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Division

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About Division

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  1. Division

    Game's Dead guys..

    Once done it will be an awesome game, I don't have any doubt in the long run it will succeed. However, the launch was far more damaging than I think the devs think. Early access or not, gamers want a game they can play. They don't care about the Early Access tag, if they can't play it, bad review incoming, uninstall, never look back. I knew it was a miss when the launch had the same problems as the last closed alpha. I thought they needed at least another month or 2 to hammer out some issues before going Early Access. All the momentum and hype this game had going into Early Access was brought to a dead halt due to that horrible launch. Developers think "Early Access" means they're still working on a game, lots of bugs and crashes, give them time to work it out. Average gamer thinks "Early Access" means they get to play the game early and just be one of the first in on a trend, or make / break the game. When you go early access, it doesn't matter what the developers or like minded people think......the "average gamer" will just trash the game because they can't play or it's too buggy. So developers need to stop with the mentality that early access is just an actual growing period, and think of it as an "evolution" period. When you go Early Access, it's for advertising and hype on a STABLE game, and use community feedback to improve. The devs here thought bugs, crashes, etc., were a givin on early access and gamers would understand, and they were sorely mistaken. To be blunt, most gamers are little shits with little understanding of programming world and couldn't give a damn about it....they just wanna pew pew and suck on lollipops.
  2. Division

    weapon balance to promote skill and not rng

    Generally a good way to balance weapons is to pick one as a standard candle. So take the Kar98, measure the time it takes from the moment the gun fires, until the time the next shot is ready. Adjust damage on other weapons based off that one shot. So lets say by the time the 2nd shot in the Kar98 is ready, an SMG can fire 7 bullets, then adjust accordingly. Take into effect range, recoil, general playstyle for the set weapon, etc. So a possible good point for the SMG to kill would maybe be 5 to 7 shots. (not including headshots) Just a general example. I also factor in "taking cover". What I mean by that.....does the player getting shot at have time to take cover? Hard to explain this one, but old school games if you were getting shot, depending how quick you react, you could dive for cover. Here there is really no time for that, most weapons feel like "instagib" once shot at.
  3. Chances are 30 seconds is about as long as I last in a Battle Royale anyway....
  4. Division

    weapon balance to promote skill and not rng

    Didn't play much promod. Played tournaments in MOHAA, CoD1, CoD2, then stopped with competitive. Basically saying, that if weapons are properly balanced, you don't need "promod", you don't need "standard and hardcore" modes, you don't need to mod anything or cater to anyone. Generally, that's called balance, seems we're talking the same thing more or less. But it doesn't mean all weapons should be strong...that's just hardcore mode...and also assumes everyone has super accurate aim and can just use a Kar98 all day. I love my Kar98, but not everyone does. Are you going to attack me for no reason and assume I think that way? Or is skill a social construct to you?
  5. Hmm.....wonder how long before someone mods a Battle Royale custom server.
  6. Division

    weapon balance to promote skill and not rng

    MOHAA had health-pack drops every time you killed someone. Think it gave you up to 50% of your health back.
  7. Division

    weapon balance to promote skill and not rng

    I really think some of the perfect balanced gameplay was back during the original Medal of Honor. Right now if almost feels like any weapon other than a pistol can instagib you. It shouldn't feel that way. If I remember correctly, in the original MoH, it was something like this: SMG's took 5 to 7 hits to kill depending on range. Assault Rifles took 3 to 5 hits to kill depending on range. Bolt Action rifles / snipers can 1 shot from chest up, any range. Shotguns should be point-blank only one shot kills. Distance on these is far too long for a one shot. Also, something I've ALWAYS wanted to see in an FPS that helps promote skill over luck. "Shots from the hip cannot cause headshot damage" Meaning no random spray and pray headshots. You have to be ADS for a headshot to count, otherwise a random hip headshots acts like just a body hit.
  8. Division

    Now this is what I wanted to see!

    Dammit, got in a game finally only for it to crash mid way. lol
  9. Division

    Now this is what I wanted to see!

    CoD WWII is already a hackfeast, gave up on it probably a month or so ago. Still trying to get in a game here....no luck. Think I might not bother for a week or so, let them hash things out. Sad to say that, but this launch has been horrid. Seriously, I've got to play maybe 3 rounds since launch. Allocating simulator........I have patience but this is....getting on my nerves.
  10. Division

    Now this is what I wanted to see!

    Agreed. Been trying to queue for Arcade for a 1/2 hour now, still no match. Still can't join a dedicated server without getting booted right away either, even on empty ones. lol
  11. Wanted to see Battalion 1944 overtake CoD WWII. This brings a smile to my face. Lets not lose it!
  12. Division

    Mixed reviews on Steam

    They very much underestimated. They guessed 4,000 players, got over 16,000. They're working on it.
  13. Division

    Mixed reviews on Steam

    Yep, really had hoped they fixed that issue before EA launch. Not being able to play is the worst kind of bug you can have in any launch, EA or not.
  14. Division

    Mixed reviews on Steam

    Exactly Firefly, but a good start is really needed. Those reviews can really motivate someone to buy it or not who has no clue as to the how and why and when. What little I've been able to play, so far, love it. But I've spent more time in menus, restarting the game, crashing after matches, and looking for new ones than actual play time.
  15. Division

    Mixed reviews on Steam

    Seems mostly related to not being able to find a game. Some issues I'm seeing. 1) Arcade mode takes forever to find a match. (need more servers, they're working on it already) 2) In Arcade mode, seems nobody can join a match in progress. If people leave, that's it, gotta leave and queue up again. 3) Dedicated Server listing don't have any pings, no idea what region they are in. 4) Trying to join a dedicated server 99% of the time boots to main menu instead of joining. Then, for some odd reason, exit button no longer works, have to force close. All these are pretty much problems from Alpha and really should have been corrected. It's off to a good start, nearly 14,000 people in game, but fear many will give up and refund if they can't get into a game.
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