Jump to content

[CM] BigTuna

DEVELOPER
  • Content count

    426
  • Joined

  • Last visited

  • Days Won

    51

[CM] BigTuna last won the day on January 2

[CM] BigTuna had the most liked content!

Community Reputation

588 Outstanding Community Member

About [CM] BigTuna

  • Rank
    Advanced Member

Converted

Recent Profile Visitors

3,749 profile views
  1. Hey guys! If you're reporting a Technical Issue please: Use English. Try to include as much information about your Setup, Rig, Hardware and Software as possible. Try to be clear and precise with your explanations of what happened so the developers can get a good indication of what is going on. Please do not hijack other peoples posts with your personal bugs. If you have a separate issues please create your own post. As usual, please be kind and courteous to everyone. We appreciate your feedback and please understand that Developers might not respond to your post but we do read them! Thanks a lot! Tuna
  2. Hey guys! If you're reporting a bug please: Use English. Try to include images or video of your bug. Try to be clear and precise with your explanation of what happened so the developers can get a good indication of what is going on. Please do not hijack other peoples posts with your personal bugs. If you have a separate issues please create your own post. As usual, please be kind and courteous to everyone We appreciate your feedback and please understand that Developers might not respond to your post but we do read them! Thanks a lot! Tuna
  3. Hey @OhBoy... First of all I want to thank you for taking time to give your opinion on our trailer. We appreciate all feedback as we feel its all useful to us for future decisions. We understand that our song choice for our Early Access announcement trailer might not fit into the theme of WW2 exactly however we were inspired by shows and films such as "Peaky Blinders" and "The Great Gatsby" who use modern sounding / style music and also songs from modern day and incorporate them into their period setting. We personally believe as @WeAsOne said that WW2 is just a setting for us and we felt that that song fit in with the style we were going for as well as provided a good emotional narrative to get people invested into wanting to play Battalion. We are sorry that you believe and request Battalion to be a "realistic shooter" however that is not what we promised and it is not what we made. We don't believe that our game or our trailer is disrespectful to anyone and we are going to continue to make trailers in the best interest of Battalion and its fans As @Firefly said, As an add on to this I'd like to say 50% of that video is game-play footage We didn't simulate any of the first person firefights in engine. The parts where you see +5 & +10 were recorded in-game so if that doesn't look like something you'd want to play then I recommend games like Red Orchestra 2, Squad or it's WW2 equivalent; Post Scriptum Despite this difference of opinion I hope you choose to look past historical accuracy and give Battalion a go and judge it based on how fun you find it and how it makes you feel. I hope to see you in game dude.
  4. Update the news page

    Ah that's mainly because we have gone dark. We are getting a totally new website soon so we have kind of neglected it. Soon it will be looking loads better dw
  5. Update the news page

    Are you guys on about the website or the forum? Which homepage do you mean ? Link me.
  6. When will we get the key for Steam?

    @cb99 Hey I have looked in our records and your were sent your code to the email you entered in your survey on 25 May 2017 at 11:12am. DM me and I will send you the codes that were contained within that email. Hey @rEb1rth124 we sent you your code on 06/12/17 at 9:05am DM me and I'll give you the code that the email contained
  7. When will we get the key for Steam?

    If you have backed the beta there's a 95% chance you have received your code and you just missed it in your email. There's a chance that you fell into a black spot with purchasing it through Humble Bundle at a time where we closed the store and people purchased. So message me telling me what email you used and I'll look into it.
  8. Founder Forum Tags?

    Hey guys So Alpha & Beta Forum members will have priority for forum tags as these tags open up closed parts of the forum to them for backing higher tiers. If you're an Alpha or Beta backer please DM me with proof and I'll set you up. If you're not please be patient and you will get it a little further down the line. Thanks
  9. Different nade types and throws?

    Not at the moment mate
  10. Different nade types and throws?

