included competitively? If you just want CTF to simply exist then we could agree, but what I have an issue with is you trying to tell me that promoting CTF as a competitive mode of play should be a priority or even wanted. I promise you that S&D will be the only serious game mode at LANs, there will be no teams practicing and scrimming for CTF. This 1%, 5% thing is absolute crap. "playing a competitive game is not playing in a ranked system, but when you enter the game, play in scrims, mixs, gamebattles in my time on consoles, one day cups, to train and go to lans. I hope that someone who has walked in those wanderings at the time understands what I mean and that I can better convey what I am trying to convey." Yes I have done those things, I have represented teams, scrimmed, trained and attended lans. "in lans and online tournaments, against the best teams in the game, patronized by the big organizations of today, that you see for this e-sport out. And this well in the beginning of e-sport, in the xbox that even today has much less visibility. A video like example, https://www.youtube.com/watch?v=oq7FHAGp1kM, the ruleset played was not this, in the example of this video that the ruleset is the MLG are allowed OP weapons and other things that were not allowed. You can not tell me it's not a competitive game." You know that youtube video succinctly displays why you don't get it. Watching that video gave me virtual cancer, for you to use it as an example that it's a competitive game, or an argument for multiple game modes shows how this game isn't developed with people like you in mind. Activision is still pumping out a new COD every year, I'm sure that those same rulesets you're so fond of are still being played now, so why don't you just go play that then. Everything you're suggesting would move the original vision of bringing COD2/COD4 Promod forward with a modern polish completely backwards. If you can't understand that then you're going to just be completely disappointed when the game releases.
  4. Feedback from competitive players

    "FPS game since very new, both on the console and PC. I will indicate the games I played more or less in chronological order and on which platform and at what level they were played.Wolfenstein: Enemy Territory (PC / Casual)CS 1.6 (PC / Casual)COD 4 (PC / PS3) / Casual)COD MW2 (PS3 / Casual)COD BO1 (PS3 / High)COD MW3 (XBOX360 / High)COD BO2 (XBOX360 / High)CS GO (PC / Casual)OverWatch (PC / Casual)" I made the effort to clean up your competitive gaming credentials. "MW3 and BO2 were no longer games that I enjoyed playing so much due to many changes in the competitive rules that made the game less and less skill based and the games themselves, and I ended up not playing." Competitive ruleset aside there were a myriad of problems with titles going past COD 4 *cough* mod tools "I never had as much fun playing a game as BO1 in PS3 competitive mode. The game was competitively played with Decerto rules: S&D, CTF and Demolition game modes, several restricted weapons, only frag and flash, and a very skill-based individual game and teamwork, games were played 4vs4." I sincerely hope you don't expect a similar experience to competitive BO1 on the PS3. "I liked to see more variety in competitive mode, as for example in overwatch we have escort and dominion." There are actually 4 game modes in Overwatch -Escort, Assault, Hybrid, and Control- except that Escort/Hybrid are the only modes people like competitively (Hybrid is only technically a separate game mode because it has one assault point before becoming fully Escort) Assault is loathed by the competitive community, and Control is tolerated as a form of tiebreaker. Another thing you're missing is that the Overwatch team push for the map pools any tournaments hosted. "I think 30 rounds like in CS is very boring, there are many rounds, fewer rounds and other game modes like CTF I think they were a good option and would bring something different." Unfortunately what you think is boring is not the consensus amongst the majority of players! Even if I didn't 'fix' your gaming cred above, you'll notice that the two games that Battalion 1944 is modelled after is COD 2 (which you never played competitively), or COD4 Promod (which you also never played competitively). Remember how I said that the Overwatch team pushes for the map pools at tournaments? The community never really had a chance to figure out what they wanted out of Overwatch because it isn't an organically grown scene. When I was 11 years old playing MOH:AA, did you know what the most popular multiplayer servers were by far? Freeze-tag objective. When I transitioned into COD1, did you know what the most popular multiplayer server were by far? S&D. COD2? S&D. CS 1.6? S&D. COD4? S&D, and I could go on. What you're failing to understand is that S&D is not some arbitrary pick by the Bulkhead Developers about what game mode Bat44 will be developed in mind for, it's something the community has stood behind for over a decade. Way before companies took real interest in LAN tournaments, through sheer competitive drive and passion for the game, everyone played S&D as the true and primary game mode for competitive play. Saying you think it would be more fun or better to bring in something different, shows true ignorance about where the pulse of the people are on this. " A competing game with several game modes is more fun for players to play and for those who are watching." According to who, you? Let's have a look at the most popular esports in the world as it stands. LOL - 1 game mode Dota 2 - 1 game mode CS:GO - 1 game mode Literally all fighting games - 1 game mode SC:BW - unchanged for over a decade and arguably the most popular esport in S.Korea - 1 game mode SC2 - 1 game mode WOW Arena Tournaments 3v3 - 1 game mode again I could just go on. Look I have no problem if you want to come in and just state, look I think that personally this would be more fun, nobody can argue with that, that's your opinion and maybe people could persuade you with their own anecdotes why. But every point so far you have brought up to reinforce your belief and reasoning has been so so so so wrong. "When I say several, I do not say 5 or 6 but 3 would be the ideial, S&D and CTF for me are the best modes and then we have demolition or dominion as 3rd option, or a new game mode that seemed to me that Joe mentioned in the interview ." Maybe you'd like to elaborate on the arbitrary number of game modes a title should have, or are you just spit-balling ideas mid post? This doesn't seem very well thought out. "I am creating this topic because I have already seen in this forum a player that played at that time with the Decerto rules certainly to be enthusiastic about the game, and so we could gather here and give our opinion about the game and transmit some feedback that would be positive for the development of the game." If anything that you said was ever implemented it would not be a positive development for the game. Other game modes had tens of years to compete as a viable competitive game mode out of the realm of external influence, and the free market of ideas has indicated the entire time that having a singular game mode for people to compete around is best. "S&D, will always have to be one of the main game modes" Change this to the primary competitive game mode and you'd be set.
  5. Feedback on Gameplay Video

