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About Cookiebot

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  • Birthday 05/23/1991


    Evrything exept hardcore bunny hunting
    Playing games, doing sports and having fun
  1. Depending what kind of internal trackin program they use, trello is pretty flexible to intergrate to for example jira
  2. This could also be a fantastic way to reward early kickstarter backers / alpha testers and so on. Unique low digit service numbers or somthing similiar
  3. Well, I got to say that I haven't ever seen a company take this much feedback in so early stage of the game development as Bulkhead has. So many ex pros / casters etch have had the opportunity to help make this game as good as it can be. To even suggest that bulkhead is underestimating the community is almost a insult Not to mention the confirmation of mod support etch....
  4. Yes, time of the day is not yet known to my knowleadge.
  5. I find it quite funny that people judge the game from pre alpha footage, especially when it has been stated multiple times that gun balancing is comming later. Also, the devs have said that they will be very supportive of modding the game, Im sure everybody will get what they wan't from the game
  6. Quite like the update, don't see the need to reset them Damn, a few of you have a ton of rep allredy
  7. Stupid question, could it be done with different materials? I Don't know how the UE4 sound engine work Like for example a prop has the material "matress" that when stepped on wouldn't make a sound. Anyways, the same "advantages" that silent jumps made could probably be implemented way better with good map design. Ah almost forgot that the vault didn't make any sound in promod, good stuff man.
  8. This has been confirmed multiple times, and if I am not mistaken Joe actually said in the interview with Dust Mouret that it is actualy allredy built in
  9. Actually not a bad idea at all.
  10. Well this could be debated to the opposite end, a skillfull player will have a deeper set of capabiliteis to deal with the disadvantage. Yes, it potenttialy means you can't rush before a few set nades, and need to play a round more defensive. Though luck, you shouldn't have lost the round before, and maybe you should go for a second sniper to balance the disadvantage out. Also thinkin long term, this system should potenttialy increase the skill gap of bad players and good ones. The good ones have strats for all kinds of different situations (when on the advantage, or disadvantage). This could lead to some very interesting in-game strategy meta changes witouh ever needing to add weapons / maps as the very best teams counter each others habits. The amount of advantage could be too much or too little with 1 second spawn delays, hard to know before playing the maps. But I think this is a great idea to incorporate some kind of punishment to reckless play, and reward those who prevail. Also this keeps the best of 2 worlds, the cod clutch round to round gameplay, with a deep underlying metagame like CS has with its economy system, yet without boring saving in corners for 30 last seconds of the round.
  11. Awesome, thanks man. When you get to it and add more stuff some sort of logical folder structure would be nice. Dropbox dosn't support metadata right?
  12. I kind of see why it could be a bit unnethical. You COULD add features that boost your own success / know stuff that a normal player would not. That said, I don't think this would be a issue and I hope that all the devs would compete if they wish like the rest of us. Maybe this is Joe's way to crate a good excuse if he gets wrecked by other players
  13. I watched the interview and a few ideas popped up. Sorry for bad formatting, need to write this down before I go to sleep and forget. 1. In game market system: I thought it was a good idea not to include a ton of shit low value skins, but include just lower value items that has a use (for example the engraving letters) I think it could be a great idea to allow players who buys "cases" to vote on stuff: for example the next showmatch players in the next lan, or what the next "community friday" event would be Also personally, I would love to see some transparency where the money I have put wen't, for example how much I have payed different skin makers and so on 2. Making a helping community that welcoms newcomers Reward players that actually are helpfull, for example in CS you got the system to give players recomandations. It is not a perfect system, the only "reward" to a person is a small number on your profile, a exclusive skin for 100 commendations for example could be nice. Ofcourse the issue of "Commend for Commend" should be removed somehow. In game "Training Academy". This could be a place that is constantly updated with a stream of for example helpfull youtube tutorials the community makes. This could lessen the "hassle" to find good youtube tutorials on stuff, and make it possible for developers to reward hard work. If your video gets selected = a exclusive skin or somehing? Apprenticeship system: In-game feature to ask for Apprenticeship from a highed ranked player. You could volunteer to pe put as a teacher, and you would be paired with Apprenticeship seekers with lower rank + approximatyly living in the same region. After for example a week of this, the apprentice could vote if the teacher did a good job and the teacher could be rewarded accordingly. 3. Grenades I bet mollies have been suggested a million times before, but what about scramble grenades instead of flashes? They could make noise that cancels out for example footsteps in a small radius for a few seconds. Usefull for sneaky plants / defuses / rotates? Okay now my mind is so tired that I need to get some sleep. Sorry for spelling mistakes.
  14. Well, if you go techical strafing was a bug in the engine too, and it has been implemented in the new engine that dosn't have it
  15. Thank you for this interview, Had a blast watching it Joe has to take a 1v1 showmatch against Pansy on stream, both putting up all esport earned cash while playing in the pot!