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Everything posted by Zane

  1. Zane

    Reaction on Wartide 2.0 post

    Basically from what I understood they can't make a decent ELO based matchmaking, as we know the current one is broken af, so from the update I guess they will be using the algorithm FaceIT has developed. I may be wrong tho
  2. Zane

    Moving Foward (reddit post) and comment

    What I don't understand is where those KS money went, they asked for 100.000£ initially and got 3 times that number without even considering Humble Bundle sales, despite that after 2 years we have an inferior product compared to what was promised, especially if you look at the graphics and as Bramm said they had to push EA because they were running out of money, I wonder what would Battalion be today if they got just those 100.000£. I have to agree with this unfortunately, I've always thought the WW2 setting was just a gimmick to get money from nostalgic players, also let aside the "authenticity" debate, the video is quite misleading in many other ways, you see them using motion capture to record animations and the game not only doesn't have any of those animations, but I'm 99% sure there is no mocapped animation at all in the entire game, yes a game can change direction during development, but if you look at the KS campaign and then play the actual game, the only thing in common is the name, that's it. That being said I'm one of those guys who wanted a successor to cod4, so I'm kinda happy with the direction it has taken, even tho I'm the first to say the game is not even on the same level as promod, but all these discrepancies are slowly starting to make me question the devs
  3. Zane

    Battalion 1944 future.

    This footage is from the old manorhouse since then they did some tweaks to the netcode iirc and most importantly they added icons to show connection issues, you can't know if there was a problem his connection when he shot
  4. Zane

    Battalion 1944 future.

    Since you are such an experienced game developer, which engine would have you used? I'm curious
  5. Zane


    He is kinda right, Infinity Ward was not really big when they developed cod4, but they had more man power than Bulkhead does currently along with a lot of funding, the engine also matters a lot, when you have solid foundations to build upon developing a game is quite easy, CoD4 devs had those since they had access to their own engine specifically modified to make that type of game. Bulkhead on the other side is using a very good engine which was developed to make a broad variety of games, so it may have some advanced features which have no use in a game like Battalion and at the same time miss many others that are needed, they also have to create a pipeline to add stuff like weapons, maps and player models in the best way for their needs and this also takes time. There is to say a good dev team can take whatever engine and make it able to support any kind of game given enough time, money and skill, I'm willing to give Bulkhead time and I've already given them money, so the only thing I can't give them is the skill and knowledge to do what they promised us and I'm still willing to trust they have it, even though there are some red flags that make me think otherwise
  6. Zane

    Battalion 1944 future.

    I think the main problem with Battalion's graphics is not that it doesn't look photorealistic or anything, in my opinion the main problem is that it doesn't look visually appealing like games such as OW or even old CoDs do. It doesn't have anything to do with how the game plays but it's certantly a bummer that a game made in 2017/2018 with UE4 looks worse than old CoDs or ,to make another more approriate example, worse than Black Squad, a free to play game made with UE3. It's not a big problem for me, since I don't care about graphics, but it kinda makes me question the devs skill, maybe they were not able to make it look good and run well at the same time, who knows?
  7. I think he's half right, I agree with him on the fact Battalion probably won't ever be a big thing, but I don't think the cause is the fact they're making a "10 year old game in 2018" because that 10 year old game is CoD4 and to this day CoD is still one of the most played fps on the market, despite gameplay always being the same, exception given for the "exo suits cods", Battalion is supposed to be CoD without all the bullshits like killstreaks or claymores and with developer support. The reason why it is not doing well is that right now the game is not a CoD4 2.0 but more a CoD4 wannabe in WW2 and it is unsure whether the game will ever be able to be a true spiritual successor rather than an inferior copy
  8. How do you know he hates the game?
  9. Zane

