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maddog-b

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About maddog-b

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  1. updates, what updates?
  2. maddog-b

    Jumping

    here 's an idea to cure bunny hopping, every time someone jumps twice within 3 secs, Max Payne "bullet time" kicks in and those in the vicinity have several seconds to riddle the jumper with bullets
  3. maddog-b

    Jumping

    I quite agree with the comment about people refusing to "move on" I am sick of hearing how wonderful COD4 with promod was, wondering why those players don't simply keep playing that? but isn't the jumping that is being complained about here the constant bunny hopping rather that peaking over walls?
  4. maddog-b

    Jumping

    think you are missing the point, for the game to be successful and return to higher player numbers it needs to be made universally playable, if quick reaction times are the only thing dictating success then yes the game will only appeal to 13 years olds and then the game is probably at its peak number of players achievable now. reaction times do not vary that much in relation to other factors, i'm sure I read some recent research that came up with a figure of approx. 15% over 15 years after mid twenties, as the avg. is about 200ms I think that works out at a diff in ping of 100 -80 for a player of 50 vs a twenty yr old, not a lot as you will know from playing. whilst I am not one who agrees on modifying game characteristics for players (I mean who starts a game of chess saying oh you are 50 so you can have three queens ) the most obvious solution is to follow "real life" characteristics so that experience counts for a lot more in playing.
  5. dam what a pain trying to find a server you were on last week !
  6. maddog-b

    Battalion 1944 future.

    if the developers made it look like far cry 5 then the "pros" will find a way to make it look crappy by tuning off all the graphical effects to squeeze an extra fps anyway
  7. maddog-b

    Nades

    as I said you are wasting your time trying to explain to those with fixed minds, obviously it is far more skilfull to handle cookable grenades full stop, you have to select the grenade, pull the pin at the right time then throw at the right time in the right direction, a lot to balance if you are using them as suggested to keep an area clear this is a very tricky thing to do unless the nades are uncookable then you simply select and sling but ofc the enemy knows that and will counter with a similar sling meaning you can't progress any further to the so called "better position" any way pretty much making them useless. As stated the only argument against so far is noobish suicide bomber type use, something that can easily be countered in many ways so a nonsense argument.
  8. maddog-b

    Nades

    "Sometimes you need to take out grenade and aim at freaking cloud before you throw it,"
  9. maddog-b

    Nades

    why is such a simple statement beyond the grasp of your mentality? "having good tactical grenades"??? without cooking there is no tactical use of grenades, there is guessing where a target might be in 6 seconds, that is not a tactic in any interpretation of the word. all this going on about grenades being OP, well if they are, surely there is just as much risk to the guy cooking as there is to any one else, suiciders? no reason to not code penalties into the game for anyone doing this in cod 1 my friend coded a mod that kicked the player from the server after 3 concurrent suicides,. as I said when you look at the arguments against, they really do turn out to be nonsense
  10. maddog-b

    Nades

    I haven't seen any explanation ,just a few folks saying "it shouldn't be that way" but the reasons don't make sense, and ofc those who say it are of fixed mind so no point in giving the reasons why they use nonsense arguments against it. For some of us this game will need to be about emersion, to keep us involvedplaying long term, and such unrealistic things as non cookable nades will prevent that causing dwindling numbers earlier than they should. oh and if there is any success in the bat1944 story, nade cooking will happen, just as it did with cod1 if fact for cod1 after 12 months there were very few servers that weren't running AWE or Total War mods which both had cookable nades. that's possibly the most idiotic statement ever made on these forums, the suggestion that a skill based shooter should force the player to spend any time looking up to the clouds instead of looking in front for targets to shoot.......
  11. maddog-b

    Which maps do you want?

    what no one mentioning Pavlov
  12. maddog-b

    Nades

    well why not just remove them all together then Playing for the last couple of weeks I haven't come across a grenade yet I couldn't just run away from and assuming at some stage I run into a spot where someone threw a grenade at 5-10secs ago, isn't it just going to be pure luck they get a kill, you want a competitive scene where kills are based on pure luck? lol thank god awe and TW mods put that right vanilla sucked without the mods pretty graphics (for the day) but gameplay was average.
  13. maddog-b

    Nades

    cooking greatly enhances the tactical function of grenades they are pretty pointless without it
  14. maddog-b

    The 'strafejumpshooting' poll!

    glad you said that, I maybe got the details wrong but the memory was there and not imagined
  15. maddog-b

    brightness control

    What's happened to the brightness control? deliberate disable or bug?
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