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grizzly

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Everything posted by grizzly

  1. fixed by putting steamcmd in C: drive
  2. I'm getting an error saying the following IPC client is in my process, could/should be using an in-process piepe. IPC server is in my process - could/should be using an in process pipe
  3. grizzly

    Jumping

    "decent players like the style of the game" more like the players that have gotten used to shit like csgo, overwatch, PUBG,r6 or any game that isn't movement focused anymore, that is catered to more of a casual linear gameplay instead of older games like Wolfenstein ET, cod2/4, quake etc. these are the players that never even understood game mechanics anyway or if they did, had never cared that much about them either way.
  4. yeah.. lets hope the devs take the right actions and improve the movement
  5. isn't even much like cod4 to be honest, but i would agree that it's more like cod4 than cod2. still nothing on the level as either of them yet
  6. teams competing, hopefully complete movement that's amazing to use, some community made maps in the rotation for comp and smooth animations battalion seriously still has so much potential, if you can't see that then i don't know what to say.. all i have to say is this game still has the potential to be huge
  7. I do see the potential in battalion as a competitive game and really want to see it succeed as each update rolls out. But right now, this movement doesn't feel rewarding in the slightest. Even cod2 has more fluid and beautiful movement compared to battalion. Call me an asshole but i just expected so much more, even from the beta weekend i watched phantasy playing battalion i was just like.. that's really the movement? surely they'll update it. Then i watched a dustmouret interview with brammertron, clarifying goals for battalion, how everything works and just getting the battalion message out there. He went on to say that the team thinks that movement is in a pretty good state right now. And that statement i can't disagree with enough, I have had enough of these games that have completely scrapped movement and made it cater to casual players so that everybody is on 1 level just like what csgo did It upsets me that the movement as a whole feels so lackluster, don't get me wrong i appreciate the spots you can jump up on and the clipping on every map is very well done. just like cod1/2/4. But please bulkhead, look into movement because it's not in a good state right now. I truly hope that brammer only said that to get more people to test out battalion... I truly believe one of the BIGGEST reasons why classic fps succeeded e.g (1.6,quake,doom,cod1/2/4,painkiller, Wolfenstein ET,daikatana) was because the movement was pure, it was simple but at the same time took many hours to master and FELT rewarding (key word there, FELT. MOVEMENT HAS A FEELING!!!). Please, for the PC community refine the movement, don't cater to the masses because they don't understand, do what's right.
  8. it can't be impossible, these sound like excuses to be honest. it should be the standard of what their aim is, if anything cod4's from 2007, make it better than cod4. also there's already people that have ported idtech3 movement into ue4, obviously i haven't tested this so i'm not sure how good it is.
  9. i agree that the animations need to be improved but its more than just animations, overall the way air acceleration works and whatnot needs to be completely reworked. if reflex arena has amazing movement and that was built from scratch then bulkhead can manage to do it (obviously not as fast as reflex, but the same style as cod2/4)
  10. grizzly

    Strafe jump poll

    excel, lets hope they improve movement my g.. promod and cod2 are still much better versions of what battalion is meant to be. although its still early access so that's a positive They started out saying they wanted to do a cod2 remake, then they wanted cod4 movement and do we really have either of those yet? I get the fact that the team wants battalion to be its own thing, but be its own thing with good movement. its not an excuse when people say "cod this, cod that" it's based off cod for god's sake of course people are gonna compare the two, and they should because battalion is supposed to take inspiration from both games I want battalion to be a fucking masterpiece because it has SO much potential to be huge as an esport, it makes me so sad seeing the movement in this state. if any devs need help with testing movement PLEASE message me, I have mastered bhopping in css and have cod4 movement nailed down. I would love to help free of charge and for the pure passion of wanting this game to succeed the worst thing that could happen is they buff the strafing by 5% and leave it as is. its so much more than just a distance issue. the whole movement system needs a rehaul, the air control, air acceleration, friction, ground acceleration, mantling objects/walls/boxes etc needs to be focused in on and given the respect it deserves.
  11. well said zane
  12. grizzly

    Should I cap FPS with stable 150 or stable200?

    yeah, i can't get 200fps stable and when i dropped it down to 150 it felt so much better
  13. @johnoboro the movement is fine, but fine isn't good. the best example of another game that destroyed amazing movement was csgo, 1.6 and source are so much more individually skill based, it's more linear and boring for a spectator, but for the player you have so much more control, no dumb mechanics like full sprinting with a pistol and landing headshots, on 1.6 and source you side strafe and get rewarded (back when pistol rounds were 100% skill based). in csgo it's almost like a 50/50 chance that the sidestrafe wont even do anything, and don't get me started about the bhopping.. hidden path entertainment killed movement in the newer source engine also i'm on 1280x1024, the difference feels so noticeable but at the same time i wish i could just use 1920 while having smooth movement when you play on the allied side of derailed and do perfect strafes as an smg , all to just be naded on your feet. it feels so limiting
  14. i would prefer if they nerfed the jump height but increased the distance/acceleration when you strafe properly
  15. That's fine if they have to redesign maps due to movement changes, as long as the movement is more fluid/smooth then thats what battalion should be striving for in the first place
  16. This is an issue because that's how cs works with crouch jumping and not how cod works with mantle climbing
  17. THANKYOU for saying this, i agree as well that the movement and height are not in a good place right now. Why is nobody talking about this? Are they scared of being slapped by the devs or something? A core system like movement is the single most important aspect of what will make battalion succeed competitively. cod2 and cod4 were perfect and i know that battalion can have an amazing movement system if its done correct
  18. grizzly

    Games literally dead in AU

    staffers and bunnyhoppers. LOL upvoted
  19. grizzly

    sh0tyz's Feedback (as of 2/18/2018)

    on the part of making strafing harder to do, i would like this. BUT, with also more distance on strafes
  20. grizzly

    Which maps do you want?

    toujane/citystreets
  21. i want to send this clip in: https://clips.twitch.tv/SlipperyEntertainingHorseBleedPurple he was deliberately harassing all of my teammates, namely trainwreck and also the enemy team his name was bjorn, my steam id is: STEAM_1:1:15522230 if an admin can check my match history.
  22. if this is the case then it was a map issue and not a movement issue
  23. grizzly

    Demos for EA?

    brammer has said a few times that it'll come out in due time, i'd imagine something like a demo system would take awhile to integrate, demo viewers are always so glitchy, i guess besides cod4/2 for some reason
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