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About Zane

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  1. Yeah I agree with what you said, I was hoping to have some fun playing online during the weekend and play offline to test the maps and look for glithes during the week, I hope the devs give us further explanations on why they have taken this decision.
  2. I think players should be able to change their class, sometimes you need to change your playstyle to perform well and in order to adapt to how your enemies play
  3. Yeah i'm aware of that, but I mean if you find trolls or griefers they'll always find a way to ruin your game, just like in cs they abuse of the economy system and buy random or useless weapons, but imo if you play with decent players who want to have fun and win just as you do, then it's a good system, even tho it still needs to be refined.
  4. Well you can but designing something in that way is not the right way to do it
  5. I agree with Joe on the design point, nobody will spend money for a simple camo skin, if they have to add "crazy" skins then why not let the community submit them on the workshop just as happens in csgo and rust? It will only benefit more the game since it will involve the community and let some artist earn some money and at the same time the devs won't have to waste their time on making skins for the game. Also about the immersion side of the game I have something to say, I do agree it would look stupid and childish for some players, but if you think about it even old cod games such as Cod4 had "crazy" skins, yes it wasn't a WW2 game but it was quite similar to what Battalion wants to be. Last thing is something I'm not sure of, but i'd like to share it, if you follow the CS:GO competitive scene, you'll notice almost every pro player has the craziest skins in the game and uses them at lan, they aren't concerned about skins distracting them or giving them a disanvantage, I think that in highly stressful situationas skins help your brain to relax, just as for example soldiers paint stuff on their helis or customize their weapons.
  6. On games such as R6:Siege, Dayz and PUBG is working quite well, it's the best around at the moment.
  7. Yeah but it would still take a while before they get a new account, if you combine this with a good kernel based anticheat as Battleye, you will have a tolerable amount of cheater
  8. I think the cheater idea you proposed is quite good, something similar to what Respawn did with Titanfall, this way cheaters don't immediatly know they have been caught and keep playing against other cheaters instead of making a new account.
  9. If you want to make a competitive game you need money, skins makes money and gives many players a reason to stick to the game, therefore the devs decided to add them, it's as simple as that.
  10. I think it would be really cool if they copied the csgo way of implementing skins, letting the community make them and let creators earn some money out of it, even Rust is doing something like this and imo if you have to put them in the game this is the best way to do it
  11. Cmon guys I respect everyone's right to flame, but now let's stick to the thread's topic
  12. That's true, but it's quite different, strafing can be done in many ways, i did quake style movements in Unity 1 year ago and all i had to do was play around with the character controller script, also it's something you do only have to do once, silent spots and bounces would have to be implemented manually on every map, therefore more work when mapping. Also keep in mind many competitive maps will be made by the community, so it will be up to the creators if they want to add those features or not and this may cause inconsistencies between different maps.
  13. I don't think they'll add the first 3 things you mentioned, as they are bugs which were never patched in the cod engine and i doubt any dev would intentionally add any of those. But i agree about 4 and 5, would be cool to have them in game. One of the devs recently said they are thinking about whether or not including the ability to boost other players.
  14. The replay system has already been confirmed to be in the plans by the devs, but don't expect it to have all these features on launch, it'll probably be added when the game is out of Early access with basic options and it'll get updated with more features with time
  15. Totally agree with you, many guys who had the chance to try the game said it is not as fast as in the trailer, people don't understand the one playing in the gameplay is Joe and he is not only good at fps games but he is also developing Battalion, so he has already mastered the movement.