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[CM] BigTuna

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Everything posted by [CM] BigTuna

  1. Introducing The Grease Gun! Some of you may have already seen from Twitter or Reddit that we will be adding the M3 “Grease Gun” to Battalion’s Armory in our Major Update 2 scheduled for June. We are aiming for this weapon to act as an “Eco Weapon” and is one of two new “Eco” weapons we’ll be adding as we will also introduce one for the Axis faction that we be announced soon. Being designated as an “Eco Weapon” indicates that the Grease Gun will be a cheap automatic submachine gun and cost minimal tokens within our new competitive Wartide 2.0 game mode . This means it may not be the most powerful weapon in your arsenal but if used correctly in certain situations it can be useful to your game plan or if your back is against the wall! When we decided to add the eco class, the M3 Grease Gun seemed a good fit for the US. In WW2 it was designed to be a ‘low production cost weapon’. It’s a small submachine gun that looks like it could belong in a tank instead of a Infantryman’s hands. We hope it's fun to run and gun with in close quarters and a kill with it can be hard earned but well deserved. The Grease Gun is a low damage Submachine Gun and it’s class will come equipped with 1 smoke grenade to help provide cover for yourself and your teammates. The additions of these two new weapons will add another layer to our Wartide 2.0 competitive game mode and build upon our first iteration of it (Wartide 1). You can read more about the Wartide 2.0 update here: https://steamcommunity.com/games/489940/announcements/detail/2632793340751347452 Disclaimer; We are currently in the process of testing and balancing these weapons so their role and price could change at some point so make sure you stay up to date with this by following our future patch notes and updates on our social media accounts. Thanks a lot guys and stay tuned for our next update where we will be announcing the Axis eco weapon, can anyone guess what it will be? What do you think the German light submachine gun will be?
  2. [CM] BigTuna

    Are you gonna add more models / uniforms?

    Well there won't be any uniforms with SS on them buttttt there may but updates to the player models coming in the future.
  3. [CM] BigTuna

    Are you gonna add more models / uniforms?

    Hey guys I have spoken to @krieg0r about his language but lets not hijack peoples threads. Whether or not you consider the game dead he posted a constructive post about what he would like to see in Battalion and we really respect that so just pointing out stuff that isn't relevant to the game isn't constructive to anything. If you want to discuss the state of the game there's plenty of other posts to do this in. Thanks
  4. [CM] BigTuna

