• Content count

  • Joined

  • Last visited

About Zane

  1. Yet this is not a WW2 game as many intend it, there is no campaign, there is no aim to replicate the feeling of WW2, the devs themselves have said many times "if you're looking for a ww2 realistic games, there are many other options coming out this year", Do you think Phantasy would have bothered playing and bugtesting it if it were just a WW2 shooter? Do you think Dust Mouret and many other important people in the esports community would have looked into it? It is not about WW2 is about the gameplay and the fact it'll be competitive, therefore balanced and not realistic, because reality is not balanced, some weapons are tecnically better than others, people can't run without getting tired and your health doesn't auto regenerates. Yes the gamers have been looking for a WW2 shooter for years, but this is not the reason why Battalion is going to be huge, the ww2 is just a minor factor, I wouldn't even spent 1$ if it hadn't been advertised the way it has, the real reason this game is going to be a thing is that people have been looking for 7 years for a good fps which was not CS.
  2. Look dude what got me into this game back during the Kickstarter day were 2 things: old cod4 style gameplay and the competitive direction of the game, these are what will make Battalion great, not the WW2 scenario or anything else, and I'm not worried about the fact the devs will deliver those 2, because every time i read what they say on the forums I'm sure they are going in the right direction, I'm not sure what you thought this game was going to be, but if it manages to succed it will be played for a long time and you need a steady income to support a game's development and esport events, you can do that either with microtranactions or with monthly subscriptions (dlc are not good for long terms and are worse than the other 2 anyway), nowadays montly fees are not well accepted by gamers (look at TESO), so the only way to go is with skins, I don't get why you are complaining so much, even after the devs have explained many times why they have decided to add them. Every major esports title has some kind of microtransaction and if they are well implemented they can only help the game, as they make money and give a reason for some to play the game (look at cs and see how many guys collect them and have inventories worth 100.000$ or more), complaining about them just because you don't like them or because people may matchfix is just silly.
  3. I respect your opinion, but for me it would be kinda boring to play with a sniper like that
  4. Cod4 style all the way!
  5. Still the game is plenty of servers for the ones who want to play casually
  6. They're kinda similar tbh, only thing which change is the reticle, but that doesn't make a huge difference, even tho i prefer cod4 scope for visibility
  7. Imho aimpunch it's aids, it just adds a luck base variable to the game, which doesn't fit at all in the competitive environment this game should be set in. How many times in latest cod games i literally helped the enemy to kill me with an headshot because of aimpunch, since he was aiming to my chest and the aimpunch cause him to shoot to my head, in the same way many times i was going to hit an headshot and because of aimpunch I missed and died. I really hope it won't be in Battalion
  8. This doesn't make any sense, it doesn't add anything to the game, it's just some gimmick that won't benefit your experience at all, people will just uploads videos on youtube with all the locations to find stuff.
  9. This thread was more than a question for the devs indeed, they are the only ones who can decide this kind of stuff
  10. Yeah I know you can type in chat, but just because you can it doesn't mean everyone will do it, i mean who would want to stop playing to inform his mates about his current position risking to die while doing that?
  11. One thing I really don't like in recent fps games is the way the sniper works while zooming in and this is mostly due to the "new" way the snipers look when you are using the scope. Just to have some comparison this is what it used to be in old games: And this is it now: Back when i used to play on sniper only servers on Cod4, most players, me included, used to spam the "aim" key so that if you had an enemy in front of you, it would have taken less time to aim and shoot, since the animation had already been started. But with the new way the aiming down the sight works, it is not that convenient anymore, at least for me, since while aiming your whole visual is zoomed in and the crosshairs is moved a bit, so if you keep spamming the aim button it is harder to keep your attention on what's going on in front of you,since your whole screen is moving, instead with the old system you just had the animation and then swapped into the zoomed in mode. I'd like to know is how it is going to be in Battalion and what you guys prefer between the 2. (sorry for my poor english, but i'm not a native english speaker and this topic was kinda hard to explain for me )
  12. Well first of all you are assuming everyone you'll play with has a (decent) microphone and is willing to comunicate, how many times when you play MM in games like CS:GO or Overwatch people don't care about comunicating with the team? But let's say we live in an ideal world where everyone is a friendly player with a microphone, if you look at pro players talking to each others during big tournaments, you'll notice that even tho they "only" have to call strats or spot enemies, they still talk a lot and it can become messy if they also have to inform others on their own position. So imho a minimap showing your team is a must-have for a game like this (and i'm glad it is in), we can argue whether to have also enemies as red dots on it or not, but not having any minimap at all is just a bad idea.
  13. Will the modders be able to add or replace 3d models for existing weapons? I'd like to make a modern weapon mod for the game, hope the devs will let us mod this kind of stuff.
  14. Well if you look at Cs they have a minimap where friends are always showed and enemies only if spotted and nobody ever complained, it is important to have a way to spot enemy when you're playing a match alone and there is no comunication in the team.