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Holmes502

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About Holmes502

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  • Birthday 05/20/1993

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  1. Holmes502

    Are we being heard by the developers?

    There is your answer everyone. I would say this is more than enough of a response on behalf of Bulkhead. Thanks for the response @[CM] BigTuna! We appreciate it.
  2. Issue resolved. Seemed to be an issue with the new defaultgame.ini file from the 15th February update. Did not update on server's end and there were mismatched lines and cvars in it when I compared the two. Issue resolved
  3. Well prior to the update, with the changed load outs, everything functioned properly. Ill revert to the default and to test. If that doesn’t resolve it I would say it’s something config wise or game server file wise that is broken.
  4. As the title states, no one can pick up the bomb on my server since this update. You run over it, nothing. No settings have been changed since before the update and everything was functioning properly. Any one have a functioning server that can assist? Or is it the same across the board?
  5. As is mine. That command may not be functioning currently just like the auto balancing.
  6. I am having the same issue. I believe it is because there are no players on the other team therefore it is a "Forfeit" if you will. I do not believe we can change this at the moment due to how the game mode is structured however I will look into it as I was trying to change it as well.
  7. Holmes502

    Admin tool : B3

    Yea i saw the post dated end of january for that so the actual B3 website will be going offline except for github related material.
  8. Just a little off topic but pertains to adminning servers. Looks like B3 will not be developing any further
  9. Holmes502

    Server Loadouts

    File is attached. If you change the file name make sure to update line 277 to what the file name is as well as the proper area in the config for the Bomb Game mode. UnrankedBOMBPIRDeck0.json
  10. File is attached. If you change the file name make sure to update line 277 to what the file name is as well as the proper area in the config for the Bomb Game mode. UnrankedBOMBPIRDeck0.json
  11. I can provide it once I make sure I didn't make any mistakes when modifying the .json file! I did it within the last hour before work so I was definitely speeding through it. I'll add a download link and respond here when it is available! I also should have specified as well. The loadouts are controlled by the .json file. The server settings in regards to rounds etc is done in the defaultgame.ini file. I will have to cut the blocks out that I have adjusted so it isnt a huge file. I'll keep you updated though for sure.
  12. Hello all, I've finally had success in editing server loadouts. Currently this is the structure I'm running on my server for a public setting. Match settings will differ once we, as a Tactical Realism Community, decide what the standard should be going forward based on the options we have available to us. Remember, this is what the "Tactical Realism" style of play usually entails as that is how my server is set up based upon the current Battalion 1944 Dedicated Server Settings. This is NOT the standard Battalion 1944 structure or what it was launched as. Currently my server runs on Wartide (Search and Destroy) only with a Tactical Realism ruleset that we have set up for my organization. The rules are as follows: 1. No teamkilling 2. No bunny hopping (Jumping around corners to avoid being shot, jump shooting, etc) 3. No dolphin diving/prone dropping (Dropping prone in a firefight while you are actively engaging the enemy) 4. No blind grenades (All grenades thrown must have visual confirmation of the enemy unless clearing a room. In this instance, you must follow the grenade into the room upon explosion within 3-5 seconds) 5. No hip firing (Use your sights at all times. There are instances in which you are surprised and do not have enough time. We are aware of this) 6. No unrealistic falls/jumps (Do not fall or jump from a height which you would not survive in real life without fatally injuring yourself) 7. No unrealistic positions (Do not stand or reach a position that would not support you in real life while firing a weapon) 8. No cheating, exploiting, or hacking (This is a given. No explanation needed) Global settings are as follows: Switch sides after 6 rounds as the round switch only occurs once. Standard SnD style from COD2 13 round maximum Winner at 7 rounds won Each team has equal opportunity to attack 6 rounds and defend 6 rounds based on this function due to the round switch only happening one time. Smoke and Frag grenade options removed (Given to each class respectively at this moment in time; No option for having two frags, two smokes, etc) 5 Minute Round Timers 9 Second Plant/Defuse Time 60 Second Bomb Time once planted Loadout Settings are as follows: Squad Leader (Carbine/Gewher 43) Unlimited Slots per game Smoke and Frag Grenade Rifleman (Garand/Kar98k) Unlimited Slots per game Smoke and Frag Grenade Assault (Thompson/MP40) 2 Slots per game (If opposing team takes your card it will drop you by a slot until 0 remain or until you pick up friendly card/enemy card to regain slot; Based upon how I've seen the card function work upon death) Smoke and Frag Grenade Support (BAR/STG44) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade Breacher (Shotgun) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade Marksman (Springfield/Scoped Kar98k) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade I'm going to see how this functions in a public setting. Grenade and Smoke allowance per class will vary once we see how the play is if it is over the top in terms of smoke spam, grenade spam, etc etc. Feedback is welcome as well if you play on our server. Thanks!
  13. Hello all, I've finally had success in editing server loadouts. Currently this is the structure I'm running on my server for a public setting. Match settings will differ once we, as a community, decide what the standard should be going forward based on the options we have currently. Global settings are as follows: Switch sides after 6 rounds as the round switch only occurs once. Standard SnD style from COD2 13 round maximum Winner at 7 rounds won Each team has equal opportunity to attack 6 rounds and defend 6 rounds based on this function due to the round switch only happening one time. Smoke and Frag grenade options removed (Given to each class respectively at this moment in time; No option for having two frags, two smokes, etc) 5 Minute Round Timers 9 Second Plant/Defuse Time 60 Second Bomb Time once planted Loadout Settings are as follows: Squad Leader (Carbine/Gewher 43) Unlimited Slots per game Smoke and Frag Grenade Rifleman (Garand/Kar98k) Unlimited Slots per game Smoke and Frag Grenade Assault (Thompson/MP40) 2 Slots per game (If opposing team takes your card it will drop you by a slot until 0 remain or until you pick up friendly card/enemy card to regain slot; Based upon how I've seen the card function work upon death) Smoke and Frag Grenade Support (BAR/STG44) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade Breacher (Shotgun) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade Marksman (Springfield/Scoped Kar98k) 2 Slots per game (Same description in regards to cards and opposing team capturing them upon death as Assault) Smoke and Frag Grenade I'm going to see how this functions in a public setting. Grenade and Smoke allowance per class will vary once we see how the play is if it is over the top in terms of smoke spam, grenade spam, etc etc. Feedback is welcome as well if you play on our server. Thanks!
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