[CM] BigTuna

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[CM] BigTuna last won the day on May 23

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About [CM] BigTuna

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  1. Hey Guys! In light of Alpha approaching this weekend, we have set up two more of our Developers on the forum Their main role on here will be to monitor and relay your feedback and opinions during our upcoming Alpha Phase weekends. They will be really useful and provide a great route for your feedback to really have an impact Battalion. Say Hey to @[DEV] James who is a programmer and all round useful dude. James also oversees our QA at the moment as well! He will be pretty present in the Alpha Bug Reporting Forum and discussing any issues there are within the Alpha. Also say Hi to @[DEV] Tn6 / Tim. He has recently moved up to production after previously proving his knowledge in our Art team. Tim knows a lot about a lot and he will be monitoring what you think of certain game-play related features as well as taking in any problems with art that you guys find during the Alpha! These guys will be super helpful in detailing what needs to be improved upon and allowing us to update Battalion throughout the Alpha weekends. Give them a Howdy and don't let them be strangers! That's all for now. Tuna
  2. @jcuz I do mean this
  3. Yeah but the people in the closed Alpha Forum are all kickstarter backers...
  4. @scaR I understand your frustration and I am sorry for the inconvenience that these times are causing you. If we can do anything we will but it's not looking likely tbh. These times are pretty much decided now. We weren't originally going to have AUS servers but per your request, we did. However, it was pretty hard to get AUS servers set up and managed. Let alone agreed to a server up time that goes across the board. I am sorry but it's just hard to provide support when you're literally on the other side of the world. As you probably know there aren't as many AUS players as in the US / EU so we have to go with support for the majority unfortunately. I really hope that you manage to get some game time. Get on to you fellow Aussie backers and arrange some play time where you will all be online!
  5. We are still in the process of getting that worked out. Bare with us
  6. Hey guys! Important update today as we get prepared for the first ever Closed Alpha weekend on the 26th May. Keys will be sent out on the 24th/25th of May for everyone to download Battalion 1944, ready for when the servers go live. You’re officially becoming a part of Battalion 1944’s Closed Alpha Testing Team! We felt it was very important to lay out key facts for you in this update with a breakdown of the Alpha weekend schedule so that we can accurately manage your expectations. Please read this update fully if you intend on taking part in the Battalion 1944 closed alpha weekends. Also do remember to remind other players of these facts to reduce the amount of uninformed statements about the game! Quick Reminder Before continuing I just need to post one quick reminder for everyone which I've repeated many many times: This is a REAL Closed Alpha. It is NOT a marketing tool for us. Battalion 1944’s Closed Alpha WILL be broken, unbalanced and full of unexpected (and expected!) glitches. This is why you're here to help us test and refine the base of the game. Put aside the tag of being a ‘backer’ and welcome to the testing team. This access to Battalion 1944 is very early in the game's development and is not representative of the final Early Access release. The game is missing core features/modes and will have game breaking crashes/bugs/glitches. Please remember this when heading into Closed Alpha testing. What To Expect From Alpha 0.1 The Alpha 0.1 build of Battalion 1944 is extremely bare bones. We’ll be testing 6v6 Team Deathmatch on our first (and smallest!) map, Brecourt Manor on official servers only during the official play test times. This will all be done through an early version of Battalion 1944’s server browser. The main thing we’re looking at testing is the FEEL of the game. This means we want to know how it feels to move and play around in the game world. Bugs & glitches we can fix over time. Game modes, weapons and content can all be added at any time, but the core game needs to feel good before adding new content to the game. After internal testing and play tests at events, we feel the core of the game is in a good state right now, but we want to hear your in depth feedback to make sure we’re headed in the right direction. We know there will be bugs and glitches and we’re definitely encouraging reports as they will be incredibly useful for us to fix bugs faster and more efficiently. Lots of bugs we already know about and are already on our internal list to fix, however at this stage we’re mostly interested in feedback on how the game feels to play at this initial stage. Launching Closed Alpha 0.1 Servers, Key Info & Playtest Times We’ll be launching the Alpha 0.1 servers on Friday 26th May at 18:00pm BST until 02:00am BST. We’ll then repeat these server uptimes for the following day on the Saturday 27th May. This first Alpha weekend test will be familiar to those who were able to play the game at EGX Rezzed in London, albeit with a lot of balance changes and fixes since that point. ALPHA 0.1 - 26th-27th May Details Mode/Map:Team Deathmatch on Brecourt Manor Weapons: M1 Garand, Kar98k, Thompson, MP40 (More weapons will be added for testing in the coming weeks!) Server Up time: Friday 26th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST) Saturday 