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About Fluxcc

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    Marketing Major,

    3 degrees in:

    - Advertising
    - Marketing
    - Business Administration
    Ontario, Canada
  1. Thank you to all the warm welcomes, great to see such a welcoming community.
  2. Suggest some maps you'd like to see

    Obviously for copyright purposes the game developers cannot just recreate a CoD, DoD, or MoHAA map, as this would quickly be followed up by law suits. I do think many of these map suggestions are some of the best from their respective games, but they would not be able to literally recreate these maps without running in to legality issues. Using the general layout concepts of some of these maps would be a very strong "blueprint" though, as some of these maps are very well laid out for competitive balancing, with neither side having any noticeable advantage. I really enjoyed the one dev vlog comment about how the Germans would not defend areas that were balanced, but areas that gave them a defensive advantage. This is an amazing point and something that I am interested to see how any historical maps would be placed into the game.
  3. Vehicles

    I truly hope this is not something that is seriously considered, or at the least be an entirely separate game type. I have avoided the Battlefield series for this exact reason. I feel that a truly competitive shooter benefits most from the boots-on-the-ground infantry play style, adding in vehicles only stands to make for frustration for infantry players and lowers the skill-base of the game. Though I do see why players who are in to realism style game modes would find this preferable, I feel this would destroy any competitive balance.
  4. Hello, After discussing with Phantasy and one of the game dev's on Twitter, I know that you have been consulting with Mark to prepare for eSports support. This is amazing and will truly be a benefit to the game. I think another very important person to contact, that would benefit the success of the game competitively, would be @ingramz on Twitter. This is the guy that currently runs Promod, which was THE major factor in allowing CoD4 to be as successful competitively, for as long as it was. He may have some balancing suggestions that would help to promote more even and fair competitive play. It is just a thought, but something that I feel would be beneficial, as the people at Promod were instrumental in allowing CoD4 to become the successful eSport that it was.
  5. Hey everyone! My name is Flux`cc, after talking with the dev's, I am extremely hyped up for Battalion 1944! I have been following the game's progress for most of this year and have decided it was time to officially introduce myself and get more involved, with alpha fast approaching. I am a 30 year old Canadian marketing major and formerly a professional Call of Duty competitor in rifles-only game mode, in the original Call of Duty. I have also competed semi-professionally in CoD4 Promod. I have a strong background in eSports, with over 13 years of industry involvement and 5+ years of eSports marketing and organizational / team management experience. I am the former team manager of the CS:GO team that is now under the Splyce organization. I am extremely excited for this game and hope to see it be successful and have competitive support. I have been waiting for a well-built and truly fun WW2 shooter, to be able to come out of competitive retirement and take another stab at making it to the top. I am always looking to use my eSports knowledge and my marketing education to help teams and/or organizations to succeed in the gaming industry. I look forward to meeting you guys on the battle field, if you see Flux`cc in game say hi; I love to meet new members of communities I am involved in and build my gaming network. Cheers, Flux`cc