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vozER

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vozER last won the day on March 12

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About vozER

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  • Birthday 10/28/1989

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  1. Some say the gameplay feels even smoother with stable 150fps than 200fps. Any comments? Which one should I use?
  2. This is important to info your teammates who killed you last and where, for example.
  3. I think the teamlist should be updated Really good to see so many interested teams! Keep up the good work, and thank you baker, rikkz, Sulph8 & pronic !
  4. vozER

    Gameplay and gun balance suggestions

    I did say "most of the weapons" but didn't specify that I mostly meant the SMG's. That being said, I agree with you. SMG's are definitely a little too strong at the moment and I don't want to see a buff for SMG's hipfire with the current weapon balance.
  5. Hello Battalion 1944 Community! I'm vozER, a 28-year-old enthusiastic gamer/streamer from Finland. As some of you may know, I've been playing CoD1/2/4 competitively for around 15~ years or so. I'd like to give my point of view about the current gameplay and gun balance. I've been playing Battalion 1944 non-stop since Early Access was released. There are a few things that in my opinion could make the gameplay feel a little better though. I'm really loving the game and I have tons of fun playing it! Keep up the good work @[DEV] BRAMMERTRON @[DEV] KingHoward @[CM] BigTuna @[CM] phantasy and all the other developers! 1. Movement Speed Movement speed generally feels quite good, but in my opinion it's still just a little too fast. For example: sprint + jump seems a little overpowered at the moment. There seems to be almost no time to react when an enemy sprint + jumps you behind a corner - even if you're equipped with a shotgun. Especially while SMG's feel like 2-shot kills atm, I think this combination is a little too much. Also, while the movement speed is so fast, it's quite hard to one-shot with Spray-weapons. Why try to one-shot kill when you're gonna kill the enemy so much faster by spraying - no matter the distance. I would lower the movement speed 3% - 5%. 2. 1-shot Headshots Generally, I feel like this game needs more opportunities to try to get "1-shot" -kills. It's a little riskier trying to one-shot, but it may pay off the shooter since it still may have some bullets in the magazine. It also adds more diversity on how to play with the guns. Are you going for a a one-tap or are you gonna spray? As a bonus, we could see some nice one-tap kills. 3. Gun Balance I. Heavy Weapons (BAR & MP44) Rifles should be effective in mid-long (especially long-range) range battles, Heavy Weapons should be effective in mid-long (especially mid-range)ranges and SMG's should be effective in close-range situations. The recent buffs surely did help using these guns, but something still feels a little off. Many times I still feel like the enemy should have been dead already while spraying with these guns. Right now I have really mixed feelings with Heavy Weapons. I think they should be a little more effective on long range battles though. I would buff BAR & MP44 with more damage (10-20%). I would nerf the fire rate a little (5-10%). I would nerf the recoil (+5-10% added to recoil). Not sure about the percents, but you'll get the idea. I know this is a whole different game than CoD1 / CoD1:UO, but I would try to chase the recoil and damage of BAR/MP44 in these games (Thank you @Marrond for the awesome video link): I'm not sure if the little 'curve' is necessary. I think it disturbs your visibility while firing with the weapon. I would remove the curve. As a second option, I would consider changing the BAR's ironsight to something similar to this: 3. Gun Balance II. Submachine Guns (MP40 & Thompson) Submachine Guns feel a little too powerful in close range at the moment. Generally it feels like 2-3 bullets is enough to kill the enemy. I would nerf the damage in close-range by 10-15% 4. Hipfire I think firing from the hip is a little too hard at the moment. The bullet spread is a little too high on most of the weapons (especially with Heavy Weapons). Generally it doesn't feel wise trying to hip-fire the enemy since you're gonna be in a disadvantage in most situations. 5. Weapon Switch / Weapon pickup Switching between your primary and secondary weapon feels a little too slow/clunky at the moment. The same goes when picking up another weapon from the ground. This also occurs, when you're trying to "fake-plant" (quickly pressing F while planting) and getting your weapon ready to shoot again. You can pick up a weapon / pick up your old weapon to your hands too quickly at the moment. Right now you can just spam F and it will change the weapons in 0,01 second rate or something. This may be a problem when you're trying to pick up a weapon from the ground and accidentally pick your old weapon back (it may have 0 bullets for example) in to your hands in a shooting situation. This may become problematic, especially since the area to pick up another weapon is so short. I would lower the time to switch to another weapon by 0.5 seconds. I would add a cooldown while picking up another weapon (0,3~ seconds). 6. Item pickup area Many times I've tried to switch to another weapon that's laying on the ground, but often find my arms to be too short or the "weapon pick-up indicator" never shows up. I would extend the weapon pick up area/indicator. Thank you for reading! Please don't hesitate sharing your thoughts! -vozER
  6. I find myself a lot on situations where I want to switch my weapon / pick up a weapon and quickly try to shoot the enemy. But usually it takes a little too much time. Anyone else? I would lower the time 1-2 seconds or so
  7. Automatically close the launcher when game launches. We have noticed it eats some fps.
  8. vozER

    Headshots and gun balance

    Or just decrease the accuracy immediately after landing a jump or other kinds of tweaks. Agreed with the rest of the points. I would leave the accuracy like this if the game was a little slower-paced (movement speed) and the maps a little larger.
  9. vozER

    Headshots and gun balance

    After trying out the game in the weekend, I noticed that trying to get headshots didn't seem to matter that much. I think it's because of the high damage input by most of the weapons. Just spray on the body - the enemy will die really fast anyway. I also found myself almost never needing to fire from the hip. 1.The game is fast-paced 2.the maps seems to be quite small 3.there is sprinting 4.hipfire is really inaccurate - so why bother. You're going to be in disadvantage in most cases. To me it's tactically important to try to one-tap a headshot in certain situations and not just spray with whatever gun you have in your hand. Also, to hip-fire when you don't have time to zoom-in, for example. I think the variety on how to handle the weapon in different situations adds more in to the game and different kinds of playstyles. My personal suggestions: I think the damage input on most of the weapons should be slightly lower. I think the recoil on most of the weapons should be higher (5-10% at least). Maybe the movement speed is a little too high, still. I would lower it 5% or so. Other notes: Sprint + spray seems to be a problem (a little overpowered) right now. I think this would change from lowering the damage as well. And maybe the jump distance is a little too high. Heavy classes (MP44 / BAR) seems a little underpowered right now. I would put a little more recoil and damage on these weapons, or simply lower the damage on most of the other weapons. I think the scopes are a little too overpowered right now. It doesn't take long to master the gun. No breathing / no sway -system means that you can accurately hold a spot/corner 100% of the time. In my opinion, the area that you can see while zoomed-in is a little too high. I would fix this with lower zoomed circumference with a little sway. What do you guys think? -vozER
  10. vozER

    Jump + zoom

    Totally agree with you, buddy.
  11. vozER

    bunny hopping/ instant kills

    Not really, since CoD2 didn't even have a sprint. Now it's basically sprint + jump + spray. This is why I was against sprinting in the first place.
  12. Agreed. Respect da bash!
  13. vozER

    Outdated graphics?

    It seems that this game isn't for you, buddy. It's meant to be an old-school FPS-shooter and nothing else.
  14. vozER

    Jump + zoom

    You could shoot, but not accurately. When jumping + shooting, it would be really inaccurate. I don't want a situation where you cannot jump and shoot, either.
  15. vozER

    Jump + zoom

    Agreed on every other aspects except on jump + aim. A small part of your body is shown and you get to shoot 100% accurately. While not allowing jumping and accurately hitting a target, it would be a "high risk - high reward" kind of situation, where I don't see a problem with.
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