27th 6pm - 2am (18:00 BST, 19:00 CEST, 13:00 EDT, 03:00 AEST) Official Closed Alpha Server Locations: Europe - Amsterdam, London Russia - Moscow East-US -New York, Washington DC Central-US - Dallas West-US - Salt Lake City, San Jose LATAM - Sao Paulo Australia - Sydney Southeast Asia - Singapore Asia - Hong Kong North Asia - Tokyo Why Closed Alpha Weekends? (Dedicated Server uptime and Testing Playtimes) As an extension of the fact that the Closed Alpha weekends are a testing phase for the game, it’s very important that we let you know that there will be dedicated server uptimes for playing the game and the reasoning behind why this is the case. The core reason is that we need time between play sessions and weekends to analyse the stats & data over the weekend and use your feedback to improve the game during the week. This way you’ll actively be a part of the community driven development we always promised, seeing weekly changes, additions and updates. Another reason is that at no point during the Closed Alpha testing periods do we want testers to not be able to find others to play with. We currently have a list of Alpha Backers, Humble pre-purchasers and external testers to help us improve the game during these periods. We've purposefully aimed for our Alpha player ‘pool’ to be around a few thousand players, however this does not mean concurrent player counts will reach that during Alpha, in fact we expect concurrent player counts to be much lower. This is in fact good for the game as it allows us to get more quality feedback from the hardcore few! These concurrent players will make up the core of our hardcore testing community from weekend to weekend. We will be taking on board your feedback through the forums and our social channels and then implement changes during the week, ready for the next alpha play test weekend. It's very important we do this right, and introducing things slowly to you guys will be much more beneficial for the game and development in the long run as we'll have more time to fix the large glaring issues and you'll actively see improvement and new content week to week. This is a very small closed alpha player pool and we need to make sure we maximise the amount of players during the testing periods to make sure we get the most effective feedback based on the latest weekly builds of the game. We have always said Alpha/Beta sessions are not marketing tools like modern Alpha/Beta sessions for AAA studios which just let you play a demo of the game before it's out. Our Alpha/Beta sessions are for helping us test and build the game we all want to eventually play as our main game every night of the week. CLOSED ALPHA IS UNDER A NONDISCLOSURE AGREEMENT (NDA) By downloading the Battalion 1944 Closed Alpha, you've agreed to adhere to our NDA rules. This means nobody is allowed to share videos/pictures/media or discuss the game outside of the following three channels... We have THREE core ways to interact with the development team and other community members during the Closed Alpha. 1 - In-Game Bug Reporting We have an in-game bug reporting system. Please report bugs in-game in as much detail as possible as your primary source of bug reporting. If you have any game breaking crashes (crashes to desktop etc) these will be automatically sent to our team to investigate. 2 - Invite Only Closed Alpha Discord Use the Closed Alpha Discord channel provided with your survey Q&A to join the minute to minute discussion or join up and play together with other Alpha community members. Fast chats and quick discussions will be held here. Don't expect bugs to be fixed if posted in the alpha Channel. Invites to this Discord server were included with your backer survey email. 3 - Exclusive Alpha Backer Forum for Balance Discussion & Bug Reports The purpose of this sub-forum is to allow you to send more detailed bug reports with screenshots that the in game reporter allows. This is our secondary point of contact for bugs as the in game reporting system will be our primary focus. If you’re already a forum user, you’ll be added to this over the next week by [CM] Big Tuna! Future Closed Alpha Plans Each Closed Alpha playtest weekend will have an update (big or small) with new things for players to test. For example, in Alpha 0.1, we’re only testing 6v6 TDM on Brecourt Manor with 4 weapons (M1 Garand, Kar98, Thompson, mp40) and in the next Alpha weekend we will add something new, for example: a new weapon such as a trench gun or sniper to focus test that specific addition. This way we’ll get more focused and manageable feedback each week. We’ll have more info on what features will be added and when after the first Alpha 0.1 weekend . Quick Art / Server Room Flood Update For those who follow us on Twitter you’ll of heard about the ‘flood’ incident that happened on Wednesday. British weather was not on our side that day as it was raining heavily. Our office building has a balcony that started leaking due to the weather and flood the floor of our art room, 1 week before Alpha. Despite the water making its way towards our internal servers; our team were pretty quick to salvage everything. Re configuring our security and server set up that same evening, with our art team back up and running by 9am the following morning in a new temporary room. We have everything backed up in multiple locations so no real damage was done. The room is currently being dried and repaired to move back into next week. Thanks for all the messages from those who were concerned! That’s it for today’s update! We’ll have more news and features coming soon with future development updates. Can’t wait to see all you Alpha Backers in-game May 26th at 18:00 BST! Thanks, The Bulkhead Interactive Team
