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DustMouret last won the day on January 3

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About DustMouret

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    Esports, FPS genre games, CS:GO, Counter-Strike series, CoD4 Pro Mod, history (particularly WWII and Cold War eras), disc golf, music, etc.
  1. I put together a video about my initial impressions of Battalion 1944. I will likely be doing more videos like this as changes are made to the game. Also may look into some kinda talk show/podcast with folks and as the esports scene develops maybe some content in that area as well.
  2. Interview with Joe Brammer is out!

    I definitely asked several questions I saw on these forums and the sub reddit.
  3. Interview with Joe Brammer is out!

    When we first planned the interview he told me he only had 30-45 min to do the interview. We pushed it a little past an hour. I didn't have time to ask every single question people had.
  4. Here it is! Topic time stamps are in the description!
  5. Hey folks! Some of you may have seen interviews I have already done with Brammertron and Phantasy Interview with Joe Brammer: Interview with Phantasy: I will be recording another interview with Mr. Brammer here soon (possibly the day after this post!). The interview will likely be released just before Early Access launches. I already have some questions in mind but I figured I would see what some of your questions are out there. I won't be able to include them all as I think the interview will only be about 30-45 min long but just though I'd see what was out there! Thanks!
  6. An interview with phantasy!

    LOL. I fixed the first post. Should see it now!
  7. An interview with phantasy!

    In this episode of The Hype I sit down with phantasy to talk more about Battalion 1944. We touch on his background as a pro Call of Duty player, his initial thoughts on the game, his impact on it's early development, his recent employment and new role towards the game, etc. Topics by time: 0:00 - Introduction. 2:05 - Phantasy's background in PC gaming and competitive play. 6:35 - Here we focus in a bit more on phantasy's time playing Call of Duty 4 professionally on PC. 12:50 - Here we focus on what phantasy was doing alongside being a player. We also talk about what he has done since ending his career playing (for now). We talk on his background in game design and how he got into content creation on Twitch and YouTube. We also touch on his brief ventures into other competitive PC titles. 22:00 - We shift to phantasy's early involvement with Battalion 1944 prior to becoming an employee. How did he get involved? What was he up to? We touch on initial reactions, the impact phantasy had on early game development, the first Alpha, etc. 46:50 - Here we talk about how and why phantasy became an employee working on Battalion 1944, what he actually does on a day to day basis for the game, etc. 54:50 - Does phantasy always want to be an employee or return to playing? 55:42 - Here we talk about the second alpha for Battalion 1944! We discuss some of the changes and goals for this alpha as well as what is coming next! 1:06:30 - We shift the conversation back over to Battalion 1944 being an esport. Is there room for it? How will it work? Where does fit in inside of the esports space? 1:15:30 - What does phantasy think about the future of Battalion 1944? What final thoughts does he want to sure with the community?
  8. Ya the videos will be clearly labeled. CS:GO is definitely a passion of mine so I will always look to work with that game but definitely going to do Battalion content as I can.
  9. In this video I talk about some of the biggest features, main talking points, and core goals regarding Battalion 1944 as it heads into Alpha. I mostly spend time highlighting some of the new information we received in the interview I did with one of the main designers, Joe Brammer.
  10. Hey folks! So I did a rather lengthy interview with Joe Brammer about all things related to Battalion 1944. Included in the interview are a lot of details that were not previously known. While it is rather long, I feel this interview tells you everything you can know up to this point about Battalion 1944 that the devs are willing to have known publicly at this time. I have time stamped the interview so you can skip things you don't care about and focus on topics that are of particular interest to you. Thanks and enjoy the interview! You can also share it on Twitter if you want:
  11. What would you like on a coverage site?

    Interviews, sharing other content other's have done (basically being a content hub), movies, podcast type thing, etc.
  12. So I come from CS:GO and the CS franchise in general (mostly CS:S and CS:GO). I have served as an analyst and commentator in CS:S and CS:GO for several years (most recently doing CS:GO events for ELEAGUE, DreamHack, Gfinity, ECS, etc.). With those things in mind, I obviously am big into spectating the game for live commentary as well as review in post-game situations (analysis, content, etc.). So with that said I wanted to pose some thoughts about spectating games in Battalion 1944. A lot of this is going to be copy pasting features we see in CS:GO. I feel Valve really nailed spectating for the most part, especially in live situations. Though I will say, many of these features are also found in other games as well, especially in recent times. Without further ado, here are some features I think are important to a great spectator experience. X-ray: Having X-ray for character models for spectators is one of the best things I have seen added to spectating FPS games in the last few years. A lot of games are strictly streamed with X-ray on all the time. It really helps quickly see how people are set up or movement on the map while still being able to view the game in a player’s first person perspective. I definitely feel this needs to be a part of this game. You can do Red for Axis and Blue for Allies or something. However, recently in CoD IW I saw the X-ray color be based on the team colors (so OpTic Gaming X-ray colors were green for example). So there are some options on exactly how to implement it, but I would love to see X-ray in the game as early as possible for spectating. Mini Map/Map Overview: It goes without saying having a mini map is a big part of FPS games. Usually this sits in the top left corner or something of your screen as a player to get information about the map. As a spectator it lets you see everything and everyone. It’s definitely a big part of spectating. This is probably too obvious to even add here. However, a big thing from CS:GO and other games is the ability to pull up a giant map overview AND to be able to draw on it with different colors and stuff. This is a great tool to talk tactics and point things out. I would definitely love to see that being a part of the game. A great Spectator GUI: This includes score, team names (maybe logos and country flag), clock, round number, map number (if it’s a bo3 or something so you can quickly see who has the map lead). Also player bars on the sides of the screen (name, what gun they have out, what nades they have, health/armor, number of kills in the round, etc. ) Finally, being able to go through the players with the number keys is HUGE to help with observing. One team is 1-5, the other team is 6-0 (again just look at CS:GO). Map Cameras: Outside of the ability to follow players in first person as well as free roam around the map, having set cameras across the map for third person shots would be great. The added ability for an observer to customize where these cameras are setup will also be great. It can allow you some nice shots between the action and such to add to production value. Instant Replay: This is a great production element. Many people use external means to do it, not sure if it is possible just to be an added element of the game itself. Demo playback: This is one of the things CS:GO got wrong. Demo playback in CS:GO is complete ass. Third party providers like Statshelix crush the actual in game system. I hope that a solid demo playback on this game can be achieved. It is great to be able to watch matches back and pick them apart. These are just some of the biggest elements I see and enjoy in other games. I feel they are important to have to make the viewing experience great. I imagine many of these ideas are already in the works but thought I would share them here anyhow. If I have any more ideas I may add them to this thread at a later date.
  13. dusT dropping by

    Hey folks! I have a lot of interest in this game so I thought I would join up on the forums. As soon as I saw it on kickstarter I was impressed and backed it immediately. I come from the CS:GO scene and have been around that scene since the game came out as a commentator, analyst, writer, content creator, etc. Some of the bigger events I have worked with was Season 1 of ELEAGUE (by Turner Sports on TBS), ECS Season 2 (with FACEIT), and various leagues and tournaments with DreamHack, Gfinity, MLG, CEVO, ESEA, iBuyPower, etc. More on me here if you are curious: http://wiki.teamliquid.net/counterstrike/DusT. I also was involved in CS:S through a lot of the final years of that game. On top of doing work in the CS franchise I played a bit in CoD4 Pro Mod and such at a CAL Main level or so. Also did some commentary for CoD 4 Pro Mod for North America with companies like GameFire, Pwnage.Tv, ERev, etc. Anyway, this game is looking great thus far and I am excited to try it out and see where it goes!