    There will be a Frag and a Smoke Grenade. I am not sure about different types of throws though
  11. Battalion's community health

    @BlueSmiley You should be able to change you invite settings
  12. Battalion's community health

    Hey guys, Thanks for the support and explanations of why our community seems chill atm You guys should be able to invite people to the normal discord channels, are you not able?
  13. Hey guys! I want to start out with a big thanks to everyone that play tested Alpha v0.2. We had even more players than we expected! We hope you all enjoyed Battalion and got a chance to see and appreciate some improvements that we’ve worked on between v0.1 and v0.2 many of which were requested and discovered by you, The Community. Giveaway winners: For those of you that saw our midweek update in the run up to last weekend's Alpha, we outlined three criteria that if achieved would earn a free piece of gaming hardware from us. We were on the lookout for the winners throughout Alpha v0.2 and I can announce that they are as follows: First person to knife Joe (Brammertron): Vaposki Although we saw a lot of people changing teams and rushing to try to be the first one to mercilessly stab Joe. Vaposki got their first so congratulations to him!“It was like playing Battalion zombie mod, everyone just swapped teams and chased me down with knives, it was like living a nightmare” - Joe Most Kills: Bot Alien - 3750 This was a tally of total kills throughout the weekend. Bot Alien was the top fragger in Alpha v0.1 and felt he needed to defend the title! You’ve either got to be a Robot or an Alien to get that many kills. In alpha v0.3 we want to see someone knock Bot Alien off that podium! Best bug reporting: Dark This is a really important achievement as bug reporting and discussion of issues is what drives development and allows us to hammer home fixes for Alpha v0.3 and ultimately improve Battalions final state. Big thanks to Dark for his feedback on the forum as well and his commitment to creating something special with Battalion 1944! There was countless amounts of great feedback on the forums, including the guys who found the infamous ‘Rocket man’ bug. But Dark correlated multiple excellent bug reports, without telling us how we should have fixed it; instead, clearly describing the problem and how to recreate it or a feature he didn’t like. If those three could message me (BigTuna) when you can then I can arrange their prizes and get them sent off asap. We will be holding more giveaways in Alpha v0.3 so jump in game if you have access for a chance to win! Info on future builds: Although we had worked hard to fix the bugs from Alpha v0.1, there were always going to be bugs within Alpha v0.2. One of the bugs that appeared that you might’ve seen was a possible Rocket Jump. This has already been fixed as it was a pretty big issue but should no longer show itself from here on out. The level of feedback we got from you all during and after v0.2 and all of it has been amazingly constructive so please keep that up! We are currently working on improving every aspect of Battalion including our networking. In the days after v0.2 our design programmer Dave- got stuck into the netcode and already we’ve made the game a much better experience, users with higher ping will see massive improvements, while players with regular ping will notice the game will feel smoother. We are putting emphasis on networking fixes and online testing internally. A mistake we made this alpha was having too many local/lan tests and not enough online tests. Our goal is to release a stable alpha so that you can help us balance the game. We’re constantly striving to improve every aspect of Battalion throughout development. Alpha v0.3: I hope you all had a great time fragging within Alpha v0.2 and that you’re all eager for v0.3! For those of you that are interested in v0.3, the dates for it will be August 18th and 19th. Further information such as a Changelog and Server Information will be released closer to this so stay tuned for that. Thanks again guys and keep watching for further updates. Tuna & The Bulkhead Team.
  14. Hey guys Just a reminder that Closed Alpha V0.2 is this weekend so get ready for your second installment of Battalion 1944! If you missed our update video and changelog you should check it out here: http://battaliongame.com/news/battalion-1944-alpha-v0-2-huge-update. This will give you all the details you’ll need and get up caught up on everything new! In addition to the changes outlined in our last changelog and video, we have also made a few more smaller updates to Battalion which will be tested during Alpha v0.2. These updates include equipment sets that will attach to your player character randomly. These sets of gear will hopefully add more disparity between player characters in the casual Team Deathmatch mode. This equipment gear sets are currently physics based so please bare in mind this