    Wartide 2.0

    Wartide 2.0 - Major Update #2 (June) Wartide 2.0 is coming! You as a community have spoken and we’ve listened to all your feedback about the original Wartide gamemode. We’ve taken that feedback onboard and have acted on it by creating an entirely revamped version of the gamemode we’re calling internally ‘Wartide 2.0’. This re-engineered competitive mode will replace the current competitive gamemode - “Wartide” and will be released within our Major Update #2 coming in June, so get ready! The largest concerns with the original Wartide were: No win / loss bonuses meant steamrolling became very likely. Having the losing team being forced repeatedly to play default class round after round when losing, wasn’t a fun experience and players would often leave rather than persist. The original Wartide system lacked depth to its weapons economy therefore all weapons were forced to be balanced and as viable as each other in terms of perceived value. Wartide 2.0 intends to address these issues by adding an actual economy system which is shared entirely between your team. The brand new Wartide 2.0 Tokens, which drop when a player gets fragged. (Only one token is ever dropped, even if the weapon’s value is higher than one token!) Footage of the new Token dropping from a fragged enemy in Wartide 2.0 Teams will start with a set amount of tokens that will deplete as the players on a team pick weapons from the shared buy menu, these weapons all have varying costs based on their effectiveness. For example - The extremely powerful one shot snipers cost more than cheaper weapons such as the shotgun and the two brand new "eco" weapons we’re adding to the game! In this new system the much loved default carbine classes will be free so have fun with those. Players gain more tokens throughout the match. Important actions within a Wartide 2.0 game will result in rewarding players and, in turn, their team with additional tokens. This includes actions such as: Planting / defusing the bomb Consecutive round wins / losses Picking up tokens from dead players We’ve had a couple of early external tests with top level teams from within the competitive scene to test the new format (without user interface). We’re currently working with a different UI designer to revamp the Wartide 2.0 user interface to communicate this new gameplay as simply as possible for new players and spectators. This is a work in progress and not totally finished. Some UI weapon images are placeholders and subject to change We intend to carry out more external tests with top tier players as we move toward polishing Wartide 2.0 before public release in June. We feel these changes counter some of the issues that were raised about our original Wartide gamemode and we are really interested to see what you all think and as always we are keen for constructive feedback. Introducing ‘Wartide’ Matchmaking Option & Retiring Unranked/Ranked Playlists - Estimated Major Update #2 We fully understand that with lower concurrent player numbers, new and less informed players are finding it difficult to find other players to play with unless its during peak times. One of the ways we are going to help alleviate this issue is by removing both ‘unranked’ and ‘ranked’ playlist and merging them into one and the same under the menu option ‘Wartide’. This means players will all be searching under one playlist - instead of being split between 2, helping players who want to find matches in the new Wartide 2.0 gamemode. The new Wartide will function the same as the previous unranked playlist. This is a temporary measure until we’re ready to relaunch a brand new ranked playlist through our huge competitive matchmaking upgrade later in the year (which we will release more info on at a later date. This decision was also made as we feel the ranked experience of Battalion 1944 wasn’t to the standard we ourselves would’ve liked it to be in, let alone our players. More on this below. Competitive Matchmaking Upgrade - Estimated Major Update #4 The current ranked matchmaking user experience is not good enough - to the point where we’re hearing players would rather play unranked than ranked. Instead of bashing away at improving a system that isn’t working - we have been talking to a very popular third party service provider who loves Battalion 1944 to implement their widely loved and accepted matchmaking system directly into the game… whilst we’re hoping players aren't too upset by the closure of our own competitive mode - we’re hoping you’ll be able to face it for now as we have a great 3rd party replacement in the works that will be integrated into the game itself. This will come with a reliable ELO system that tracks your progress, general stat tracking, match history and all the other good stuff that player expect from a top tier competitive experience. This is only the beginning for this feature, as we’ve always wanted a way for 5 man teams to stack up against each other within the game. More info on this will be announced closer to the release time whilst we work out the finer details of the system in the meantime. Another Development Update Next Week! In keeping with our renewed plan from last week’s ‘moving forwards’ news update (which you can read by clicking here), we’ll be releasing another development update next week with more behind the scenes looks at the development progress of Battalion 1944’s new upcoming features. Thanks for the continued support, See you next week! Tuna and the Bulkhead team
  5. [CM] BigTuna

    How can i mod own maps ?

    Mod tools will come a little later. We have guys specifically working on JUST this at the moment
  6. [CM] BigTuna

    How can i mod own maps ?

    Hey man. At some point soon we will release our Map tools which will enable people to create their own maps and push them to the steam workshop
  7. [CM] BigTuna

    xD

    Thanks for outlining our player count dude. We appreciate it. We see the figures daily but we are not stopping working on Battalion for a long time yet. We are working hard everyday to improve as much as possible through our Early Access period so by February you'll most likely see a MUCH more improved Battalion. Thanks
  8. [CM] BigTuna

    Battalion 1944 Early Access’ Kickstarter Skin code

    Have you restarted your game?
  9. If your server is not dropping cards for Pathfinder/Marksman this is because you have copied over your server config to your new server. We added code to make specific cards not drop/drop. Apologies for the inconvenience. Make sure you have the new server config from the wiki Thanks
  10. [CM] BigTuna

    forum hacked?

    Good idea @[NGBC]CH_SwissWolf Added one. Should be simple too.
  11. [CM] BigTuna

    forum hacked?

    We have set up new captcha but we think something has changed that is out of our control. We are in talks with Invision to try and sort it out. Apologies.
  12. Hey guys Today we announced our first Supported EU LAN tournament. This is one of 4 Battalion LAN's we plan on hosting around the world this year. Read more about it here: http://steamcommunity.com/games/489940/announcements/detail/2621529181154065886 Thanks
  13. [CM] BigTuna

    Are we being heard by the developers?

    Oh we are reading the forums and you will get replies but now the game is released just don't expect as many as previously
  14. [CM] BigTuna

    Are we being heard by the developers?

    I think we already tried this and didn't get anywhere unfortunately.
  15. [CM] BigTuna

    Are we being heard by the developers?

