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[CM] BigTuna

DEVELOPER
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Everything posted by [CM] BigTuna

  1. Battalion's community health

    @BlueSmiley You should be able to change you invite settings
  2. Battalion's community health

    Hey guys, Thanks for the support and explanations of why our community seems chill atm You guys should be able to invite people to the normal discord channels, are you not able?
  3. Hey guys! I want to start out with a big thanks to everyone that play tested Alpha v0.2. We had even more players than we expected! We hope you all enjoyed Battalion and got a chance to see and appreciate some improvements that we’ve worked on between v0.1 and v0.2 many of which were requested and discovered by you, The Community. Giveaway winners: For those of you that saw our midweek update in the run up to last weekend's Alpha, we outlined three criteria that if achieved would earn a free piece of gaming hardware from us. We were on the lookout for the winners throughout Alpha v0.2 and I can announce that they are as follows: First person to knife Joe (Brammertron): Vaposki Although we saw a lot of people changing teams and rushing to try to be the first one to mercilessly stab Joe. Vaposki got their first so congratulations to him!“It was like playing Battalion zombie mod, everyone just swapped teams and chased me down with knives, it was like living a nightmare” - Joe Most Kills: Bot Alien - 3750 This was a tally of total kills throughout the weekend. Bot Alien was the top fragger in Alpha v0.1 and felt he needed to defend the title! You’ve either got to be a Robot or an Alien to get that many kills. In alpha v0.3 we want to see someone knock Bot Alien off that podium! Best bug reporting: Dark This is a really important achievement as bug reporting and discussion of issues is what drives development and allows us to hammer home fixes for Alpha v0.3 and ultimately improve Battalions final state. Big thanks to Dark for his feedback on the forum as well and his commitment to creating something special with Battalion 1944! There was countless amounts of great feedback on the forums, including the guys who found the infamous ‘Rocket man’ bug. But Dark correlated multiple excellent bug reports, without telling us how we should have fixed it; instead, clearly describing the problem and how to recreate it or a feature he didn’t like. If those three could message me (BigTuna) when you can then I can arrange their prizes and get them sent off asap. We will be holding more giveaways in Alpha v0.3 so jump in game if you have access for a chance to win! Info on future builds: Although we had worked hard to fix the bugs from Alpha v0.1, there were always going to be bugs within Alpha v0.2. One of the bugs that appeared that you might’ve seen was a possible Rocket Jump. This has already been fixed as it was a pretty big issue but should no longer show itself from here on out. The level of feedback we got from you all during and after v0.2 and all of it has been amazingly constructive so please keep that up! We are currently working on improving every aspect of Battalion including our networking. In the days after v0.2 our design programmer Dave- got stuck into the netcode and already we’ve made the game a much better experience, users with higher ping will see massive improvements, while players with regular ping will notice the game will feel smoother. We are putting emphasis on networking fixes and online testing internally. A mistake we made this alpha was having too many local/lan tests and not enough online tests. Our goal is to release a stable alpha so that you can help us balance the game. We’re constantly striving to improve every aspect of Battalion throughout development. Alpha v0.3: I hope you all had a great time fragging within Alpha v0.2 and that you’re all eager for v0.3! For those of you that are interested in v0.3, the dates for it will be August 18th and 19th. Further information such as a Changelog and Server Information will be released closer to this so stay tuned for that. Thanks again guys and keep watching for further updates. Tuna & The Bulkhead Team.
  4. Hey guys Just a reminder that Closed Alpha V0.2 is this weekend so get ready for your second installment of Battalion 1944! If you missed our update video and changelog you should check it out here: http://battaliongame.com/news/battalion-1944-alpha-v0-2-huge-update. This will give you all the details you’ll need and get up caught up on everything new! In addition to the changes outlined in our last changelog and video, we have also made a few more smaller updates to Battalion which will be tested during Alpha v0.2. These updates include equipment sets that will attach to your player character randomly. These sets of gear will hopefully add more disparity between player characters in the casual Team Deathmatch mode. This equipment gear sets are currently physics based so please bare in mind this is an unfinished feature and could react strangely during the test weekend and therefore need some tweaking! Within Alpha v0.2 we will have giveaways in return for helping us test the game and providing great feedback! We’ll be giving away: Hyper X Cloud X Pro Gaming Headset Steelseries QCK Heavy Mousepads Razer Abyssus Mouse The categories for winning these are: Most frags all weekend First person to knife Brammertron Best post weekend feedback - We want to hear both what we're doing wrong and what we're doing right, if you can do this clearly and concisely you're in with a chance to win! As always. If you have bought into our Alpha and you want access to our Discord or our Forum Test Zone then message me on any social media network and I’ll work it out for you! The Dev’s will be on our Private Alpha Discord Server most of the nights and will be in the servers too so look out for their names in the kill feed. Happy Fragging and we’ll see you in Alpha v0.2 this Friday! Thanks, Tuna & The Bulkhead Team
