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heady89

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About heady89

  • Rank
    Member

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  • INTERESTS
    Games, Sports, New Tech
  • OCCUPATION
    IT-technician, maintenance programmer for e-Commerce platforms Magento (php),Pimcore (php),EP (java), Epages(perl).
  • LOCATION
    Sweden
  1. Please don't over-design the maps

    Somewhat clear maps, yes definitely, designed like CS, no, and thankfully it doesn't look like they are. It doesn't need to be cluttered like a out of the box mp_Crash from cod4, that's too much, but cod always had faster gameplay where movement was an whole extra dimension to the gameplay compared to something like cs which plays a lot different, even when sprint wasn't a factor. (one of the reasons being movement & leaning, another one layout, another one gun-handling etc.) Being able to move around some obstacles like boxes etc is vital, having it extremely clean like cs just makes for a whole other type of gameplay with a lot less options for creativity. Cod1 and 2 did not have "cs clean maps".
  2. Sniper rifles should not beat AR/SMG in close range

    Looking at say Cod1 and Cod2, if you engage or encounter someone up close with your sniper you should have an ability to use skill and luck to get that one-shot kill, however if you miss you should defiantly be punished by the bolting. If you miss that up-close shot against someone decent in cod1, 2 you are usually dead, especially if they carried some sort of automatic. I do however hope that foot-shots and lower-leg doesn't give rifles one-shot kills.
  3. Player Cap?

    Don't see a reason to cap it for public or custom servers, as for the internal competitive mode obviously it's capped and balanced. If people want carnage, 3v3 or anything else why not, those who don't can just avoid those servers, key is not locking down the entire game, that's what most AAA developers do to the extreme.
  4. Any CoD UO players out there?

    Foy was one of the favorites for me. As for gameplay i enjoyed the assault modes in public but nevertheless we continued playing S&D in clan, parallel to the main game. I preferred additional features such a sprint etc over the tanks, they were cool but it was very obvious that the engine wasn't built for it and more a cool gimmick in my opinion.
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