    Strafe jump poll

    Totally agree with you. People who blame strafe jumping for the game current low player base are delusional, CoD has had jumpshooting for over 10 years now and it's one of the most played fps out there. The truth is currently Battalion's movement is a cheap copy of promod
  10. Reload cancel while sprinting gives the ability to cancel reloads and that alone imo adds a lot to the fluidity because you can always cancel actions you don't want to perform anymore for some reason, so if for example you had a few bullets in your magazine and decide to reload but then an enemy picks you, you have the ability to fight him, instead of dying while performing an action you don't need. All of the stuff you mentioned which "doesn't add up in your book" are all CoD 4 features and yeah I don't want to be one of those guys who say "it was in cod4 so its fine", but the way you describe make them look like they have no sense, which they actually do, CoD4 was a good game and the fact it was also a good competitive game has already been proved. I'm amazed you just recently reported them as being out of place, since you've been here for a while and also afaik tested the alphas I expected you had an overall idea of what the game was trying to be and where it took inspiration from. In my opinion the reason why many people are complaining about some of those mechanics is because CoD4 perfectly executed the kind of gameplay it was trying to achieve and everything was balanced (even more with promod) while Battalion on the other side is a decent reproduction of it, but still not as good movement, graphics and balance wise.
  11. It's not dynamic tho, in cod you can mantle over anything that has a specific height, in Battalion you can do it only in some scripted spots
  12. Yeah I agree with both of you and I hope that's what the devs intend to do eventually, even tho so far we haven't received an official statement. As of now we don't know wheter they will make mantling work like it does in cod or it will always be only doable in scripted spots like it is currently. I think having a more "dynamic" mantle does not only make the movement and moving around the map feel smoother but will also allow them to adjust the jumping height, so for me it is the best thing to do
  13. Zane

    Input lag and Engine Version

    I honestly don't feel any input lag, so I think they fixed it on their own
  14. Zane

    Strafe jump poll

    Nothing to do with the engine, bunnyhopping it's when you connect jumps to gain speed, CoD and Battalion have jumpshooting
  15. Smgs are one of the main reason ttk is low, also the fact people are able to shot you before you can see them, gives the impression you die almost instantly and have no time to react. With those 2 getting nerfed the game should play way better than it does currently
  16. The main problem with corner jumping right now are peeker advantage, low time to kill and leaning being not viable, the first 2 are getting addresses with this patch and lean buff is also coming soon.
  17. What kind of reasoning is that? I play a lot of "dead games" with an average playerbase of 300 players and still I find more cheaters there than in Battalion
  18. Zane

    Lil Joe

    The Stomping Land
  19. Zane

    Lil Joe

    That means you either have a bad memory or haven't played many EA games
  20. Zane

    Lil Joe

    I'm not naive, I'm just a programmer so I know how this kind of things work and I have a bit of common sense, people who expect an EA game to be fully functional are delusional
  21. Zane

    Lil Joe

    First of all not all the devs went to IEM, second Bramm and Tuna are not even programmers so they can't fix bugs and promoting the game is their duty. The fact they are devs doesn't mean from now on they can't go to events to enjoy some free time, which in this case is also a good opportunity to discuss business with the ESL guys
  22. If jumping around corners was the problem CoD wouldn't be one of the biggest fps games out there since its gameplay was always based on jumpshooting and dropshooting people, CoD's community is also made of a lot of casual players, so probably the reason why those 15.000 left isn't the jumping around corners itself. Fucked up netcode? Please watch Battlenonsense video, you clearly have no idea what you're talking about, netcode is fine, the only issue it has currently is the interpolation, which is being fixed next week, everything else is on the same level as CSGO or OW. "Weakest AC we've ever had to deal with" I've encountered maybe 2 cheaters in 83 hours playing Battalion on CoD I've found more than 20 in 100 hours and 15 of them weren't even hiding, EAC is definitely not the weakest AC, most of the times people just get rekt really hard and call cheats on the enemy team, happened to me 5 times yesterday in 4 hours
  23. Zane

    Lil Joe

    Do you realize the game is an Early Access made by a small dev team and has been out for not even a month?
  24. Zane

    Game's Dead guys..

    The game needs to appeal to casual players not people looking for realism, CoD is far from realistic and is one of the biggest casual fps out there. The reality is Battalion needs a better arcade mode, if they made Arcade 6v6 or 8v8 with shorter respawn timer and transition to a new map when round is over faster it would already be much better and enjoyable. What makes the gunplay feel unfair right now is not strafing or jumpshooting but low ttk and peeker advantage. On a side note you don't make the same game play totally differently between different playlists, this way you just alienate the community and split it even further, the right way is to keep the basic mechanics and then build on top of them mods that suits different playstyles. Look at CS for instance What's that pisses you off so much of strafe jumping? It is a way to get to places faster, that's it. What is actually pissing you off is jumpshooting over corners which feels unfair currently because of low ttk and the first peeker advantage, if the problem was the jumpshooting itself you wouldn't play CoD over Battalion. I literally play and see people playing the same way I do in Battalion in other CoDs and never anybody said "the game would be so much better without all the jumpshooting" Also please avoid spreading misconceptions about what the devs are willing to change, this is the latest post on reddit from Brammer concerning movement and he literally says they want us to tell them how we want the movement to be:
  25. What kind of connection you use? I have a friend with the same issue, but it stops after 1 minute or so