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Cookiebot

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27 Outstanding Community Member

About Cookiebot

  • Rank
    Member
  • Birthday 05/23/1991

Converted

  • INTERESTS
    Evrything exept hardcore bunny hunting
  • OCCUPATION
    Playing games, doing sports and having fun
  • LOCATION
    Finland
  1. Customizable ScoreBoard

    I know this is pretty early to think about the design of the scoreboard. Still i think many games, even CS:GO misses key features of the scoreboard. Mainly the scoreboard needs to be uncluttered, and yet display relevant information. However, different roles could possible benefit to see different stats to be more relevant. For example, lets say I mainly play assault and have the responsibility to nade a key spot of the map. I would love to see average grenade damage per round to know if it is effective. At the same time, my mate is the entry smg, he would find entry kills much more descriptive how good he is playing he's role. I think it would be pretty neat to have a basic simple scoreboard, where you could add 2-3 different custom stats from a list (ADR, grenade damage, clutches, HS %, bomb defuses / plants etch) What do you guys think?
  2. Are you a grill? You might even get one if you are
  3. MOD training

    Cod4 training mode was also pretty sweet, you could place bots in common places and try to find new wallkbangs among other things too. This would be super helpfull
  4. Movement System

    And it gave you a significant advantage. So many good smg:s were able to rush before nades to A site on Strike attack thanks to some excelent movement mechanics. I, on the other hand always was blown up by that fucking car
  5. Automatics vs Bolts vs Semi

    Good points. I think that this will be balanced with the card system, and if you think about it maps were smallish in cod2 too, and there bolt actions were used all around. I don't think the americans had any siginificant advantage over the other factions with the garand and m1. Cod2 didn't have sprinting tho, who knows if it significally nerfs single shot rifles.
  6. SKINS IN THE GAME

    They haven't decided yet, have a look here:
  7. Trello / Progress status

    Depending what kind of internal trackin program they use, trello is pretty flexible to intergrate to for example jira
  8. Soldier Service Number

    This could also be a fantastic way to reward early kickstarter backers / alpha testers and so on. Unique low digit service numbers or somthing similiar
  9. Quick thoughts on battalion1944

    Well, I got to say that I haven't ever seen a company take this much feedback in so early stage of the game development as Bulkhead has. So many ex pros / casters etch have had the opportunity to help make this game as good as it can be. To even suggest that bulkhead is underestimating the community is almost a insult Not to mention the confirmation of mod support etch....
  10. May 28th!!!!

    Yes, time of the day is not yet known to my knowleadge.
  11. I find it quite funny that people judge the game from pre alpha footage, especially when it has been stated multiple times that gun balancing is comming later. Also, the devs have said that they will be very supportive of modding the game, Im sure everybody will get what they wan't from the game
  12. New Reputation

    Quite like the update, don't see the need to reset them Damn, a few of you have a ton of rep allredy
  13. Stupid question, could it be done with different materials? I Don't know how the UE4 sound engine work Like for example a prop has the material "matress" that when stepped on wouldn't make a sound. Anyways, the same "advantages" that silent jumps made could probably be implemented way better with good map design. Ah almost forgot that the vault didn't make any sound in promod, good stuff man.
  14. ADS sensitivity

    This has been confirmed multiple times, and if I am not mistaken Joe actually said in the interview with Dust Mouret that it is actualy allredy built in
  15. Stacks - in-game economy

    Actually not a bad idea at all.
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