  5. Hey guys! (Although this change log is being released to the public. Battalion 1944 is still only available to those who have purchased Alpha Access.) Thanks to all those that took part in Alpha v0.1 was greatly successful, we had hours of fun fragging with you guys on the servers and we’re looking forward to Alpha v0.2. Since Alpha 0.1 we’ve internally outlined some major issues from your feedback that we need to get fixed. New features aren't added overnight and bugs have to be prioritised based on their severity. So don’t expect everything to be magically fixed and/or implemented in Alpha 0.2! Battalion 1944 is still very much in it’s early Alpha testing phases. The time we left between v0.1 and V0.2 has meant we have been able to fix a fair few issues as well as adding a few new features. We really appreciate all of your patience with us as we’ve been working really hard to add as much as we can to make the wait worthwhile for you all! We saw how much you all enjoyed Battalion in Alpha v0.1 so we are hoping you enjoy it even more in v0.2! Alpha v0.2 Dates and Server Times: Alpha v0.2, Session 1, Launch date: 14/07/17. Session 1, Start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2 Session 1, Close date: 15/07/17. Session 1, End times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha v0.2, Session 2, Launch date: 15/07/17. Session 2, start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2, Session 2, Close date: 16/07/17. Session 2, Close times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha V0.2 Changelog: Maps: ManorHouse_V2 implemented - We’ve made massive changes to the Manorhouse layout on the ‘B long’ lane next to the B bombsite overlook barn. We did this to encourage a smoother flow around that side of the map as well as adding more aggressive and defensive options when playing around that site, ready for the future implementation of our own competitive Search and Destroy styled game mode. Gameplay: Movement speed in every stance reduced by 30% across the board. Strafe jump distance reduced by 25%. Changed prone animation to be more in line with CoD 1/2/4 in order to combat drop-shotting. Slower transition to prone. Prone rotation arc distance reduced. 1st person & 3rd person lean distance increased. Changed lean move speed to feel more natural. Vault lag bug fixed. Prone block implemented - We’ve implemented a way to remove the frustration of an old school pain - ‘prone block’. There should no longer be a situation where you want to go prone but can’t. Your player model will move to adjust to the environment around it. We’d like to hear your feedback on this feature! New items added: Shotgun (Trenchgun) added for both the American & German factions - We’d love to hear your feedback on this new addition to the game. Weapon changes: Weapon FOV scaling. MP40 iron sight fixes. Fixed knife collaterals. Knife range decreased. Pistols no longer 1 shot headshot at long ranges. Pistol damage & range reduced. Pistol equips faster. Pistol model sizes increased. Added weapon animation replay on the tapping of change weapon button. Grenade tumble animation added. Grenade behaviour simplified - Image shows newly implemented Grenade behaviour Effects: Removed sparks & dust from footprints. Animations: Less jerky animations across the board. M1 Garand recoil animation improvements. Misc Fixes: Mouse acceleration OFF by default. Improved stability through some minor optimisations. Server browser fixes (still requires an Alpha weekend to be sure!). FOV scaling on the weapon. Player name sticking fixed. Round end crashes fixed. ‍Key binds available to change within menu General Collision Improved Good luck and Remember our Alpha NDA is still in place so please stick to it! Please only speak about Alpha in the dedicated channels e.g. Alpha Discord & Alpha Test Zone Forum or directly to developers. Thanks guys and see you all on the 14th! Tuna
  6. Hey guys! Just wanted to give you a quick update on a few things that have developed during and since E3 as well as an update on our new and future hires and upcoming events! You might have seen that we flew out to E3 2017 a few weeks ago. It wasn’t the first time someone from our team attended, however it was the first time we took a group of team members and showed Battalion in LA so it was a good experience and we learnt some really useful information that can go towards development. One event we had lined up at E3 was a showing of Battalion at Alienware’s Exclusive Influencer Event. This was in a separate location from E3 and was really cool as it gave a lot of people a chance to experience Battalion in a way that we could control and test the game. It was also great to see people like Rob Kazinsky as well as a bunch of Twitch influencers playing and loving Battalion in its early stages of development, so overall it was a pretty cool event. Overall E3 was great. Was really great to hang out with and discuss things with other developers, especially our friends at Squad, Insurgency, Day of Infamy and Xbox; so that will really help development of Battalion in the long run! In other news we’re happy to announce we’ve been on a hiring spree, as we’re rooting out talent from within the esports scene to help develop Battalion into the competitive game we all want it to be. The first announcement in this regard is that we’ve officially hired Phantasy (Mark!). For those of you who aren't in the know, he’s an ex-CoD4 Promod pro and high level competitive gamer who’s going to be giving us feedback and making informative Youtube videos on Battalion to go on our official Bulkhead Youtube channel. He’ll mainly be testing the game internally but he’ll also be utilising his skills and creating video content that will clearly outline updates throughout development as well as detailing other key features of Battalion down the road. Having his knowledge and skill set should improve our ability to get information across to you all as well as iron out bugs that would affect the competitive experience more efficiently. We are all happy to have him on board so if you see him on Twitter or our Forums then make sure say Hey and welcome him on board! The Bulkhead team will also be attending ESL ONE next week promoting and showing Battalion to competitive players and Esports Journalist. It should be interesting to gauge their reactions on it, get some feedback and hear their opinions. Apologies for the lack of responses from us over that last few weeks, as you have probably guessed we have been super busy. However if we aren’t replying it’s usually a good thing as it means we are working hard behind the scenes! That’s all for now. Hope all you Alpha backers are pumped for Alpha 0.2 coming up on July 14th - 15th! We’ll have some good fixes and a few additions to be detailed in coming updates so stay tuned! Thanks guys! Tuna & The Bulkhead Team
  7. Leans