    Did you see the part where I quoted you and directly responded to each point you tried to present? Did you also see the part where you quote and cherrypick me talking about 'casuals' and 'old people' in a broad sense, when -if you had bothered to read what I wrote- had already told you that 'if you want to stick your head in the sand and say that there's no truth to it at all then I have nothing to say.' and 'despite me thinking there is a large element of truth to it, it's a joke'. This is all the while not even the primary point I was trying to make. I know that you're upset because you're probably a member of the lawn bowls association and take personal offence when I make tongue-in-cheek jokes about the types of people that are making the stupid criticisms I'm responding to. But you don't have to inject yourself into every conversation and defend the honour of the elderly buddy. <insert arthritis medication here>
  6. Feedback on Gameplay Video

    "OK,... I guess you've got to calm down mate. Most likely a lot of people would agree that those complaints aren't valid and merely surface how some folks seem to catch like no more than 10% of the information " You're correct, the complaints aren't valid, and I'm specifically talking to those complaints. "However, there is absolutely no need for anyone to play the mad guy now and starting to throw stereotypes around like those were bearing any truth at all." There's two things I want to address here, the first being that if you want to stick your head in the sand and say that there's no truth to it at all then I have nothing to say. The second thing being that despite me thinking there is a large element of truth to it, it's a joke. "Seriously, this has nothing to do with 'casual vs pro', nor 'old vs young' or any of those constructs." Right, this has everything to do with competitive viability, which casuals and old people don't seem to understand. "Please, reality is more than that and offending great portions of any game's player base and even trying to chase them out of a game completely isn't going to help anyone and unnecessarily outrageous. Trying to explain to a vocal minority of people, that you agreed that their points aren't valid, why they're wrong is 'unnecessarily outrageous'. Perhaps if I had worded it more eloquently in regards to their feelings you wouldn't have wasted my time writing this. "Just hold on a minute and try to picture how populated a game would be when only explicitly competitive players were allowed to play it. That's not going to work ever and no, that 700,000 player count (!) in CS:GO does not consist of exclusively-competitive, unmarried and childless 15-to-25-year-olds. Believe me. Look, the game will have its focus on competitive gaming, there is no doubt about that, but there will also be a casual and a community layer to it, just like in CS:GO. Finally, by now we all know what the core of Battalion 1944 looks like and I guess we're safe to say Bulkhead is not going to shift direction because of some sort of anti-hype (probably too strong of a word, but I guess you get what I mean) going on currently." Great, you built up a straw-man and argued against it. I never said that Battalion should consist of exclusively competitive players, and I never said there wouldn't be a casual layer to it. This entire chunk of text is completely asinine and you should feel bad. "So, what's the deal? Stay nice and keep this place a worthwhile visit for everyone. Thanks!" If I say something that is completely full of shit I have two expectations, the first being that I'd be ridiculed, the second being that I would be told exactly why I was wrong. Perhaps you could spend less time policing the tone of my statements/behaviour, and worry more about contributing actual discussion pertinent to the game.
  7. Feedback on Gameplay Video

    There seems to be a lot of daddy gamers in here that think that the game is going to go in the direction that they assumed it would, rather than you know - what they said they would do, which is bring a COD4 Promod/COD2 type game, into the modern era of competitive gaming. Nobody cares if you want to reenact Band of Brothers. Nobody cares if you think the movement is too fast, or if the kids are on your damn lawn. Nobody cares if you want an 'authentic WW2 experience'. Nobody carfes that you're aged 30-50 and have a wife and kids to look after. Nobody cares that you don't want sprint -a key feature in COD4 Promod, which I will remind you, is exactly the type of game they wanted to replicate- Nobody cares if you can't comprehend game design intention even if it's clearly outlined. You casuals need to just get out, because if the developers took anything you guys said seriously, it would kill the game as a future esport/competitor to CS:GO. Go back to playing backgammon and complaining about back pain.
  8. I'll just have to make do.
  9. oh you're the casual idiot that didn't know that 'cod4' implied promod.
  10. Are you the idiot from other threads that wants this game to be more like Battlefield/Arma or whatever daddy ww2 shooter people are suggesting? Yes, I'm sorry if I have to point it out but it was a tongue-in-cheek comment about something that I think would be a good addition. Here's an article you might find helpful
  11. Quick thoughts on battalion1944

    Thoughts on Battalion 1944, 90% of the post is you ranting about a different game :thinking:
  12. What would you do differently?

    I think anything that gives good players more opportunities to widen the gap is good. In following with that - Keep sprint, tweak it if need be, but getting certain nade/rush/positional timings down to a tee via sprint/strafe quake movement abuse was what separated an average SMG from a great SMG player. - Remove red dots *for competitive play*, while I understand that red dots can be an introductory tool to get newer players to play directionally with sound (god knows CS:GO had some of the worst sound engineering in competitive gaming), I think that all it does is lower the skill ceiling. If people want it on their own servers or public casual servers hosted by Battalion, then go ahead. - Ignore people asking for a compass. If you want to join a squad of 5 and 'attack this position!' roleplay with your friends, go purchase Battlefield 1. If anybody in my team was trying to give me coordinates (instead of commonplace names for map positions) for a player's position I wouldn't be in a team with them. I spent a good portion of my gaming time playing competitive cod, let's try and not tarnish it with people that thought the perk system in vanilla cod 4 was the pinnacle of gameplay. peace
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