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DustMouret

Friend of Bulkhead
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DustMouret last won the day on July 13

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About DustMouret

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  • INTERESTS
    Esports, FPS genre games, CS:GO, Counter-Strike series, CoD4 Pro Mod, history (particularly WWII and Cold War eras), disc golf, music, etc.
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    Florida
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    https://www.youtube.com/dustmouret
  1. An interview with phantasy!

    LOL. I fixed the first post. Should see it now!
  2. An interview with phantasy!

    In this episode of The Hype I sit down with phantasy to talk more about Battalion 1944. We touch on his background as a pro Call of Duty player, his initial thoughts on the game, his impact on it's early development, his recent employment and new role towards the game, etc. Topics by time: 0:00 - Introduction. 2:05 - Phantasy's background in PC gaming and competitive play. 6:35 - Here we focus in a bit more on phantasy's time playing Call of Duty 4 professionally on PC. 12:50 - Here we focus on what phantasy was doing alongside being a player. We also talk about what he has done since ending his career playing (for now). We talk on his background in game design and how he got into content creation on Twitch and YouTube. We also touch on his brief ventures into other competitive PC titles. 22:00 - We shift to phantasy's early involvement with Battalion 1944 prior to becoming an employee. How did he get involved? What was he up to? We touch on initial reactions, the impact phantasy had on early game development, the first Alpha, etc. 46:50 - Here we talk about how and why phantasy became an employee working on Battalion 1944, what he actually does on a day to day basis for the game, etc. 54:50 - Does phantasy always want to be an employee or return to playing? 55:42 - Here we talk about the second alpha for Battalion 1944! We discuss some of the changes and goals for this alpha as well as what is coming next! 1:06:30 - We shift the conversation back over to Battalion 1944 being an esport. Is there room for it? How will it work? Where does fit in inside of the esports space? 1:15:30 - What does phantasy think about the future of Battalion 1944? What final thoughts does he want to sure with the community?
  3. Ya the videos will be clearly labeled. CS:GO is definitely a passion of mine so I will always look to work with that game but definitely going to do Battalion content as I can.
  4. In this video I talk about some of the biggest features, main talking points, and core goals regarding Battalion 1944 as it heads into Alpha. I mostly spend time highlighting some of the new information we received in the interview I did with one of the main designers, Joe Brammer.
  5. Hey folks! So I did a rather lengthy interview with Joe Brammer about all things related to Battalion 1944. Included in the interview are a lot of details that were not previously known. While it is rather long, I feel this interview tells you everything you can know up to this point about Battalion 1944 that the devs are willing to have known publicly at this time. I have time stamped the interview so you can skip things you don't care about and focus on topics that are of particular interest to you. Thanks and enjoy the interview! You can also share it on Twitter if you want:
  6. What would you like on a coverage site?

    Interviews, sharing other content other's have done (basically being a content hub), movies, podcast type thing, etc.
  7. Battalion Announcement Vlog!

    Can't wait for the alpha. Getting pretty hyped!
  8. Team Representation In Game

    I just wonder if patches would be too hard to see to be worth it whereas gloves in a first person perspective or a gun engraving would be very easy to notice for spectators.
  9. Agreed with the actual lean mechanic! I believe the devs will be treating the bolt action weapons well so I don't think there is any need to worry there. Not really a fan of health packs tbh, plus I think they are doing health regen so ya. Also I personally like shooting through walls, but obviously it should have some limitations. And the whole campers thing is in my eyes up to what people do with their servers, but it shouldn't be built into the game or competitive play obviously.
  10. Team Representation In Game

    So not so long ago I did a thread on spectating competitive Battalion 1944 which people seemed to like: In this thread I wanted to talk a bit about bringing team content into the game. Obviously thinking about team logo stickers in CS:GO, maybe Battalion 1944 could consider team engravings on guns and such. This could be for the team's players as well as for fans. However, I also wanted to think of ways to set teams apart in game. X-Ray colors was one potential option I mentioned in the spectating thread, but I also thought about a couple of others. For example, in CS:GO some events have made gloves with team logos on them thought it is not wide spread in the game (I think I have only seen it at one or two events in the last 4 years). Something like that could be a nice touch to watching competitive play. Obviously players have team tags in front their names and such and the score board will have team names, but this is just another nice bit of art to add that would be neat in my opinion. If not gloves maybe it could be something else or on top of gloves maybe there are other options too. Just a thought! Also I assume S&D will be the man competitive mode, but made for fun stuff you can do team logo flags for CTF or something. That or have team logo banners incorporated on the spawning points for both teams. This is something you see on bases in SC2 for example. Like this Liquid banner: ) Maybe for Battalion 1944 it could be on flags in the spawning zone or with some type of themed decoration of some sort. It is a nice added touch to third person camera shots before a round goes live on something. Just a bit of added production value I suppose. So what do you folks think?
  11. Spectating Battalion 1944 for competitive play

    K/D Ratio, Average Damage Per Round (ADR), HS% maybe?, 1vX wins, etc. Ya I am curious what type of tactical depth there will be. With an S&D game mode being used as the primary competitive game mode we will hopefully see cool map control plays, site executes, etc.
  12. dusT dropping by

    Good to hear! Send ya an add!
  13. Spectating Battalion 1944 for competitive play

    I don't think compass vs. minimap will change communication that much. Also even if it did require comms that is a bad thing. You already have so much to comm about and if you add ambiguity to it all that just causes the comms to become flooded. I just think a mini map is better, especially for spectating, but I'd rather it over a compass in game as well.
  14. Spectating Battalion 1944 for competitive play

    I am talking about for competitive play like tournaments and such. Usually they are streamed on a delay. Also you can restrict who is allowed to spectate.
  15. Spectating Battalion 1944 for competitive play

    I think a mini map for both in game and spectating would be best for competitive. Obviously you shouldn't be able to see your enemies, but seeing your team and map is great. At the very least it is important for spectating. As a commentator being able to keep tabs on what is going on across the map while focusing on the player on screen is super important.
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