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Everything posted by Cookiebot

  1. Customizable ScoreBoard

    I know this is pretty early to think about the design of the scoreboard. Still i think many games, even CS:GO misses key features of the scoreboard. Mainly the scoreboard needs to be uncluttered, and yet display relevant information. However, different roles could possible benefit to see different stats to be more relevant. For example, lets say I mainly play assault and have the responsibility to nade a key spot of the map. I would love to see average grenade damage per round to know if it is effective. At the same time, my mate is the entry smg, he would find entry kills much more descriptive how good he is playing he's role. I think it would be pretty neat to have a basic simple scoreboard, where you could add 2-3 different custom stats from a list (ADR, grenade damage, clutches, HS %, bomb defuses / plants etch) What do you guys think?
  2. Are you a grill? You might even get one if you are
  3. MOD training

    Cod4 training mode was also pretty sweet, you could place bots in common places and try to find new wallkbangs among other things too. This would be super helpfull
  4. Movement System

    And it gave you a significant advantage. So many good smg:s were able to rush before nades to A site on Strike attack thanks to some excelent movement mechanics. I, on the other hand always was blown up by that fucking car
  5. Automatics vs Bolts vs Semi

    Good points. I think that this will be balanced with the card system, and if you think about it maps were smallish in cod2 too, and there bolt actions were used all around. I don't think the americans had any siginificant advantage over the other factions with the garand and m1. Cod2 didn't have sprinting tho, who knows if it significally nerfs single shot rifles.

    They haven't decided yet, have a look here:
  7. Hi! Firstly let me say that I am very exited for this game, and I absolutely love the direction the game has. I have seen a lot of talking about strafe jumping in this game, but I would like to compile a few "features" of the all kinds of games that give just a small advantage to the player who masters them, but makes the game feel a lot more deep. 1. Silent jumps / spots on maps (Mainly in cod4) Theese small gltiches made an extrodinary deep movment for many smgs in a lot of maps (backlot and crash spring to mind the most). The ability to move fast without sound around the map IF you knew where to go and how to get there, or jump down from crash roof to the small wooden pallet and clutch the round when the enemy thought you were on the roof were deeply satisfying. 2. Bounces (Mainly cod4) Bounces were a nice touch to the movment system, if you exclude the mega bounces you could do. But the smaller ones you did from the concreate walls when running down with the smg were pretty nice, and could help get the advantage in a firefight. 3. Running faster when hugging the wall (Cod2/Cod4) If you ran a bit "into" the wall you would walk faster, not a lot but just the right amount to make a few rushes before the nades land in. 4. Boosting (CS) This Is a feature i guite like in CS, makes for innovative strategies and hold positions. Also the "jump boosting" where the guy on top gets flung fast forward is quite fun, and I thinkg it could fit in the batallion gameplay. 5. Cancelling fall damage by climbing a ledge (Cod4) You could cancel your fall damage by climbing up a ledge when you were falling, if you timed it right. I am not suggesting to implement everything, But I hope that you devs could let us experiment with a few during the alphas/betas. A bit of a "broken" game could increase the skill gap significally CU 26.5 Brothers 5on5 server on High++ Fast PM ME!!! -CookieBot
  8. Trello / Progress status

    Depending what kind of internal trackin program they use, trello is pretty flexible to intergrate to for example jira
  9. Soldier Service Number

    This could also be a fantastic way to reward early kickstarter backers / alpha testers and so on. Unique low digit service numbers or somthing similiar
  10. Quick thoughts on battalion1944

    Well, I got to say that I haven't ever seen a company take this much feedback in so early stage of the game development as Bulkhead has. So many ex pros / casters etch have had the opportunity to help make this game as good as it can be. To even suggest that bulkhead is underestimating the community is almost a insult Not to mention the confirmation of mod support etch....
  11. May 28th!!!!