is an unfinished feature and could react strangely during the test weekend and therefore need some tweaking! Within Alpha v0.2 we will have giveaways in return for helping us test the game and providing great feedback! We’ll be giving away: Hyper X Cloud X Pro Gaming Headset Steelseries QCK Heavy Mousepads Razer Abyssus Mouse The categories for winning these are: Most frags all weekend First person to knife Brammertron Best post weekend feedback - We want to hear both what we're doing wrong and what we're doing right, if you can do this clearly and concisely you're in with a chance to win! As always. If you have bought into our Alpha and you want access to our Discord or our Forum Test Zone then message me on any social media network and I’ll work it out for you! The Dev’s will be on our Private Alpha Discord Server most of the nights and will be in the servers too so look out for their names in the kill feed. Happy Fragging and we’ll see you in Alpha v0.2 this Friday! Thanks, Tuna & The Bulkhead Team
  15. Hey guys! (Although this change log is being released to the public. Battalion 1944 is still only available to those who have purchased Alpha Access.) Thanks to all those that took part in Alpha v0.1 was greatly successful, we had hours of fun fragging with you guys on the servers and we’re looking forward to Alpha v0.2. Since Alpha 0.1 we’ve internally outlined some major issues from your feedback that we need to get fixed. New features aren't added overnight and bugs have to be prioritised based on their severity. So don’t expect everything to be magically fixed and/or implemented in Alpha 0.2! Battalion 1944 is still very much in it’s early Alpha testing phases. The time we left between v0.1 and V0.2 has meant we have been able to fix a fair few issues as well as adding a few new features. We really appreciate all of your patience with us as we’ve been working really hard to add as much as we can to make the wait worthwhile for you all! We saw how much you all enjoyed Battalion in Alpha v0.1 so we are hoping you enjoy it even more in v0.2! Alpha v0.2 Dates and Server Times: Alpha v0.2, Session 1, Launch date: 14/07/17. Session 1, Start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2 Session 1, Close date: 15/07/17. Session 1, End times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha v0.2, Session 2, Launch date: 15/07/17. Session 2, start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT) Alpha v0.2, Session 2, Close date: 16/07/17. Session 2, Close times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT) Alpha V0.2 Changelog: Maps: ManorHouse_V2 implemented - We’ve made massive changes to the Manorhouse layout on the ‘B long’ lane next to the B bombsite overlook barn. We did this to encourage a smoother flow around that side of the map as well as adding more aggressive and defensive options when playing around that site, ready for the future implementation of our own competitive Search and Destroy styled game mode. Gameplay: Movement speed in every stance reduced by 30% across the board. Strafe jump distance reduced by 25%. Changed prone animation to be more in line with CoD 1/2/4 in order to combat drop-shotting. Slower transition to prone. Prone rotation arc distance reduced. 1st person & 3rd person lean distance increased. Changed lean move speed to feel more natural. Vault lag bug fixed. Prone block implemented - We’ve implemented a way to remove the frustration of an old school pain - ‘prone block’. There should no longer be a situation where you want to go prone but can’t. Your player model will move to adjust to the environment around it. We’d like to hear your feedback on this feature! New items added: Shotgun (Trenchgun) added for both the American & German factions - We’d love to hear your feedback on this new addition to the game. Weapon changes: Weapon FOV scaling. MP40 iron sight fixes. Fixed knife collaterals. Knife range decreased. Pistols no longer 1 shot headshot at long ranges. Pistol damage & range reduced. Pistol equips faster. Pistol model sizes increased. Added weapon animation replay on the tapping of change weapon button. Grenade tumble animation added. Grenade behaviour simplified - Image shows newly implemented Grenade behaviour Effects: Removed sparks & dust from footprints. Animations: Less jerky animations across the board. M1 Garand recoil animation improvements. Misc Fixes: Mouse acceleration OFF by default. Improved stability through some minor optimisations. Server browser fixes (still requires an Alpha weekend to be sure!). FOV scaling on the weapon. Player name sticking fixed. Round end crashes fixed. ‍Key binds available to change within menu General Collision Improved Good luck and Remember our Alpha NDA is still in place so please stick to it! Please only speak about Alpha in the dedicated channels e.g. Alpha Discord & Alpha Test Zone Forum or directly to developers. Thanks guys and see you all on the 14th! Tuna
×