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muso

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muso last won the day on December 3 2016

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About muso

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  1. Jump + zoom

    Cannot even begin to explain how this would change the game so much. I've posted before about health regen so "Regenerative health is an absolute must for this game. The implications for not having this features are a lot more than you realize i think. I check the forums now and then in hopes that everything on track but i really only need to respond when people suggest regenerative health shouldn't be in the game. It absolutely should, its vital. Hopefully rifle tags are consistent and that it's 1 hit above the belt. The lack of regenerative health. i argue makes the game less strategic and less dynamic. Since grouping up is better and all pushing to one site becomes the norm. In cod you have diverse roll out strats for attack and defence since 1 player theoretically could kill all the people at one site and open it up. In CSGO it's a lot harder to accomplish that since your first fire fight you're tagged and now you have to wait for your team mates before you have a good shot at killing the other people. The strategy is different sure but it vastly changes the style of the game. The second thing is that it's more balanced this way. Each contact you have is on equal footing. You go into each individual fire fight on a even footing. This is important for things like clutching. Additionally if it becomes an E-Sport it makes it much more exciting to watch. CSGO yes you can clutch but its a lot tougher and happens more rarely. due to non regenerative health. An individual player can have more impact this way instead of getting worn down by 5 other players constantly tagging him. i was global in CS , not that it means much and played every invite season of cod4 competitive in Australia. Jumping into a game against a far worse team i could effect the game far more as an individual in cod than i could in cs and this is all down to regen. Deciding between regen and no regen isn't a small change to the game , its probably one of the biggest. Its drastically will change how the game is played at the top level and pretty much any competition level at the very least. " Also the jump shooting mechanic is honestly the funnest thing in the beta, being able to jump and snap to someone is a great test of your accuracy.
  2. will there be "hardcore" version?

    The TTK is already extremely fast. Any more and it'd get annoying.
  3. Jump + zoom

    Yeah i love a good jump shot and you can aim while jumping. That's gonna result in some crazy flicks. Hate jumping into newer games that stop this mechanic.
  4. Learning curve & skill gap discussion

    There will be enough of a skill gap i'm sure. It will be incredibly noticeable on day 1
  5. Learning curve & skill gap discussion

    In Australia , COD4Promod was much more successful than cs. The lack of dev support is what let the game down and lead to its death, not its mechanics. I completely disagree with you. People are looking for a shooting mechanic that isn't like cs this is pretty much why the game is getting hype from the older arcade shooter community. The ability for bullets to go where you aim is something people want and really allows a single player to take control of the situation. I personally like it. There isn't any popular games at the moment with this style of shooting mechanic and i hope it brings it back. If you want cs style shooting there's csgo or like insurgency or something. This is effectively an arcade quake cod hybrid. I'm happy that the devs have stuck to their guns and haven't tried to make the game like stuff we already have, I see people suggest no health regen or like more recoil from time to time and i don't think they get it... It's ridiculous for this game to have those things, there are already games like that. Battalions mechanics are going to be very attractive to a market that don't like the other fps styles. That being super big battlefeilds, super realistic bullshit or cs style shooters. I guarantee new players are not even going to have a shot against some ex cod promod/2 players. There will be many complaints because of this i'm sure.
  6. Learning curve & skill gap discussion

    The other thing is recoil doesn't equal skill based, if it's random. I don't know why that ever became a thing people say. Low recoil is fine because it puts more emphasis on snap aiming and good reflexes. Adding more randomness with more recoil wouldn't make it more skill based. The lower recoil means that other skills become valuable such as knowledge of when to prefire, aiming at specific positions, testing your reaction speed and like I said flicking to get on target accurately.
  7. Few Ideas by jackis

    Thats completely fair and a good point. Is there plans for bullet penetration?
  8. Few Ideas by jackis

    Regenerative health is an absolute must for this game. The implications for not having this features are a lot more than you realize i think. I check the forums now and then in hopes that everything on track but i really only need to respond when people suggest regenerative health shouldn't be in the game. It absolutely should, its vital. Non-regenerative Health - From what I have experienced it is very annoying when I perhaps tag a guy with rifle 3 times in one round (The same guy) and then he gives me one bullet HS with m1. This happened many times and adding that non-regenerative feature would completely make the game more strategic, competetive and much more interesting. I see this working very well in csgo and I have experienced regenerative mode in cod2-cod4 and I can clearly say non-regenerative is way to go. Hopefully more people will reconsider this. But Im worried devs are already cleared on this one. Hopefully rifle tags are consistent and that it's 1 hit above the belt. The lack of regenerative health. i argue makes the game less strategic and less dynamic. Since grouping up is better and all pushing to one site becomes the norm. In cod you have diverse roll out strats for attack and defence since 1 player theoretically could kill all the people at one site and open it up. In CSGO it's a lot harder to accomplish that since your first fire fight you're tagged and now you have to wait for your team mates before you have a good shot at killing the other people. The strategy is different sure but it vastly changes the style of the game. The second thing is that it's more balanced this way. Each contact you have is on equal footing. You go into each individual fire fight on a even footing. This is important for things like clutching. Additionally if it becomes an E-Sport it makes it much more exciting to watch. CSGO yes you can clutch but its a lot tougher and happens more rarely. due to non regenerative health. An individual player can have more impact this way instead of getting worn down by 5 other players constantly tagging him. i was global in CS , not that it means much and played every invite season of cod4 competitive in Australia. Jumping into a game against a far worse team i could effect the game far more as an individual in cod than i could in cs and this is all down to regen. Deciding between regen and no regen isn't a small change to the game , its probably one of the biggest. Its drastically will change how the game is played at the top level and pretty much any competition level at the very least.
  9. Yeah reshade is nothing like that, it's literally just edge enhancements and bloom/color effects.
  10. Will they be detected as false positives by anticheats or are the devs okay with their use
  11. Really happy the downvote button is back. I assume it also helps the mods understand how people feel about certain opinions or game ideas expressed on the forum so it is constructive 'most' of the time.
  12. What FPS have people been getting on the Alpha? low/medium settings?
  13. Filmtweaks?

    @[DEV] BRAMMERTRON It's really not a big deal because you could just have a note pad and write it down for each map. But in the future when you get some time it might be worth making filmtweeks for map specific. Ie at the top of that menu you posted have each map and i can edit what it'll look like every time that map loads. in promod we just made binds and bound them to like f1/2/3/4 and just hit the bind that executed the string of color changes depending on what map we were playing.
  14. Filmtweaks?

    My god these dev's are literally the only competent devs i've ever seen. They systematically smack down all stupid daddy gamer non competitive ideas and then even pick up small things like film tweaks.
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