    @Grasshopper I think the main problem is the fact there is no app we know of that means we can get the forum on our mobile devices. Joe will write thigns up the reddit app at home or on the couch or on the toilet for all I know. I know we are on it more on our phones during our of office ours than we can be on the forums because of the lack of mobility. Reddit is something we are keen to grow too there are lots of new community members there that (we thought) needed more attention to keep satisfied than our long standing forum users!
  16. [CM] BigTuna

    EU team looking for scrims

    Hey man. As this guy said. Scrims can be arranged on the discord. Here is the link: https://discord.gg/bNuVXB
  17. [CM] BigTuna

    Are we being heard by the developers?

    At the moment I personally spend 90% of my time in my DM's on Twitter, Forum and Discord. 75% of that time is spent giving people their keys after they haven't checked their emails correctly or they never filled out their KS survey. I have spent entire days at the office on this task alone. The other small amount of time left is spent doing important back room stuff that goes unnoticed. If I was replying to threads people wouldn't be getting their keys and not playing the game. It is very similar with the other devs apart from that 90% for them is spent with their heads down building updates and fixes to make the game better. Unfortunately we are a small team so we spend a lot of time just balancing a lot of jobs so it pains me to say this but you should just keep playing and enjoying Battalion and when you want to, providing feedback and maybe worry a little less whether or not you think you're being "heard" or not. We hear your complaints we read a lot of them. I personally believe we are much more interactive with our community than a LOT of other developers. Our STUDIO LEAD has been streaming a lot over the past 3 weeks which is a place you can go to directly ask him questions. What other studio lead does this. He has been so vocal about his opinions and interacting with the community that we had to put out a an announcement about it as some people got offended when he gave his real opinions about things. Want more or less of this? We read your bug reports and appreciate them but there is just not enough time to be replying to all them whilst we are working our asses off behind the scenes to keep everything going. Thanks for your support
  18. Hey guys! If you're reporting an issue with your Dedicated Server or simply expressing opinions, please: Use English as much as possible, however - If your post is specific to your country of origin you we may over look it. Try to include as much information about your Config as possible. Try to be clear and precise with your explanations of what happened so the developers can get a good indication of what is going on. Please do not hijack other peoples posts with your personal bugs. If you have a separate issues please create your own post. As usual, please be kind and courteous to everyone. Here is a link to our Community Servers Wiki We appreciate your support. Thanks a lot! Tuna
  19. [CM] BigTuna

    Forum Issues

    Should be fixed
  20. [CM] BigTuna

    recoil

    Let's keep it civil people
  21. [CM] BigTuna

    Can't connect to my server (linux)

    The most likely cause is that you have out of date server files and youll need to go download the latest ones on our Wiki
  22. [CM] BigTuna

    Some new Devs on the Forum

    Hey Guys! In light of Alpha approaching this weekend, we have set up two more of our Developers on the forum Their main role on here will be to monitor and relay your feedback and opinions during our upcoming Alpha Phase weekends. They will be really useful and provide a great route for your feedback to really have an impact Battalion. Say Hey to @[DEV] James who is a programmer and all round useful dude. James also oversees our QA at the moment as well! He will be pretty present in the Alpha Bug Reporting Forum and discussing any issues there are within the Alpha. Also say Hi to @[DEV] Tn6 / Tim. He has recently moved up to production after previously proving his knowledge in our Art team. Tim knows a lot about a lot and he will be monitoring what you think of certain game-play related features as well as taking in any problems with art that you guys find during the Alpha! These guys will be super helpful in detailing what needs to be improved upon and allowing us to update Battalion throughout the Alpha weekends. Give them a Howdy and don't let them be strangers! That's all for now. Tuna
  23. [CM] BigTuna

    I haven't gotten my EA key?

    So I looked into this. 1 person in this thread had already been sent their code and 2 others had filled in their survey after Early Access had already launched. All have their keys now. TY.
  24. [CM] BigTuna

    Early Steam Access Key

    It's a little late for the Survey now. I'll have to give you a code personally. I'll be Working through my DM's today but I am hugely in demand dude give me time.
  25. [CM] BigTuna

    Humble Bundle backers....past problems

    DM me on the forum and I'll do my best to help. If it's a humble issue its them being shit and we having to work around it
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