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Everything posted by maddog-b

  1. maddog-b

    Annoying UI features

    Couple of things imo could be improved 1. Would be nice to have to double click a server before joining it in server browser, many games have this allowing to select a server to get status details etc and switching to battallion I am sure many like me forget a click on a server without actually meaning to join, this is exacerbated by the second item. 2.leaving a internet server returns you to the main menu would be really nice to take you back to the server browser or even better two buttons with the option of either... otherwise game is looking quite good...
  2. maddog-b

    OTT Jumping

    I wonder if a server side mechanism to introduce a 30-40-50% chance of going flat on your face when jumping on the same level surface would do the job...
  3. wow I tried it for first time tnight, jumped in checked settings ofc they all screwed up, so spent 20mins reconfig, dived into unranked internet server and within mins game had crashed to point of resetting pc..... i'm a firm believer in the infinite monkeys theory. 100 casuals will break a game like no pro ever could and,,,, if every pro bought 100 copies of the game still wouldn't earn them enough to achieve mu3 as quick as 1 in a thousand casuals buying a copy. They seem to be betting on the theory that the pros will via publicity make this game a success, I have a feeling that the only people who are likely to be influenced by those "pros" will not have enough left over from their pocket money to buy a copy.
  4. maddog-b

    Major Update #2 and Tournament

    There seems to be a conflict that no one acknowledges, the fact it is a game based on a factual scenario which completely ignores facts when it either looks cool on youtube clips or is probably easier for developers to implement. As there are many games which have incredible gravity and physics defying stunts available I really do not know why anyone would implement a game which would draw an immersion crowd, which ww2 games invariably do, and those people like to have some semblance of reality involved. The best example of this would be to actually try and use ironsights or a scope whilst jumping in the air in real life, bet you lose an eye before you get a single shot within 2 meters of the target [VS-UK] same crowd involved in the total war mod for cod? best mod ever
  5. updates, what updates?
  6. maddog-b


    here 's an idea to cure bunny hopping, every time someone jumps twice within 3 secs, Max Payne "bullet time" kicks in and those in the vicinity have several seconds to riddle the jumper with bullets
  7. dam what a pain trying to find a server you were on last week !
  8. maddog-b


    I quite agree with the comment about people refusing to "move on" I am sick of hearing how wonderful COD4 with promod was, wondering why those players don't simply keep playing that? but isn't the jumping that is being complained about here the constant bunny hopping rather that peaking over walls?
  9. maddog-b


    think you are missing the point, for the game to be successful and return to higher player numbers it needs to be made universally playable, if quick reaction times are the only thing dictating success then yes the game will only appeal to 13 years olds and then the game is probably at its peak number of players achievable now. reaction times do not vary that much in relation to other factors, i'm sure I read some recent research that came up with a figure of approx. 15% over 15 years after mid twenties, as the avg. is about 200ms I think that works out at a diff in ping of 100 -80 for a player of 50 vs a twenty yr old, not a lot as you will know from playing. whilst I am not one who agrees on modifying game characteristics for players (I mean who starts a game of chess saying oh you are 50 so you can have three queens ) the most obvious solution is to follow "real life" characteristics so that experience counts for a lot more in playing.
  10. maddog-b

    Battalion 1944 future.

    if the developers made it look like far cry 5 then the "pros" will find a way to make it look crappy by tuning off all the graphical effects to squeeze an extra fps anyway
  11. maddog-b


    as I said you are wasting your time trying to explain to those with fixed minds, obviously it is far more skilfull to handle cookable grenades full stop, you have to select the grenade, pull the pin at the right time then throw at the right time in the right direction, a lot to balance if you are using them as suggested to keep an area clear this is a very tricky thing to do unless the nades are uncookable then you simply select and sling but ofc the enemy knows that and will counter with a similar sling meaning you can't progress any further to the so called "better position" any way pretty much making them useless. As stated the only argument against so far is noobish suicide bomber type use, something that can easily be countered in many ways so a nonsense argument.
  12. maddog-b


    "Sometimes you need to take out grenade and aim at freaking cloud before you throw it,"
  13. maddog-b


    why is such a simple statement beyond the grasp of your mentality? "having good tactical grenades"??? without cooking there is no tactical use of grenades, there is guessing where a target might be in 6 seconds, that is not a tactic in any interpretation of the word. all this going on about grenades being OP, well if they are, surely there is just as much risk to the guy cooking as there is to any one else, suiciders? no reason to not code penalties into the game for anyone doing this in cod 1 my friend coded a mod that kicked the player from the server after 3 concurrent suicides,. as I said when you look at the arguments against, they really do turn out to be nonsense
  14. maddog-b


    I haven't seen any explanation ,just a few folks saying "it shouldn't be that way" but the reasons don't make sense, and ofc those who say it are of fixed mind so no point in giving the reasons why they use nonsense arguments against it. For some of us this game will need to be about emersion, to keep us involvedplaying long term, and such unrealistic things as non cookable nades will prevent that causing dwindling numbers earlier than they should. oh and if there is any success in the bat1944 story, nade cooking will happen, just as it did with cod1 if fact for cod1 after 12 months there were very few servers that weren't running AWE or Total War mods which both had cookable nades. that's possibly the most idiotic statement ever made on these forums, the suggestion that a skill based shooter should force the player to spend any time looking up to the clouds instead of looking in front for targets to shoot.......
  15. maddog-b

    Which maps do you want?

    what no one mentioning Pavlov
  16. maddog-b


    well why not just remove them all together then Playing for the last couple of weeks I haven't come across a grenade yet I couldn't just run away from and assuming at some stage I run into a spot where someone threw a grenade at 5-10secs ago, isn't it just going to be pure luck they get a kill, you want a competitive scene where kills are based on pure luck? lol thank god awe and TW mods put that right vanilla sucked without the mods pretty graphics (for the day) but gameplay was average.
  17. maddog-b


    cooking greatly enhances the tactical function of grenades they are pretty pointless without it