    Yes, time of the day is not yet known to my knowleadge.
  12. I find it quite funny that people judge the game from pre alpha footage, especially when it has been stated multiple times that gun balancing is comming later. Also, the devs have said that they will be very supportive of modding the game, Im sure everybody will get what they wan't from the game
  13. New Reputation

    Quite like the update, don't see the need to reset them Damn, a few of you have a ton of rep allredy
  14. Stupid question, could it be done with different materials? I Don't know how the UE4 sound engine work Like for example a prop has the material "matress" that when stepped on wouldn't make a sound. Anyways, the same "advantages" that silent jumps made could probably be implemented way better with good map design. Ah almost forgot that the vault didn't make any sound in promod, good stuff man.
  15. ADS sensitivity

    This has been confirmed multiple times, and if I am not mistaken Joe actually said in the interview with Dust Mouret that it is actualy allredy built in
  16. Stacks - in-game economy

    Actually not a bad idea at all.
  17. Stacks - in-game economy

    Well this could be debated to the opposite end, a skillfull player will have a deeper set of capabiliteis to deal with the disadvantage. Yes, it potenttialy means you can't rush before a few set nades, and need to play a round more defensive. Though luck, you shouldn't have lost the round before, and maybe you should go for a second sniper to balance the disadvantage out. Also thinkin long term, this system should potenttialy increase the skill gap of bad players and good ones. The good ones have strats for all kinds of different situations (when on the advantage, or disadvantage). This could lead to some very interesting in-game strategy meta changes witouh ever needing to add weapons / maps as the very best teams counter each others habits. The amount of advantage could be too much or too little with 1 second spawn delays, hard to know before playing the maps. But I think this is a great idea to incorporate some kind of punishment to reckless play, and reward those who prevail. Also this keeps the best of 2 worlds, the cod clutch round to round gameplay, with a deep underlying metagame like CS has with its economy system, yet without boring saving in corners for 30 last seconds of the round.
  18. Awesome, thanks man. When you get to it and add more stuff some sort of logical folder structure would be nice. Dropbox dosn't support metadata right?
  19. A Lengthy Interview with Joe Brammer

    I kind of see why it could be a bit unnethical. You COULD add features that boost your own success / know stuff that a normal player would not. That said, I don't think this would be a issue and I hope that all the devs would compete if they wish like the rest of us. Maybe this is Joe's way to crate a good excuse if he gets wrecked by other players
  20. I watched the interview and a few ideas popped up. Sorry for bad formatting, need to write this down before I go to sleep and forget. 1. In game market system: I thought it was a good idea not to include a ton of shit low value skins, but include just lower value items that has a use (for example the engraving letters) I think it could be a great idea to allow players who buys "cases" to vote on stuff: for example the next showmatch players in the next lan, or what the next "community friday" event would be Also personally, I would love to see some transparency where the money I have put wen't, for example how much I have payed different skin makers and so on 2. Making a helping community that welcoms newcomers Reward players that actually are helpfull, for example in CS you got the system to give players recomandations. It is not a perfect system, the only "reward" to a person is a small number on your profile, a exclusive skin for 100 commendations for example could be nice. Ofcourse the issue of "Commend for Commend" should be removed somehow. In game "Training Academy". This could be a place that is constantly updated with a stream of for example helpfull youtube tutorials the community makes. This could lessen the "hassle" to find good youtube tutorials on stuff, and make it possible for developers to reward hard work. If your video gets selected = a exclusive skin or somehing? Apprenticeship system: In-game feature to ask for Apprenticeship from a highed ranked player. You could volunteer to pe put as a teacher, and you would be paired with Apprenticeship seekers with lower rank + approximatyly living in the same region. After for example a week of this, the apprentice could vote if the teacher did a good job and the teacher could be rewarded accordingly. 3. Grenades I bet mollies have been suggested a million times before, but what about scramble grenades instead of flashes? They could make noise that cancels out for example footsteps in a small radius for a few seconds. Usefull for sneaky plants / defuses / rotates? Okay now my mind is so tired that I need to get some sleep. Sorry for spelling mistakes.
  21. Well, if you go techical strafing was a bug in the engine too, and it has been implemented in the new engine that dosn't have it
  22. A Lengthy Interview with Joe Brammer

    Thank you for this interview, Had a blast watching it Joe has to take a 1v1 showmatch against Pansy on stream, both putting up all esport earned cash while playing in the pot!