  8. Hey guys! As our Closed Alpha draws closer we have decided to set the Official Closed Alpha Release Date as May 26th! We’ve decided to release a hype trailer to get you guys pumped for the Closed Alpha testing made by the one and only NikkyyHD, the creator of amazing frag movies such as ‘Clockwork 4’ and ‘sViix’. We hope you all enjoy this Closed Alpha announcement trailer from NikkyyHD! We all love it and we hope it made you ready to get stuck in to Battalion 1944. In anticipation of the Closed Alpha, we’ll be sending out our Kickstarter Backer Surveys on the 28th April! Make sure to get your survey answers sent back to us as soon as possible after this date to make sure we can send you your Closed Alpha Steam code on the 24th May (which activate on the 26th). We are all really excited to share Battalion 1944 with our Alpha backers and we’re looking forward to getting great feedback from all involved to make strides towards improving the game for everyone at the Beta & Early Access stages. Our Alpha is hugely important for us as it will enable us to identify bugs within Battalion quickly and efficiently with such a large first online playtest. For our Alpha we have really focused on the feel first and foremost. The game is in no way done and we know there are things that need fixing, implementing and finishing but right now we are really trying to work on nailing down the feel of the game and it’s movement. Once we have the base we can build upon it and add more features/content ready for Early Access. The community is massively important to us and we are glad we can show you what we have been working on as well as giving you the chance to have your say in the direction of the Battalion. Development Roadmap Within the coming weeks we’ll be releasing a full development roadmap with a list of features that are expected to be implemented for each development stage. We’ll also be releasing a Alpha weekend schedule which will show what we’ll be focus testing as a community each weekend. Next Week’s Development Update Next week we will be releasing a small development update where we’ll be showing you the progress with our new third person animations & graphics tweaks! Stay tuned! To recap, here’s all the dates you need to remember: • April 28th - Kickstarter Surveys get sent out • May 24th- Closed Alpha Steam Codes get sent • May 26th - First Closed Alpha weekend! That's all for now. Remember to watch your emails for our the surveys and for your Alpha Codes and we’ll see you in our servers May 26th!
  9. Please don't post in public forums stating that you have not received your code. DM me and we can get it ironed out. I have ran your email and you were sent a code. 90% of the time it will be in your email and you just haven't seen it. Thanks
  10. Ex cod2/cod4 player, things that need to improve