  7. Hey Guys The results are in, the Poll is closed and as I said in the announcement, we are taking the poll results into account and using them to make our decision. So, after seeing the poll results it's pretty clear that the majority of people want to Remove Down Votes. Apologies to those who did not vote for this option but we have to go with the majority. This effect will take place today. This Topic will also be locked from now. Thanks for your co-operation and for your vote! Tuna
  8. Update to this We will be providing 1 or 2 Australian servers for our cousins on the other side of the globe The play times may be a little skewed but we are going to work to get it up for you! Thanks for your patience and for voicing your opinions. Tuna
  9. Hey guys! It’s been just over 2 weeks since we sent out the Kickstarter Surveys and I hope most of you will have seen them by now. Reminder: Fill In Your Backer Surveys! Just in case some of you have forgotten or just weren’t aware that they have been sent out then I’m just reminding you to go check the email that you signed up to Kickstarter with (even the spam folders). If you’re a backer who pledged enough to get into the Closed Alpha, make sure you’ve all filled in and returned your surveys otherwise you won’t receive your Closed Alpha key on May 24th! New BattalionGame.com As we get ready to launch into our Alpha Phase on May 26th, we are releasing a new website which will be a lot more modernised easier to navigate. This will also allow for easier editing and posting allowing updates to be posted up more quickly. New Website Features: New & Updated Layout & Content Tips & Tricks Video Section (Ready to be filled with community created tutorial content) General Community Video Section (Discussions about the game etc) This update is in preparation for the more steady flow of content updates as we move through active community development. This will go live at some point tonight! Forum Tweaks We’re considering changing how the upvote/downvote system works on our official forums. If you’re a regular forum user, make sure you check out this forum poll to see how we want to move forwards with the upvote/downvote system. What To Expect From The Closed Alpha Next week we’ll be releasing an update that details exactly how the Alpha weekends will be organised and the content & features that you can expect during Closed Alpha testing. We take every opportunity to remind people to have realistic expectations of the Closed Alpha. This is NOT a marketing tool for us and is genuinely going to be used to test and fix the game. The Alpha will be broken and not representative of the final game. It’s important for our more active and involved community members help repeat that message to other newer or less active users during the Alpha! That's all for now. Remember; if you're an Alpha Backer, go check you email and fill out your surveys! We want as many of you in the Alpha as possible so don't miss out. See all you Alpha Backers on the 26th! Tuna
  10. Hey guys We are looking into the Reputation system as we have received a few comments about it. We have decided to hold a poll that will once and for all decide the outcome of our Reputation system. We will review it in 6 months but this will be a pretty permanent decision. The Poll will end next Friday so make sure you vote for your voice to be heard! P.S; Disrespectful behaviour in conversations below will not be tolerated Thanks Tuna
  11. Okay, I'm going to lock this thread. It's spiraled into another argument. You guys need to quell your beef. Seriously. It's starting to make certain threads AIDS to read. I'm going to start warning people for being inconsiderate and disrespectful to others. You think people coming onto these forums want to see this, it makes both you and us look bad. Also you just hijacked a persons thread to have your argument in whilst he was talking about his own issues. Not cool guys. If you want to argue about these things then start a discord server called ESL vs Faceit and do it in there lol! You're all entitled to your opinion but ya'll saying this whilst hating on each other for their opinion. Some people think ESL is shit because they've probably had bad experiences with them. You might not have had that experience so just be a bit more understanding and stop the groaning please. If more and more posts start descending into mud slinging then I'm going to have to start warning and banning people because this isn't a place for that. Be happy. Ya'll love the same games so you have that in common. Talk sh*t to each other about other stuff in your own time lol! Tuna
  12. love

    All reputation is fair. Hail, for he who's live revolves around said reputation stands to lose more.
  13. Hey Neffery There isn't a way to donate unfortunately but don't worry. You being here, interested and sharing your interest with others is donation enough! Welcome to the forum bud
  14. If you're an Alpha Kickstarter Backer and you missed the link to our Private Alpha Discord that was in your kickstarter Surveys then email us through Kickstarter and I'll send a link over to you. Don't request if you haven't bought into the Alpha and don't email directly through a random different email address. Make sure it's through Kickstarter. Humble Bundle backers should receive an Alpha Discord invite via Email closer to Alpha Launch! Thanks!
  15. Hey guys There is an update coming soon that will outline all of this