    Hey guys Lets all chillax. Sure @HypeRNT didn't research these points having already been discussed but most of his points are the same as what most of you thought. So you all have the same opinions, he was just a little bit late in voicing them! Please do use the search function in the future as the answers to most of your questions are within this "Dead Forum" but most of your points have been addressed in the past and withing the chat by our "Wannabe Mods" However if you have any more questions about Battalion. DM me and I will be happy to answer them or direct you to places that discuss them. Cheers guys!
  11. A BIG thx to Tuna

    Hey Guys! Just got back into the office after E3. Sorry I've been away. On our next trips I will take my laptop so I can do work whilst I'm working! Thanks a lot for the shout out guys means a lot. Glad to be appreciated by you all! Like I said I'm back in the office now so I'll be re-reachable! Much Love.
  12. Hey guys So I've seen about 4-5 topics posted about how to get in the Discord server and 2-3 about "where is my key". I understand you're wanting a fast answer but Please use the search function and comment on other posts. The answers will be there from experienced forum users that know the answers and if they don't, they will tag me so I can answer. Please just read and stop clogging up the forum with the same topics. Thanks
  13. Beta

    Yeah that's not including bank holidays man. They are a given. Doesn't include Christmas day and boxing day and new years day either. Added up its probably 24/28
  14. Beta

    It's very common to get 16-20 days per year for holiday in the UK.
  15. CD Keys - Phases of project

    @natsu Can't say yet mate.
  16. CD Keys - Phases of project

    So, if you have a Alpha code, that will translate to Beta. We will send Beta keys out to those that only bought in from the Beta. HOWEVER, Everyone will receive an Early Access code and that will be the full game code too
  17. I have still not received my Alpha key.

    Hi @Ark I ran your email through our kickstarter system and it appears that unfortunately you have not purchased a tier that qualifies you for the Alpha. The Standard Rifleman Backer tier (which is the tier you have) will get you Steam Early Access, therefore you will get your Early Access key in the run up to that phase. In the future please be careful posting about how "we haven't done our job" or we "haven't given you what you payed for" - as people will see it and form opinions based on incorrect information. Thanks Tuna
  18. If you were a Humble Bundle backer and haven't received your key yet. That should be fixed veryyyyyy soon. Go check your emails !
  19. Some new Devs on the Forum

    Hey Guys! In light of Alpha approaching this weekend, we have set up two more of our Developers on the forum Their main role on here will be to monitor and relay your feedback and opinions during our upcoming Alpha Phase weekends. They will be really useful and provide a great route for your feedback to really have an impact Battalion. Say Hey to @[DEV] James who is a programmer and all round useful dude. James also oversees our QA at the moment as well! He will be pretty present in the Alpha Bug Reporting Forum and discussing any issues there are within the Alpha. Also say Hi to @[DEV] Tn6 / Tim. He has recently moved up to production after previously proving his knowledge in our Art team. Tim knows a lot about a lot and he will be monitoring what you think of certain game-play related features as well as taking in any problems with art that you guys find during the Alpha! These guys will be super helpful in detailing what needs to be improved upon and allowing us to update Battalion throughout the Alpha weekends. Give them a Howdy and don't let them be strangers! That's all for now. Tuna
  20. Download the game?

    you got your code now @Jyvre?
  21. Download the game?

    Let's all calm it a little eh. I saw the original post and I saw the "SEND THE KEYS" post and I didn't take it as a bad thing. Stop taking everything each other says badly and lets all be friends.
  22. Please stop creating new topics over and over

    I understand that lol but just use eyes please
  23. Battalion Key Reselling

    Hey guys We have noticed that there have been more and more threads of people looking to buy and sell Battalion 1944 codes as well as holding giveaways in return for Twitter followers. Although this is not illegal and we don't have a huge problem with it, we don't want this to be happening on our forum. This forum is designed as a hub for you guys to share your enthusiasm, discuss features, allow us to contact you all easily and to give you all the opportunity to contribute to making Battalion great. We don't want it to become a marketplace. Please report if you see this behaviour We aren't mad about it at all, just from now on I'll be deleting any topics and posts in relation to key buying to selling. You can do what you wish with your codes, but please use another form of communication for selling or buying Thanks everyone! Tuna
  24. Discord Invite

    @jcuz I do mean this
  25. Discord Invite

    Yeah but the people in the closed Alpha Forum are all kickstarter backers...
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